SM OU Mega Blastoise ! The Turtle and the Bunny part 2 "Hazard stack"

:afrostar:Introduction:afrostar:

Hello Smogon community. This is my second RMT so leave suggestions on how i can improve this team. My first RMT i made was a balance team between the core of Diggersby and Mega Blastoise so I decided to make another Mega Blastoise+Diggersby team but this time i made a team around hazard stacking.

The Team At A Glance

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The Team In Depth

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SHELLSHOCKER (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Dark Pulse
- Ice Beam

Mega Blastoise is my hazard remover on this team. It's also my fire, water and steel resist. I gave it max special attack so it can hit hard and 152evs in speed it will outspeed max speed base 55 pokemon such as Crawdaunt, min speed landorus so you can hit it with an ice beam if they think they can u-turn on you. Scald is the main water STAB and dark pulse is so you hit stuff like Ferrothorn since it doesn't have Aura Sphere. Ice Beam is ofcourse to hit Grass, Dragon and Flying types.

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WHAT'S UP DOC? (Diggersby) @ Sitrus Berry
Ability: Cheek Pouch
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Super Fang
- Recycle
- Knock Off

The next pokemon ofcourse is gonna be Diggersby. Now since im using hazard stack i decided to use a Diggersby set that you don't see that often. With this set you setup spikes and potential bluff an Sword Dance set or Choice Scarf set. Spikes will help you weaken stuff on your opponents team. Super fang will bring the opponents pokemon to half HP. Recycle will let you keep eaten that Sitrus Berry(If Sitrus Berry gets knocked off you can't recycle it). Knock Off is for helping you get rid of items on bulky pokemon like for example: Skarmory you can Knock Off the Leftovers/Rocky Helmet and you might even Knock off Eviolite on Chansey. With this Ev spread you can soft check non Life Orb Tapu koko with Hidden Power Ice. You can also soft check Hidden Power Ice Zapdos without Life Orb and also you check Choice Scarf Nihilego.

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IM TORNY (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect/Power Whip

Ferrothorn will be the Stealth Rocker of the team. Im using just a Smogon ev spread with Gyro Ball as the only attacking move. Ofcouse im running Leech Seed for recovery and Protect it to scout to see what your opponent wants to do. Another option is you can run Power Whip instead of Protect so you can hit stuff like Tapu Fini and Rotom-W.

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IT'S A PRANK BRO (Mimikyu-Busted) (M) @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Play Rough
- Swords Dance
- Shadow Sneak
Mimikyu is my spinblocker and Dragon immunity. I gave the Red Card to check setup sweepers such at Volcarona. Not much to say about the moveset, it's just a standard Shadow Claw, Play Rough, Shadow Sneak and Sword Dance. Mimikyu's is also my physical setup sweeper . Jolly Nature ofcouse to outspeed base 95 max speed and below.

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MEWSPAPER (Mew) @ Mewnium Z
Ability: Synchronize
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Nasty Plot
- Flamethrower
- Aura Sphere
Mew is my special setup sweeper. I really like mew and i wanted to use a Nasty Plot + 3 attacks set. Mew can do anything so your opponent might switch out thinking that maybe you're a defog set or some whacky set and there is where you setup and NP and potentially sweep with all the hazards up. Timid max speed is what i chose so you can speed tie with other base 100 max speed pokes. Psychic ofcourse so you can use the Mewnium Z. Flamethrower to hit steel types such as Mega Scizor, Ferrothorn, Skarmory etc. Aura Sphere is for dark types and mainly to hit Heatran. With the Mewniun Z you will activate Psychic Terrain and you still stop priority moves.

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CHIDORI (Thundurus) @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Superpower
- Knock Off
Thundurus is my ground immunity and Defog punisher. 252evs in speed ofcourse to outspeed base 110. The attack evs allow Thundurus to OHKO Latios with Stealth Rocks and also finish Chansey with Knock Off followed by Superpower. Hidden power is power ground types such as Landorus-T and Garchomp. Naive nature is so you can psysical hits better. Example: Bullet Punch, Extremespeed etc.

Threath List

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The best way to deal with Mega Charizard X is to preserve the Red Card on Mimikyu to stop it from sweeping your team.

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Another big threat to this team is Mega Charizard Y cause i dont have a switch in to this monster. Ussualy i just lead Thundurus to find out if its X or Y or you can switch into Mimikyu to find out which one it is.

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I don't think i need to explain why this thing is broken. Greninja is broken in my opinion. The best way of deal with it is to setup entry hazards and kill it wih either Mimikyu or Mega Blastoise.

Some replays

http://replay.pokemonshowdown.com/gen7ou-580021657
http://replay.pokemonshowdown.com/gen7ou-580010736
http://replay.pokemonshowdown.com/gen7ou-579950077
http://replay.pokemonshowdown.com/gen7ou-579947781
http://replay.pokemonshowdown.com/gen7ou-579944172
http://replay.pokemonshowdown.com/gen7ou-579940043


My 1st RMT
http://www.smogon.com/forums/thread...e-and-the-bunny-balance.3562623/#post-6635146

It won Blarajan round 1 of OST
http://replay.pokemonshowdown.com/smogtours-ou-116439

Conclusion
Ofcourse i lost a bunch of times cause the team is perfect, I can't check and switch into every single Pokemon. So i hope i can get some feedback on how to make this team better.


Importable
http://pokepast.es/d41b6c17af5044c6

 
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