

Hello Smogon community. This is my second RMT so leave suggestions on how i can improve this team. My first RMT i made was a balance team between the core of Diggersby and Mega Blastoise so I decided to make another Mega Blastoise+Diggersby team but this time i made a team around hazard stacking.
The Team At A Glance






The Team In Depth

SHELLSHOCKER (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Dark Pulse
- Ice Beam
Mega Blastoise is my hazard remover on this team. It's also my fire, water and steel resist. I gave it max special attack so it can hit hard and 152evs in speed it will outspeed max speed base 55 pokemon such as Crawdaunt, min speed landorus so you can hit it with an ice beam if they think they can u-turn on you. Scald is the main water STAB and dark pulse is so you hit stuff like Ferrothorn since it doesn't have Aura Sphere. Ice Beam is ofcourse to hit Grass, Dragon and Flying types.

WHAT'S UP DOC? (Diggersby) @ Sitrus Berry
Ability: Cheek Pouch
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Super Fang
- Recycle
- Knock Off

IM TORNY (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect/Power Whip
Ferrothorn will be the Stealth Rocker of the team. Im using just a Smogon ev spread with Gyro Ball as the only attacking move. Ofcouse im running Leech Seed for recovery and Protect it to scout to see what your opponent wants to do. Another option is you can run Power Whip instead of Protect so you can hit stuff like Tapu Fini and Rotom-W.

IT'S A PRANK BRO (Mimikyu-Busted) (M) @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Play Rough
- Swords Dance
- Shadow Sneak

MEWSPAPER (Mew) @ Mewnium Z
Ability: Synchronize
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Nasty Plot
- Flamethrower
- Aura Sphere

CHIDORI (Thundurus) @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Superpower
- Knock Off
Threath List

The best way to deal with Mega Charizard X is to preserve the Red Card on Mimikyu to stop it from sweeping your team.

Another big threat to this team is Mega Charizard Y cause i dont have a switch in to this monster. Ussualy i just lead Thundurus to find out if its X or Y or you can switch into Mimikyu to find out which one it is.

I don't think i need to explain why this thing is broken. Greninja is broken in my opinion. The best way of deal with it is to setup entry hazards and kill it wih either Mimikyu or Mega Blastoise.
Some replays
http://replay.pokemonshowdown.com/gen7ou-580021657
http://replay.pokemonshowdown.com/gen7ou-580010736
http://replay.pokemonshowdown.com/gen7ou-579950077
http://replay.pokemonshowdown.com/gen7ou-579947781
http://replay.pokemonshowdown.com/gen7ou-579944172
http://replay.pokemonshowdown.com/gen7ou-579940043
My 1st RMT
http://www.smogon.com/forums/thread...e-and-the-bunny-balance.3562623/#post-6635146
It won Blarajan round 1 of OST
http://replay.pokemonshowdown.com/smogtours-ou-116439
Conclusion
Ofcourse i lost a bunch of times cause the team is perfect, I can't check and switch into every single Pokemon. So i hope i can get some feedback on how to make this team better.
Importable
http://pokepast.es/d41b6c17af5044c6