SM OU Mega Charizard X and Manaphy Cores

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Charizard-Mega-X
@ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Mega Charizard X has a great and an abilty that boosts its Atk even higher , its Spe is very good for use dragon dance but it doesn't have a high Spdef and also doesn't have a high Hp stat so he doesn't appreciate high damages.

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Manaphy @ Waterium Z
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Shadow Ball
Manaphy would act as guardian of Mega Charizard X, mainly against the types Ground and Rock that remains super effective when they attack Charizard even after he mega evolves. Tail Glow increases his SpAtk by 3 and combined with his Spe he can annihilate most of their opponents forming a perfect core with Charizard!!

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Ferrothorn is usually the pokémon that I use along with the other 4 to stay alternating until the point where Charizard and Manaphy enter to clean the rest of the field. He usually starts with his Stealth Rock and manages to hold well the opponents attacks on account of his SpD and Def.

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Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios serves as Defog support for Charizard X which takes a lot of damage (50%) mainly against Stealth Rock. He also provides great offensive power on behalf of Life Orb and his STABs Draco Meteor / Psychock. Finally, it serves as an alternative to Fire if Charizard X comes crashing down.

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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 140 HP / 156 Atk / 212 Spe
Adamant Nature
- Earthquake
- Explosion
- Stealth Rock
- Knock Off
Landorus-T besides being my Ground Pokémon is also my way of defeating pokémons tanks of the opponent when neither Charizard X nor Manaphy give account. Pokémon with high SpD or High Def must fall easily into their Explosion. In addition, with Choice Scarf his Spe gets very high, enabling him to almost always attack before the opponent.

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Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
- U-turn
Tapu-Koko is one of the pokémons that I like more in the team. Fast, versatile (Electric, Ice and Grass attacks) and with a very large ability to turn the game in my favor.

Suggestions and comments are highly appreciated.
 
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Heey cool team, i have a few suggestions for you that might be worth testing.

  • First of all I would suggest running Psychic > Shadow Ball on your Manaphy because it let's you take down M Venusaur and toxapex comps, which would wall you otherwise. Also using Surf > Scald is worth considering as it hits harder plus if you use Z Hydro vortex it will be stronger too. If you prefer the burn chance that's fine, but it is a decrease in damage. Also I think an ev spread of 252 SpA / 4 SpD/ 252 Spe to outspeed scarf lele at +1 with Z rain dance and speed die with zard Y. I'm not sure what the ev spread you are using let's you outspeed or live an extra hit from. But with this ev spread at +1 You outspeed everything that isn't speed boosted.
Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Psychic
- Rain Dance
  • I would use U-Turn > Stealth Rock as ferrothorn sets those up and being locked into it isn't helpful. U turn provides momentum if it's an unfavourable match up as booming straight away isn't always the best thing to do. Also use Stone Edge > Knock Off to revenge kill zard Y, mega pinsir and hit zapdos. I would then make the ev spread : 252 Atk / 4 def / 252 spe with a jolly nature. This thing is meant to be as fast as possible to outspeed +1 gyarados and dragonite for example.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
  • Next I would swap latios for Zapdos as it gives your team a better matchup vs Mega Pinsir while still providing Defog support. Zapdos destroys a lot of the metagame because of its move pool and you keep the fire coverage as well as the chance to para with discharge to help zard X and manaphy sweep.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog
  • Next I would swap koko for magearna. It's nice to have two steels in the current metagame and Magearna adds more bulk to this team while providing the fairy typing too. It also keeps a volt turn core.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Calm Nature
- Fleur Cannon
- Flash Cannon
- Hidden Power Fire
- Volt Switch
Hope these changes are helpful :)
 
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