





Hello everyone. I am ViktorNrv, also known as Viktor24 on PS (and testinglolz which I use most of the time to test teams). I'm more into stall and creating teams that would make people cut themselves in two, but honestly stall team building doesn't leave much room for creativity anymore because of stuff like Mega Pinsir and Charizard. Anyway this team is a balance team based on the offensive core of Zar-Y + Bisharp + Keldeo with Mandibuzz + Sylveon + Hippo as my defensive core. Enough with the obvious and now lets get to the team.

The Vampire (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
This guy's main role on my team is to trap the Lati twins that wall my Zard, but out of that he's still a great pokemon that can rip some teams apart when treated carelessly. But most of the time he's there trapping some pokes or knocking something off. The moves are obvious. Something to note is that switching Bisharp directly into Latios isn't a good idea because he's 2HKOed. Either double switch, predict a Psyshock, or if you do directly switch outpredict by choosing between SP/Pursuit.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
The main poke or should I say my MVP. He's not my favorite poke or mega evoultion, but I have to admit he's damn good. He's so good that out of the lati twins and the pink blobs nothing can switch to him. Heatran, Tyranitar, Rotom-W, everybody else is 2HKO'ed at worst. He also pairs well with Bisharp, cuz a quick double switch to him can spell doom for this guy's main counters, the lati twins whom immediately switch in after seeing Zard. I used to run Timid but actually Modest's wallbreaking power has proven more useful to me and the speed isn't that much needed. I use roost in the last slot in order to keep him alive, tho Flamethrower has also come to my mind a few times because Fire Blast's low accuracy and low pps sometimes lets me down and I don't get to use roost very often. I'd like to hear what you guys say about replacing Roost with Flamethrower.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off
My SR setter and answer to the ever annoying Mega Pinsir, Talonflame and Mega Zar-X. I wish I could find a slot for Whirlwind to better deal with BP teams but all the moves are mandatory. I need Stone Edge to remove Mega Pinsir and Talonflame ASAP because I can't afford to WW them out and lose 60% of my health in the process while they lose none. Overall, he carries his own weight in battles most of the time.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald
I chose keldeo as my answer to Bisharp who can come in and set up on Sylveon or simply get to +2 by coming in on defog. Out of that role, he pairs well with Zard-Y and makes a good switch in to chansey and could be very effective against stall if they lack a strict counter like Celebi or Mega Venusaur. I chose Scald as my last move because of the perfect accuracy and also the burn chance could cripple some counters, mainly Mega Venusaur. He's good, but I would replace him if I find a good Substitute for him because he makes my team even weaker to Azumarill.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Defog
- Roost
Mandibuzz is my Defogger to remove the rocks since they make life too difficult for my MVP. Defog is also a nice answer to the Sticky Web teams here and there. I used to run Latias here but I was very weak to aegislash and also she was easily Pursuit trapped and usually couldn't get the job done effectively (removing the hazards). I'm very satisfied with her so far and she also makes a good pair for Hippow to counter the likes of Gyarados or Aegislash who Hippow can't deal with (mega Gyarados is dealt with by Keldeo). The moves are pretty standard. I use Taunt instead of Whirlwind because the move is generally more useful thanks to her decent speed for a defensive poke.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Here's my special wall and cleric. She's very good at taking the likes of Keldeo, Grenija or Charizard-Y who otherwise would wreck my team. Thanks to her supporting capabilities, many Stall teams struggle to do much to my team untill finally I can tear a whole in their defensive core and make my way through. She also makes a decent check to Kye-B who is also problematic to my team. I've considered replacing her with Chansey or Blissey, but then I would be Keldeo weak and lose the decent offensive presence that her Hyper Voice brings me.
Conclusion
I hope you enjoyed reading this RMT. I'd really appreciate suggestions to help me improve the team. Thanke you for reading and possibly rating my team c:
IMPORTABLE
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Defog
- Roost
The Vampire (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off
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