Hi, everybody! I just wanted to create a thread regarding one of my favorite teams I made! Mega diancie is a big threat in ou with impressive stats and a great ability in magic bounce.
Diancie-Mega @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- moonblast
- Diamond Storm
- Earth Power
With this spread, Diancie can still ohko major threats like volcanion after rocks, dragonite after rocks, mega pinsir, heatran, magnezone, the lati twins after rocks, tankchomp after rocks, bisharp, mega medicham, and many more threats. Earth power, in my humble opinion, is much better that hidden power fire due to the fact you dont have to sacrifice a speed IV and you can speed tie with lati@s and other base 110's. Protect allows Diancie to reach her full potential and get her stat boost. Diancie is a great check to bird spam, and a can act as a pivot when switching in on status moves.
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Glare
This is my absolute favorite serperior set, and it can clean sweep unprepared teams. It pairs well with diancie because it checks all the water and grass types that counter diancie; likewise, diancie can beat talonflam and other flying types that shut serperior down. Glare can paralyze everything apart from electric types and can make anything slower than other hard hitters on the team. Substitute protects us from status, and due to serp's somewhat natural bulk he can take a hit before it breaks.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
next, I added a choice scarf victini to the squad. With a choice scarf victini can outspeed almost anything apart from other choice scarf usuers. Victini that really put momentum in your favor. Victini's useful STAB hits pokemon that diancie and serperior cant do, seeing s poision types would be a threat otherwise. Victini hard counters pokemon like mega venusaur, amoongus, skarm, and most steel types.
Landorus-Therian @ Rocky Helmet
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Ability: Intimidate
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Lando T, again in my opinion, is at the moment the best pokemon in OU up there with clefable and keldeo. Defensive Lando-T is a complete wall espesially with its useful ability intimidate. I decided to run knock off over u-turn because it allows us to check other landos and pokemon that dont want their item knocked off. Lando is our only hazard setter, so getting up rocks is a main priority.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Tornadus T, also another huge threat in OU is on this team rocking an assault vest to sponge most special hits with ease. Hurricane is an insanely strong move that when paired with other coverage moves like superpower, knock, and u-turn Torn can hit a majority of OU super effectively. Tornadus can weaken bulkier mons to support sweeps from serp, victini, or Diancie.
Starmie @ Life Orb
Ability: Illuminate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Starmie is the last mon I added because I needed hazard control apart from magic bounce Diancie. Scald and psyshock are STAB recover is a source for reliable recovery due to the fact that this team really lacks it. Starmie is a speedy hard hitting monster that can help the team stay healthy with spin.
Anyway! That is the team, and I would love some feedback seeing as it is my first team on RMT. Some major threats to this team is Gengar, weavile, bisharp, and scarf lando can be VERY problematic.
Thank you!
Importable:
Diancie-Mega @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Dazzling Gleam
- Diamond Storm
- Earth Power
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Glare
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Starmie @ Life Orb
Ability: Illuminate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Diancie-Mega @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- moonblast
- Diamond Storm
- Earth Power
With this spread, Diancie can still ohko major threats like volcanion after rocks, dragonite after rocks, mega pinsir, heatran, magnezone, the lati twins after rocks, tankchomp after rocks, bisharp, mega medicham, and many more threats. Earth power, in my humble opinion, is much better that hidden power fire due to the fact you dont have to sacrifice a speed IV and you can speed tie with lati@s and other base 110's. Protect allows Diancie to reach her full potential and get her stat boost. Diancie is a great check to bird spam, and a can act as a pivot when switching in on status moves.
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Glare
This is my absolute favorite serperior set, and it can clean sweep unprepared teams. It pairs well with diancie because it checks all the water and grass types that counter diancie; likewise, diancie can beat talonflam and other flying types that shut serperior down. Glare can paralyze everything apart from electric types and can make anything slower than other hard hitters on the team. Substitute protects us from status, and due to serp's somewhat natural bulk he can take a hit before it breaks.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
next, I added a choice scarf victini to the squad. With a choice scarf victini can outspeed almost anything apart from other choice scarf usuers. Victini that really put momentum in your favor. Victini's useful STAB hits pokemon that diancie and serperior cant do, seeing s poision types would be a threat otherwise. Victini hard counters pokemon like mega venusaur, amoongus, skarm, and most steel types.
Landorus-Therian @ Rocky Helmet
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Ability: Intimidate
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Lando T, again in my opinion, is at the moment the best pokemon in OU up there with clefable and keldeo. Defensive Lando-T is a complete wall espesially with its useful ability intimidate. I decided to run knock off over u-turn because it allows us to check other landos and pokemon that dont want their item knocked off. Lando is our only hazard setter, so getting up rocks is a main priority.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Tornadus T, also another huge threat in OU is on this team rocking an assault vest to sponge most special hits with ease. Hurricane is an insanely strong move that when paired with other coverage moves like superpower, knock, and u-turn Torn can hit a majority of OU super effectively. Tornadus can weaken bulkier mons to support sweeps from serp, victini, or Diancie.
Starmie @ Life Orb
Ability: Illuminate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Starmie is the last mon I added because I needed hazard control apart from magic bounce Diancie. Scald and psyshock are STAB recover is a source for reliable recovery due to the fact that this team really lacks it. Starmie is a speedy hard hitting monster that can help the team stay healthy with spin.
Anyway! That is the team, and I would love some feedback seeing as it is my first team on RMT. Some major threats to this team is Gengar, weavile, bisharp, and scarf lando can be VERY problematic.
Thank you!
Importable:
Diancie-Mega @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Dazzling Gleam
- Diamond Storm
- Earth Power
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Glare
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Starmie @ Life Orb
Ability: Illuminate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin