First of all, let me give a little introduction. This is my first SM OU - and in general first "real" - competitive team, so don't be shy to give any constructive criticism or tell me when I'm plain wrong, chances are I'll need it. Secondly I'd really like to make my team on cartridge, as well as online. This comes with only one real restriction; some legendary event pokemon are (currently) unavailable to me. Primarily Mew, Celebi, Jirachi, Keldeo, Victini, Hoopa and Zeraora. Now onto the team!
Diancie @ Diancite
Ability: Clear Body
EVs: 248 HP / 8 SpA / 252 Spe
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish
Diancie is a pokemon I really love to play with and I'm surprised doesn't see that much competitive play. I primarily use her as a mixed sweeper and for her utility in the form of Magic Bounce as Mega Diancie. Normal Diancie has amazing defensive stats, aside from her health, which let you Rock Polish with relatively little danger against a lot pokemon. Once mega-evolved, with +2 speed, she out speeds everyone except for scarfed Zeraora. She's my answer to some common bulky offences like Zapdos, (Diamond Storm), Garchomp (Moonblast) and Heatran (Earth Power). Alternatively I could run Earthquake or HP Fighting instead of Earth Power, but I feel like I'm not familiar enough with the meta to know which of the three is best.
Manaphy @ Icium Z
Ability: Hydration
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Psychic
Manaphy is my special sweeper. One or two Tail Glows and she's ready to sweep a team. I've opted for HP instead of SpA EVs since it complements her natural bulk really well and let's her take a hit from faster pokemon and survive an extra tick of Toxic when facing a wall. Besides, Tail Glow giving +3 SpA is more than enough damage in my opinion. The move set is relatively standard, but I've opted for Icium-Z as opposed to Waterium-Z since STAB Scald with Tail Glow tends to be more than enough damage against most pokemon weak to it and Subzero Slammer can deal with some common walls used against Manaphy like AV Tangrowth and Defensive Tapu Bulu.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
My wall to a lot of threats like (Ash-)Greninja, Charizard-Y, Keldeo and Mega Mawille. She's also my primary fire damage against pokemon like Ferrothorn and Celesteela that wall the rest of my team exceedingly well and my Defogger that's immune to spikes as well as ground. Static and Discharge both having 30% chance to paralyze can cripple pokemon like Kartana, Keldeo and Heatran as well. I feel like she's what keeps the rest of the team together.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
The revenge killer. Scarfed Kartana gets out sped by very few pokemon and with her whopping 181 attack she's my check on damaged pokemon, fairy pokemon like Tapu Bulu and Tapu Fini and slower opposing (fast) sweepers like (non-scarfed) Greninja, Swampert and Excadrill. She also has a niche use as a breaker against normal type walls like Chansey and Snorlax with Sacred Sword, although Giga Impact might be better against checks like Tornadus. With Beast Boost she can also be used as an endgame physical sweeper.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magearna is my backup for everything. She's my secondary fairy, steel, fire and electric damage, as well as being able to take most hits fairly well due to her amazing typage and assault vest enhanced stats. This defensiveness and Volt Switch also allow her to be an amazing pivot for the team, as well as a check on a lot of other sweepers I haven't mentioned yet, such as Kyurem-B and Mega Alakazam.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Last but not least, Garchomp. My bulky Stealth Rocker and electric immunity. Rough Skin with Rocky Helmet causes a ridiculous amount of recoil damage to opponents (especially frail revenge killers) while Earthquake and Fire Blast finishes them off. This third fire user might be overkill but I've found it very useful against Ferrothorn, who completely walls all my sweepers, as well as Magearna, Celesteela and Mega Mawille. Full speed and Dragon Tail quickly pushes away checks and Swords Dancers as well for added utility.
I've tested this setup a fair amount on Showdown (albeit being in somewhat low rankings) and did fairly well, but I want my team to be as good as it can be of course! I tend to have issues against stally setups, especially pokemon like Chansey and Gastrodon seem to be troublesome for me, as well as ice moves for which I don't have good switch-ins. Any comments, tips or criticism is greatly appreciated!
Diancie @ Diancite
Ability: Clear Body
EVs: 248 HP / 8 SpA / 252 Spe
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish
Diancie is a pokemon I really love to play with and I'm surprised doesn't see that much competitive play. I primarily use her as a mixed sweeper and for her utility in the form of Magic Bounce as Mega Diancie. Normal Diancie has amazing defensive stats, aside from her health, which let you Rock Polish with relatively little danger against a lot pokemon. Once mega-evolved, with +2 speed, she out speeds everyone except for scarfed Zeraora. She's my answer to some common bulky offences like Zapdos, (Diamond Storm), Garchomp (Moonblast) and Heatran (Earth Power). Alternatively I could run Earthquake or HP Fighting instead of Earth Power, but I feel like I'm not familiar enough with the meta to know which of the three is best.
Manaphy @ Icium Z
Ability: Hydration
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Psychic
Manaphy is my special sweeper. One or two Tail Glows and she's ready to sweep a team. I've opted for HP instead of SpA EVs since it complements her natural bulk really well and let's her take a hit from faster pokemon and survive an extra tick of Toxic when facing a wall. Besides, Tail Glow giving +3 SpA is more than enough damage in my opinion. The move set is relatively standard, but I've opted for Icium-Z as opposed to Waterium-Z since STAB Scald with Tail Glow tends to be more than enough damage against most pokemon weak to it and Subzero Slammer can deal with some common walls used against Manaphy like AV Tangrowth and Defensive Tapu Bulu.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
My wall to a lot of threats like (Ash-)Greninja, Charizard-Y, Keldeo and Mega Mawille. She's also my primary fire damage against pokemon like Ferrothorn and Celesteela that wall the rest of my team exceedingly well and my Defogger that's immune to spikes as well as ground. Static and Discharge both having 30% chance to paralyze can cripple pokemon like Kartana, Keldeo and Heatran as well. I feel like she's what keeps the rest of the team together.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
The revenge killer. Scarfed Kartana gets out sped by very few pokemon and with her whopping 181 attack she's my check on damaged pokemon, fairy pokemon like Tapu Bulu and Tapu Fini and slower opposing (fast) sweepers like (non-scarfed) Greninja, Swampert and Excadrill. She also has a niche use as a breaker against normal type walls like Chansey and Snorlax with Sacred Sword, although Giga Impact might be better against checks like Tornadus. With Beast Boost she can also be used as an endgame physical sweeper.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magearna is my backup for everything. She's my secondary fairy, steel, fire and electric damage, as well as being able to take most hits fairly well due to her amazing typage and assault vest enhanced stats. This defensiveness and Volt Switch also allow her to be an amazing pivot for the team, as well as a check on a lot of other sweepers I haven't mentioned yet, such as Kyurem-B and Mega Alakazam.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Last but not least, Garchomp. My bulky Stealth Rocker and electric immunity. Rough Skin with Rocky Helmet causes a ridiculous amount of recoil damage to opponents (especially frail revenge killers) while Earthquake and Fire Blast finishes them off. This third fire user might be overkill but I've found it very useful against Ferrothorn, who completely walls all my sweepers, as well as Magearna, Celesteela and Mega Mawille. Full speed and Dragon Tail quickly pushes away checks and Swords Dancers as well for added utility.
I've tested this setup a fair amount on Showdown (albeit being in somewhat low rankings) and did fairly well, but I want my team to be as good as it can be of course! I tend to have issues against stally setups, especially pokemon like Chansey and Gastrodon seem to be troublesome for me, as well as ice moves for which I don't have good switch-ins. Any comments, tips or criticism is greatly appreciated!
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