ORAS OU Mega Diancie Team (1500 Ladder)

Hello, and welcome to my first RMT! After numerous failures in team building, I was finally able to create a decent team that works for me. Of course, it isn't perfect, so I wanted to see what changes I should make to improve the team.

The Team:
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As the title suggests, my team carries Mega Diancie! This thing checks lots of major threats in the current metagame, such as Sableye and other defensive walls. Magic Bounce also enables me to not have to worry about entry hazards.

Die And See (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Moonblast
- Protect


This is a pretty standard Diancie set, so I won't elaborate too much. However, one thing that I would like to mention is that I like to run Earth Power instead of HP Fire, due to its increased damage and the fact that it obliterates Heatran.

Of course, Diancie has a crippling weakness to Steel types, so I decided to run Magnezone.

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Ground Bound (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Magnet Pull prevents other steel-types from escaping, which is amazing for trapping and finishing off Scizor, Ferrothorn, and Bisharp in two turns with Hidden Power Fire.

As for the rest of the moveset, I decided to run both Volt Switch and Thunderbolt, and Flash Cannon for Steel-type coverage (and another STAB move.)

At this point, both of my Pokemon are crippled by Ground types, and Rotom-W was my preferred check to those.

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Jefferson (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Will-O-Wisp shuts down most ground-types, being physical attackers. Hydro Pump deals remarkable amounts of damage, and Volt Switch makes this thing a nice pivot. Pain Split is a really nice method of HP recovery, being able to knock off some of the opponent's HP as well.

As a reliable tank and hazard setter, I turned to tanky Garchomp.

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Car Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Fire Blast

Stealth Rock and Dragon Tail deal increments of damage to opponents, and Earthquake is there for reliable STAB damage. Fire Blast is also nice for killing Ferrothorn/Scizor, although it is admittedly redundant, considering that this team runs Magnezone.

Rocky Helmet and Rough Skin makes physical attackers such as Landorus-T, Medicham, and Lopunny more wary when firing off attacks. This damage is really significant, especially after taking Stealth Rock Damage. This allows Talonflame to quickly finish off mons, or set up and sweep by itself.

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Shotgun (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

The additional bulk paired with Leftovers provides Talonflame an opportunity to stay in the battle, instead of taking so much recoil damage from its moves. Roost provides reliable recovery in case this isn't enough, and after one Swords Dance, this thing is very difficult to take down without specific counters/checks.

Lastly, I noticed I was missing a special wall, so I decided to put Clefable on the team.
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Regeneration (Clefable) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Toxic

Shiny Clefable looks so nice

Calm Mind allows Clefable to tank more damage than ever, forcing special sweepers to switch. I don't think any further explanation is needed, seeing how (in)famous Clefable has become in the metagame.
One thing I had in mind, though, is that I might want to run Thunder Wave instead of Toxic to check Mega Charizard-X among other things.

Threats:

Of course, this team isn't perfect, and there are some definite threats to this team.

Mega Metagross is definitely a huge threat, considering that I run two fairy types. Luckily, my other mons have reliable ways to cripple/deal with it, but I'm finding that it's often not enough.

Grass Types such as Breloom and Serperior are checked only by Talonflame. If Talonflame dies early on, my other mons have serious trouble dealing with these.

Mega Manectric is also bad for this team. HP Ice, while not OHKOing Garchomp, makes it unable to revenge kill with an EQ after Intimidate cripples it. The only other team member that can deal with it is Clefable, and Mega Manectric still does obscene amounts of damage to Clefable.

Choice Band Users/Belly Drum Users such as Azumarill, Dragonite, or Slurpuff can really hurt my team, despite Garchomp's Rough Skin + Rocky Helmet. After a Sitrus berry, Belly Drum Slurpuff/Azumarill can sweep my entire team even with priority on Talonflame.

Please leave some feedback as to what I can improve with this team! I apologize if this RMT was somewhat poorly done; please excuse me as I am fairly new to this community. Thanks!

Die And See (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Moonblast
- Protect

Car Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Fire Blast

Jefferson (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Shotgun (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

Regeneration (Clefable) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Ice Beam

Ground Bound (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
 
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Hei! Nice team here but as you said, there is something that I'll try to fix. (You forgot the Ett at the end so plz add it D:)

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This change would really help you to stop Char X, Mega Mane, Raikou and Mega Meta without Grass Knot :] Hippowdon also provides you Stealth Rock and its Whirlwind can also prevent to be swept by slow setuppers. It also checks Dragonite (stalling the outrages). You can find the set at the ETT I'll insert at the end of the rate.

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Latias will offer you a sort of protection against Stealth Rocks (Talonflame without defogger? ?_?) and also a Keldeo counter since you were missing one o.o

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Talonflame is your only way to defeat Serperior (you also have some decent check) so it has to be bulky spdef and WoW will help you against physical stuff you're weak.

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Clefable is your only safe switch in on Latios and Latias so it needs physical def evs. Also, Toxic is not the right choice for a CM fable, and since you have some trouble with Heatran, I'm gonna suggest you knock off Clefable that prevents heatran to recover hps with leftovers.

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Why Hasty and not Naive? Diancie always has to tank priority moves such as Bisharp's Sucker Punch, Breloom's Mach Punch or other stuff like Latwins' psyshock. So i'm gonna change the nature in Naive :]

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latias.gif
magnezone.gif
clefable.gif



Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 216 HP / 252 Def / 32 SDef / 8 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Moonblast
- Calm Mind
- Soft-Boiled

Talonflame (M) @ Leftovers
Trait: Gale Wings
EVs: 224 HP / 252 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Will-O-Wisp
- Roost
- Brave Bird
- Taunt

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 240 HP / 120 Def / 144 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Diancie @ Diancite
Trait: Clear Body
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earth Power
- Diamond Storm
- Moonblast
- Protect

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Roost
- Defog
- Psyshock

Hope I Helped :]
 
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