ORAS OU Mega Gallade Balance Team

Hey everyone. I'm here to present to you my ORAS Mega Gallde team. I've taken it for a spin and it has done very well. It has won 8/10 battles. I plan to use it more but I feel like it could use a bit more tweaking here and there. Anyways here it is.

gallade-mega.gif

Launcelot (Gallade) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

The team revolves around Mega Gallade, not Mega Gallade around the team. Swords Dance let's me set up and potentially sweep late game. Close Combat is for insane STAB, and Zen Headbutt is for Psychic STAB. Lastly, Knock Off is to hit Pokemon and make them lose their items upon switch in, like Landorus-T and Clefable. Gallade also let's me handle Pokemon like Chansey, who the rest of my team would otherwise not struggle against.


starmie.gif

It's Mie (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock

Starmie is a very good Pokemon here. I wanted a Pokemon that could take care of TankChomp well, and Starmie can be a lead and OHKO Chomp with Ice Beam. Starmie also provided me with a very fast and strong hitting Sp. Attacker, which was very appreciated. Lastly, Starmie is also a great Spinner to get rid of hazards on my side, and a very good switch in to Heatran and Keldeo. I prefer Rapid Spin over Defog on one of my other 'mons since I have a lot of hazards in this team.

hippowdon-f.gif

Nom Nom (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Earthquake
- Toxic

I felt like Hippowdon could be a great Pokemon for this team. It provides me with a good Stealth Rocker. It is also a great Ground type, providing me with a nice Earthquake STAB, which is never bad. It's also a complete stop to annoying Electric types, like Thundurus, Magnezone, Mega Manectric, Raikou, and Zapdos as well as other special attackers like Sp. Def Heatran. I went with a Sp. Def spread since I already have a great Defensive wall to be seen soon.

bisharp.gif

Fear (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Gallade and Bisharp are a great core (idk why I didn't pare them together ;-;). Bisharp takes care of Pokemon like bulky Fairies and Latis that Gallade wouldn't appreciate. It is also just a good and very strong physical attacker. It provides me great and strong priority with Sucker Punch, as well as a very, very strong Dark and valuable STAB in Knock-Off. Iron Head is for the Steel STAB and for Fairies, and Pursuit is to trap the Latis and any other Pokemon I'd like to trap and get rid of them. I went with Adamant to get the most out of Bisharp's power.

skarmory.gif

Starscream (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Roost
- Iron Head
- Spikes

Skarmory was a great Pokemon to pick for this team. It is a very bulky Pokemon on the physically defensive side, and can wall many Pokemon. It lets me take care of Pokemon like Mega Lopunny, Weavile, and Landorus-T. It is just overall a great switching to mostly everything physically attacking. Whirlwind along with Sturdy allows me to stop sweeps, and Roost allows me to regain HP and continue to check the Physical Attacking Pokemon. Iron Head is great for good continual STAB that lets me handle Fairies well as well as Pokemon like Weavile better. Spikes let's me set up more hazards and pressure my opponent into Deffoging, only to afterwards be punished by Bisharp. The Rocky Helmet punishes Mega Lopunny's and Landorus's U-Turns, and Weavile's first Knock Off, as well as Scizor's BP and U-Turn.

clefable.gif

Bubblegum (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
- Moonblast
- Flamethrower
- Soft-Boiled
- Thunder Wave

I decided to put Clefable in the team for numerous reasons. The previous version of this team only had one Special Attacker (Starmie), and so it struggled against a Donphan and a Doublade I found in the lower ladder. I forgot which Pokemon I had here before, but it doesn't matter because now I have Clefable! Clefable is a very solid Fairy type. It provides me good Fairy STAB, as well as a good Lati switch in. Flamethrower is for annoying Steel types that think they can switch into me, like Skarmory and most importantly Ferrothron which is a big threat, and deal a very big chunk to them. Soft-Boilded is for longevility, and last yellow magic (Thunder Wave) is to stop sweeps and slow down pretty much any Pokemon I get the chance to slow down. The EV spread also allows me to take less than 40% from Weavile's Icicle Crash, which is good. The rest went into Sp. Def for good mixed bulk.


That's the team. I appreciate pretty much any improvement that could be put in. Something I can see from right here is that Talonflame can be some trouble, which I might need to fix later. I feel like it's a good team, but it could definitely be improved. Thank you and have a good day :]
 
This Team Look very very built, let me just point out a few things to you.

1. Stealth Rock>Iron Head on Skarmory- It is very easy to lead skarmory and set up stealth rocks and layer spikes so that you get a lot of hazard control, and with a base 80 attack and no investment Iron Head will not be hitting very hard anyway.
2. Unaware>Magic Guard on Clefable- Your team is very weak to special sweepers as Starmie Bisharp and Gallade are all offensive and Clefable Skarmory and Hippowdown Have pretty weak special defenses, so special Sweepers such as Volcarona can plow through the team quite easily

That is really All I can say about it other than that it is pretty much set in my eyes. I personally prefer Black Glasses on Bisharp but that is of course just preference.
One more thing, with Unaware Clef you get access to wish pass and heal beller which means you wont have to worry about gallade, bisharp or hippowdon getting burned too much.
Clefable set

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect

Here Is a link the the Mega Gallade team I made a few weeks ago and after modification scored 8/10 wins
http://www.smogon.com/forums/threads/my-mega-gallade-bisharp-core-team.3543254/#post-6314649
 
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@ above: Why would you put stealth rock on skarm when hippo already has rocks? Unaware clef also doesn't really do anything because the spread you provided is incapable of handling manaphy or cm raikou, mons unaware clef is supposed to check. Not trying to be mean but your changes really don't add anything to the team.

Regardless, your team is weak to a few things that can be changed with a few simple changes. First off, talonflame pretty much mauls you if it is the taunt variant. Hippo can't toxic you and the only other mon that can hurt it, starmie, dies after some prior damage. While this isn't a perfect change, stone edge > toxic on hippo enables you to hit talonflame and kill it, instead of giving it a free turn. It would also benefit from some defense investment in order to properly wall bisharp, especially if you make the next change.

Next, mega gardevoir gets a free kill every time it gets a free switch because you have no switching for it. There is a very simple change to change this and that is to make skarmory specially defensive. This lets you not be 2HKOed by any of its moves and you can now not completely falter in the face of it. Since you have iron head, you can dispatch of it, too. Taunt over whirlwind is an option if you want an easier time against clef but that is entirely subjective so it's not too much of an issue.

Finally, i would make Clefable a calm mind variant with flamethrower as it secondary attack. This lets you win late game against opposing balance teams and flamethrower lets you beat mega scizor if you have a boost under your belt and are healthy.

Overall this is a pretty cool team that only needs a few minor adjustments. Hope I helped.

Sets:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 192 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-boiled

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Spikes
- Roost
- Iron Head
- Whirlwind / Taunt

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off
 
@ above: Why would you put stealth rock on skarm when hippo already has rocks? Unaware clef also doesn't really do anything because the spread you provided is incapable of handling manaphy or cm raikou, mons unaware clef is supposed to check. Not trying to be mean but your changes really don't add anything to the team.

Regardless, your team is weak to a few things that can be changed with a few simple changes. First off, talonflame pretty much mauls you if it is the taunt variant. Hippo can't toxic you and the only other mon that can hurt it, starmie, dies after some prior damage. While this isn't a perfect change, stone edge > toxic on hippo enables you to hit talonflame and kill it, instead of giving it a free turn. It would also benefit from some defense investment in order to properly wall bisharp, especially if you make the next change.

Next, mega gardevoir gets a free kill every time it gets a free switch because you have no switching for it. There is a very simple change to change this and that is to make skarmory specially defensive. This lets you not be 2HKOed by any of its moves and you can now not completely falter in the face of it. Since you have iron head, you can dispatch of it, too. Taunt over whirlwind is an option if you want an easier time against clef but that is entirely subjective so it's not too much of an issue.

Finally, i would make Clefable a calm mind variant with flamethrower as it secondary attack. This lets you win late game against opposing balance teams and flamethrower lets you beat mega scizor if you have a boost under your belt and are healthy.

Overall this is a pretty cool team that only needs a few minor adjustments. Hope I helped.

Sets:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 192 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-boiled

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Spikes
- Roost
- Iron Head
- Whirlwind / Taunt

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off

Thanks! Sorry I posted this before I went to sleep so I just checked it right now that I woke up. Stone Edge on Hippo I had considered, but now I think it fits better with it. Sp. Def Skarmory will do better, but is it nessesary to forego the Rocky Helmet? I'd like to still punish physical attackers if they were to touch me. Finally, the Clefable set does fit me better. I like the improvements very well!

I'll give the new team a spin and see if I encounter any troubles. I'm glad my teambuilding skills are actually improving lol ^^ . Last team I posted I had the entire team wrong. Anyways thanks for taking you time and have a good day ^^
 
This Team Look very very built, let me just point out a few things to you.

1. Stealth Rock>Iron Head on Skarmory- It is very easy to lead skarmory and set up stealth rocks and layer spikes so that you get a lot of hazard control, and with a base 80 attack and no investment Iron Head will not be hitting very hard anyway.
2. Unaware>Magic Guard on Clefable- Your team is very weak to special sweepers as Starmie Bisharp and Gallade are all offensive and Clefable Skarmory and Hippowdown Have pretty weak special defenses, so special Sweepers such as Volcarona can plow through the team quite easily

That is really All I can say about it other than that it is pretty much set in my eyes. I personally prefer Black Glasses on Bisharp but that is of course just preference.
One more thing, with Unaware Clef you get access to wish pass and heal beller which means you wont have to worry about gallade, bisharp or hippowdon getting burned too much.
Clefable set

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect

Here Is a link the the Mega Gallade team I made a few weeks ago and after modification scored 8/10 wins
http://www.smogon.com/forums/threads/my-mega-gallade-bisharp-core-team.3543254/#post-6314649

Hey there. First off, very cool team! It looks very cool. Anyways, lemme go over what u told me. I'd like to keep Iron Head on Skarmory, as it has proven to be very handy. Not only that, but my Hippowdon also has Stealth Rocks, so I feel like I'll keep Iron Head for now. The reason Clefable is on the team is mostly to take on Dragons and Rotom-W. Many dragons are usually Sp. Atk, and Rotom-W can now burn me with Unaware. However, so I guess I'll stick to what I have still. Though I do like the idea of Heal Bell.
 
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