
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Ice Punch
A very standard Gallade set, If I can get a SD off he just wrecks shop. Zen Headbutt and Swords Dance are fantastic stab moves. Ice Punch helps take out dragon's and ground types that threaten Bisharp. and the 252 speed IV's allows it to match Latias and Latios with 350 speed.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Bisharp is the second third of my core. It checks Ghost, Psychic, and Fairy threats to Gallade. Knock Off has great utility, and Sucker Punch gives him a awesomely strong priority move. Iron Head is a very powerful stab attack that takes care of fairies. Finally, my favorite part about this guy is pursuit, switching in on either Lati@s and wrecking them with pursuit when they try and switch out is so satisfying.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Hydro Pump
- Will-O-Wisp
- Volt Switch
Rotom-W is the final part of this core. The Will-O-Wisp cripples physical threats. Pain Split with the Leftovers gives him some recovery. Hydro Pump is a powerful stab move, and finally Volt Switch keeps the momentum up. He stops a lot of powerful offensive threats to this team, as Gallade and Bisharp aren't very bulky.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Calm Mind
Clefable is my counter to Saybleye, which is it's most important role. However on top of that Unaware gives it great utility to switch in on beefed up Pokemon. Moonblast and Calm Mind ruin Saybleye's day. the 252 Def allows it to switch on Physical threats, take some damage and Wish it back. Wish also allows it to play cleric and heal up it's teammates. Heal Bell cures problematic burns on Gallade and Bisharp.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Roost
- Defog
- Draco Meteor
- Thunderbolt
Latias is my all important Defogger. Stealth Rocks and Spikes ruin this teams day, as switch-ins are an extremely important part of its strategy. Roost gives her some nice recovery, and Draco Meteor is a very powerful stab move. Thunderbolt allows her to stop Mandibuzz and Slowbro.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Earth Power
Finally I have a bulky Heatran. With Lava Plume it deals with Ferrothorn, Scizor, Skarmory, and other problematic Steel types. Toxic allows me to whittle away the health of non-steel walls. Stealth Rock is fantastic for dealing with Talonflame and Charizard. Earth Power does good damage to Terrakion and Keldeo on the switch in.