Mega Gallade (Fighting) [QC:1/2]

Neko

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:ss/gallade-mega:

Op guy :O
[SET]
name: Swords Dance (Fighting)
move 1: Swords Dance
move 2: Zen Headbutt
move 3: Close Combat
move 4: Triple Axel / Knock Off
item: Galladite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Mega Gallade is the cornerstone of all Fighting-type teams due to its sheer strength, which allow it to threaten walls such as Toxapex and Amoonguss, coupled with its excellent speedtier, allowing it to sweep teams such as Dragon and Ghost. It also has great all-around stats, which allow it to take a hit and remove troublesome Pokemon such as Choice Scarf Latias, Kommo-o, and Ditto. Swords Dance allows Mega Gallade to OHKO even the bulkiest walls in the metagame such as Corviknight and Toxapex after Stealth Rock damage. Triple Axel allows Mega Gallade to remove Dragon and Flying-types such as Mega Altaria, Dragonite, and Landorus and allows Mega Gallade to remove Mega Sableye at +2 after Stealth Rock damage. Knock Off, on the other hand, completes Mega Gallade coverage, allowing it to threaten Psychic and Ghost-types that resist its STAB moves such as Slowbro and Aegislash. A Jolly nature allows Mega Gallade to outspeed and remove threats such as Landorus, Victini, and Garchomp. Inner Focus allows Mega Gallade to be unbothered by Intimidate users such as Staraptor, Landorus-T, and Gyarados.

Kommo-o can take advantage of Mega Gallade's ability to remove nuisances such as Galarian Weezing and Slowking to sweep opposing teams late game. Choice Scarf Terrakion can revenge kill threats such as Choice Specs Tapu Koko, Choice Scarf Tapu Lele, and Mega Diancie, and can work alongside Mega Gallade to break teams such as Flying and Psychic. Keldeo is a special wallbreaker that can deal with Mega Sableye and Pokemon with contact effects such as Garchomp, Zapdos, and Rocky Helmet Skarmory, which Mega Gallade struggles against. Cobalion can set Stealth Rock to soften physical walls such as Celesteela and Toxapex, and can also slow down fast revenge killers or faster Pokemon with Thunder Wave. Choice Scarf Buzzwole or Heracross can work with Mega Gallade to break down teams such as Psychic and Ground. Breloom provides Mega Gallade with openings to setup by using Spore, and work with Mega Gallade to break down Water and Ground teams.

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Shadow Sneak may be used alongside Knock Off, as it allows Mega Gallade to threaten teams like Psychic and Ghost better, as it can pick off threats such as Choice Scarf Latias and Gengar, but this reduces Mega Gallade's wallbreaking abilities due to the lack of Swords Dance or a coverage move. A Bulk Up set with Drain Punch may be considered, as it turns Mega Gallade into a bulky win condition in matchups such as Steel and Normal, but Fighting teams prefer the immediate wallbreaking capabilities Swords Dance provides. Thunder Punch, Stone Edge, or Leaf Blade may also be considered to lure and remove Pelipper, Mantine, or Gastrodon, but the reduced coverage is significant.

[CREDITS]
- Written by: [[neko, 542526]]
- Type analysis by: [[neko, 542526]]
- Quality checked by: [[Mateeus, 321991], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
==== Swords Dance ====

[SET]
- ability should be Justified (it's the pre mega)

[SET COMMENTS]
- it's the cornerstone of all Fighting teams, not most
- it does far more than just removing Poison types; say it is good because of its wallbreaking and sweeping capabilities
- great all around stats, which allow
- it does not OHKO all slowbro variants (take it out)
- corvi > skarm as example, also take out mega sableye as its only ohkoed with TA which is going to be mentioned later
- u already mention what a boosted mega gallade does, no need to describe what the STABs do because it is obvious
- ... and allows it (mega gallade, not kommo-o) to remove Mega Sableye

- instead of focusing on matchups, say kommo-o appreciates mllade removing nuisances to it, such as the ones u mentioned, to clean teams late game (because kommo-o does a lot to most types not named fairy)
- take rachi out from there because it wins the 1v1
- scarf terrak doesnt remove these, just revenge kills
- remove the "more balanced teams" part and say it does that (threatening fly and psy) due to its coverage
- cobalion can set stealth rock (singular)
- "enables mega gallade to remove even the bulkiest walls at +2" seems weird; just say it softens these walls for it instead
- mention heracross with buzzwole and remove the tank part because thats minor for a more nicheful mon
- in the breloom part, say it breaks down these teams alongside mega gallade

==== OO ====

- wouldnt mention non boosting sets (they are usually awful)
- sneak has to be run with koff as a way to do a lot to psychic, so mention that, but say that sacrifices its wallbreaking capabilities
- add bulk up and drain punch for it to act as a better win condition, but say fighting appreciates its immediate power more
- as for other physical options on its movepool, just say it can run tpunch/edge/leaf blade depending on the matchups it wants to target, at the cost of general usefulness


[CREDITS]
- Written by: [[neko, 542526]]
- Type analysis by: [[neko, 542526]]
- Quality checked by: [[Mateeus, 321991], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

:staravia:1/2:staravia:
 
==== Swords Dance ====

[SET]
- ability should be Justified (it's the pre mega)

[SET COMMENTS]
- it's the cornerstone of all Fighting teams, not most
- it does far more than just removing Poison types; say it is good because of its wallbreaking and sweeping capabilities
- great all around stats, which allow
- it does not OHKO all slowbro variants (take it out)
- corvi > skarm as example, also take out mega sableye as its only ohkoed with TA which is going to be mentioned later
- u already mention what a boosted mega gallade does, no need to describe what the STABs do because it is obvious
- ... and allows it (mega gallade, not kommo-o) to remove Mega Sableye

- instead of focusing on matchups, say kommo-o appreciates mllade removing nuisances to it, such as the ones u mentioned, to clean teams late game (because kommo-o does a lot to most types not named fairy)
- take rachi out from there because it wins the 1v1
- scarf terrak doesnt remove these, just revenge kills
- remove the "more balanced teams" part and say it does that (threatening fly and psy) due to its coverage
- cobalion can set stealth rock (singular)
- "enables mega gallade to remove even the bulkiest walls at +2" seems weird; just say it softens these walls for it instead
- mention heracross with buzzwole and remove the tank part because thats minor for a more nicheful mon
- in the breloom part, say it breaks down these teams alongside mega gallade

==== OO ====

- wouldnt mention non boosting sets (they are usually awful)
- sneak has to be run with koff as a way to do a lot to psychic, so mention that, but say that sacrifices its wallbreaking capabilities
- add bulk up and drain punch for it to act as a better win condition, but say fighting appreciates its immediate power more
- as for other physical options on its movepool, just say it can run tpunch/edge/leaf blade depending on the matchups it wants to target, at the cost of general usefulness


[CREDITS]
- Written by: [[neko, 542526]]
- Type analysis by: [[neko, 542526]]
- Quality checked by: [[Mateeus, 321991], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

:staravia:1/2:staravia:
check implemented (sorry if a bit late), thank you Mat :blobnom:
 
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