[OVERVIEW]
Ground
========
Mega Garchomp is a staple on Ground teams as a mixed wallbreaker because of its good typing, solid coverage, and fantastic offensive stats. Thanks to its part-Dragon typing and solid physical bulk, Mega Garchomp survives +6 Azumarill's Aqua Jet and +2 Mega Gyarados's Waterfall. With Stone Edge and Fire Blast, Mega Garchomp threatens Skarmory and fast offensive Flying-types like Gyarados and Mega Charizard Y. Sand Force strengthens Earthquake and Stone Edge, making Mega Garchomp a more potent wallbreaker under sand. Garchomp's Speed tier allows it to outspeed Landorus and base 100 Speed foes such as offensive Volcarona and Mega Charizard Y. However, upon Mega Evolving, it no longer outpaces base 95 Speed foes like Hydreigon. Despite its decent Speed and good bulk, Mega Garchomp is still vulnerable to revenge killers such as Deoxys-S and Choice Specs Keldeo.
[SET]
name: Mixed Wallbreaker (Ground)
move 1: Earthquake
move 2: Draco Meteor
move 3: Stone Edge
move 4: Fire Blast
item: Garchompite
ability: Rough Skin
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Earthquake is Mega Garchomp's most spammable STAB move, and when boosted by Sand Force, it can OHKO Keldeo after Stealth Rock. Draco Meteor dents physically defensive walls like Rotom-W and Slowbro and OHKOes Dragon-types such as Latios, Hydreigon, and opposing Garchomp. Stone Edge hits Flying-types like Mega Charizard Y, Gyarados, Tornadus-T, and Zapdos. Fire Blast targets Ground-immune Steel-types such as Skarmory and Bronzong, Bug-types like Heracross and Mega Scizor, and Grass-types such as Breloom and Celebi. Sand Force makes Earthquake and Stone Edge more powerful in sand, letting Mega Garchomp break through Mega Venusaur.
Mega Garchomp can use its special attacks to wear down physically defensive walls that impede Excadrill and Mamoswine from making progress, like Rotom-W and Skarmory. Hippowdon switches into physical attackers such as Mega Lopunny and Mega Gallade and sets Stealth Rock and sand, allowing Mega Garchomp to utilize Sand Force. It can also use Eject Button to safely bring in Mega Garchomp while maximizing the number of sand turns it can use. Excadrill in sand checks most of Mega Garchomp's offensive answers, including Latios, Mega Diancie, Weavile, and Deoxys-S. Mamoswine revenge kills weakened threats with Ice Shard while checking fast Dragon- and Flying-types like Latios and Gliscor. Landorus can topple physically defensive walls, cripple Chansey with Knock Off, and set Gravity, allowing Garchomp to freely spam Earthquake. Gastrodon and Seismitoad are Water-immune teammates that can situationally switch into Choice-locked Keldeo and Kingdra. Gastrodon fits better on balance teams thanks to its reliable recovery, while Seismitoad complements offense teams with its superior Speed tier and Knock Off. Nidoking can help break through defensive cores against Steel and Flying teams and set Toxic Spikes to wear down some of Mega Garchomp's defensive answers like Porygon2 and Slowbro.
[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Special Attack investment allows Mega Garchomp to deal more damage to bulkier foes such as Mega Heracross, Rotom-W, and Bronzong. However, maximum Attack investment lets Mega Garchomp more appropriately deal with Gyarados and Azumarill. Using Substitute instead of Stone Edge helps Mega Garchomp avoid status and proves useful when facing Bisharp's Sucker Punch and Sharpedo's Protect, but it makes Mega Garchomp unable to check Flying-types with high Special Defense like Mega Charizard Y and Assault Vest Tornadus-T. Mega Garchomp may opt to use Stealth Rock over Draco Meteor, as its offensive presence helps it keep Stealth Rock up more easily against Flying teams than Hippowdon. Although, without Draco Meteor, Mega Garchomp can't deal significant damage to Latios, Rotom-W, and opposing Garchomp. Swords Dance is a niche option over Draco Meteor that helps Mega Garchomp break through Mega Venusaur and Porygon2; however, Mega Garchomp's middling Speed tier makes it a lackluster setup sweeper.
Checks and Counters
===================
Ground
--------
**Physically Defensive Walls**: Porygon2 easily tanks Mega Garchomp's attacks and threatens to OHKO it with Ice Beam. Gliscor can freely switch into Mega Garchomp and wear it down with Toxic and Earthquake. While Slowbro can answer Mega Garchomp outside of sand, its inability to survive Sand Force-boosted Earthquake + Draco Meteor makes it an unreliable check in sand.
**Revenge Killers**: Deoxys-S can outpace and OHKO Mega Garchomp with Ice Beam, and Thundurus and Choice Specs Keldeo can also outspeed it and threaten to KO after Stealth Rock with Hidden Power Ice and Focus Blast, respectively. Mega Garchomp also has to watch out for faster threats that sometimes carry Hidden Power Ice, like Cobalion and Landorus.
**Status**: Burn inhibits Mega Garchomp's ability to operate as a mixed wallbreaker. It lacks recovery, so Toxic will put Mega Garchomp on a timer and allow walls like Chansey and Hippowdon to outlast it.
[CREDITS]
- Written by: [[Cell, 244276]]
- Ground analysis by: [[Cell, 244276]]
- Quality checked by: [[Izaya, 311872], [roxiee, 481576]]
- Grammar checked by: [[DC, 449990], [Estronic, 240732]]
Ground
========
Mega Garchomp is a staple on Ground teams as a mixed wallbreaker because of its good typing, solid coverage, and fantastic offensive stats. Thanks to its part-Dragon typing and solid physical bulk, Mega Garchomp survives +6 Azumarill's Aqua Jet and +2 Mega Gyarados's Waterfall. With Stone Edge and Fire Blast, Mega Garchomp threatens Skarmory and fast offensive Flying-types like Gyarados and Mega Charizard Y. Sand Force strengthens Earthquake and Stone Edge, making Mega Garchomp a more potent wallbreaker under sand. Garchomp's Speed tier allows it to outspeed Landorus and base 100 Speed foes such as offensive Volcarona and Mega Charizard Y. However, upon Mega Evolving, it no longer outpaces base 95 Speed foes like Hydreigon. Despite its decent Speed and good bulk, Mega Garchomp is still vulnerable to revenge killers such as Deoxys-S and Choice Specs Keldeo.
[SET]
name: Mixed Wallbreaker (Ground)
move 1: Earthquake
move 2: Draco Meteor
move 3: Stone Edge
move 4: Fire Blast
item: Garchompite
ability: Rough Skin
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Earthquake is Mega Garchomp's most spammable STAB move, and when boosted by Sand Force, it can OHKO Keldeo after Stealth Rock. Draco Meteor dents physically defensive walls like Rotom-W and Slowbro and OHKOes Dragon-types such as Latios, Hydreigon, and opposing Garchomp. Stone Edge hits Flying-types like Mega Charizard Y, Gyarados, Tornadus-T, and Zapdos. Fire Blast targets Ground-immune Steel-types such as Skarmory and Bronzong, Bug-types like Heracross and Mega Scizor, and Grass-types such as Breloom and Celebi. Sand Force makes Earthquake and Stone Edge more powerful in sand, letting Mega Garchomp break through Mega Venusaur.
Mega Garchomp can use its special attacks to wear down physically defensive walls that impede Excadrill and Mamoswine from making progress, like Rotom-W and Skarmory. Hippowdon switches into physical attackers such as Mega Lopunny and Mega Gallade and sets Stealth Rock and sand, allowing Mega Garchomp to utilize Sand Force. It can also use Eject Button to safely bring in Mega Garchomp while maximizing the number of sand turns it can use. Excadrill in sand checks most of Mega Garchomp's offensive answers, including Latios, Mega Diancie, Weavile, and Deoxys-S. Mamoswine revenge kills weakened threats with Ice Shard while checking fast Dragon- and Flying-types like Latios and Gliscor. Landorus can topple physically defensive walls, cripple Chansey with Knock Off, and set Gravity, allowing Garchomp to freely spam Earthquake. Gastrodon and Seismitoad are Water-immune teammates that can situationally switch into Choice-locked Keldeo and Kingdra. Gastrodon fits better on balance teams thanks to its reliable recovery, while Seismitoad complements offense teams with its superior Speed tier and Knock Off. Nidoking can help break through defensive cores against Steel and Flying teams and set Toxic Spikes to wear down some of Mega Garchomp's defensive answers like Porygon2 and Slowbro.
[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Special Attack investment allows Mega Garchomp to deal more damage to bulkier foes such as Mega Heracross, Rotom-W, and Bronzong. However, maximum Attack investment lets Mega Garchomp more appropriately deal with Gyarados and Azumarill. Using Substitute instead of Stone Edge helps Mega Garchomp avoid status and proves useful when facing Bisharp's Sucker Punch and Sharpedo's Protect, but it makes Mega Garchomp unable to check Flying-types with high Special Defense like Mega Charizard Y and Assault Vest Tornadus-T. Mega Garchomp may opt to use Stealth Rock over Draco Meteor, as its offensive presence helps it keep Stealth Rock up more easily against Flying teams than Hippowdon. Although, without Draco Meteor, Mega Garchomp can't deal significant damage to Latios, Rotom-W, and opposing Garchomp. Swords Dance is a niche option over Draco Meteor that helps Mega Garchomp break through Mega Venusaur and Porygon2; however, Mega Garchomp's middling Speed tier makes it a lackluster setup sweeper.
Checks and Counters
===================
Ground
--------
**Physically Defensive Walls**: Porygon2 easily tanks Mega Garchomp's attacks and threatens to OHKO it with Ice Beam. Gliscor can freely switch into Mega Garchomp and wear it down with Toxic and Earthquake. While Slowbro can answer Mega Garchomp outside of sand, its inability to survive Sand Force-boosted Earthquake + Draco Meteor makes it an unreliable check in sand.
**Revenge Killers**: Deoxys-S can outpace and OHKO Mega Garchomp with Ice Beam, and Thundurus and Choice Specs Keldeo can also outspeed it and threaten to KO after Stealth Rock with Hidden Power Ice and Focus Blast, respectively. Mega Garchomp also has to watch out for faster threats that sometimes carry Hidden Power Ice, like Cobalion and Landorus.
**Status**: Burn inhibits Mega Garchomp's ability to operate as a mixed wallbreaker. It lacks recovery, so Toxic will put Mega Garchomp on a timer and allow walls like Chansey and Hippowdon to outlast it.
[CREDITS]
- Written by: [[Cell, 244276]]
- Ground analysis by: [[Cell, 244276]]
- Quality checked by: [[Izaya, 311872], [roxiee, 481576]]
- Grammar checked by: [[DC, 449990], [Estronic, 240732]]
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