Hello! This is my first post, so please don't criticize me too badly. Anyways, this is my Mega Gardevoir focused team! Mega Gardevoir is one of the most dangerous megas in all of OU. With a blistering base speed, special defense and special attack, it's feared for a reason. So, let's get right into the team!
Thank you for reading! Again, this is my first RMT, so I'd like to take constructive criticism instead of hurtful criticism. Thank you, again, and have a nice day! :]
Edit: If you want the team for yourself, here:
Black Widow (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Will-O-Wisp
Reptar (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 126 HP / 200 Atk / 126 Def / 56 SpD
Sassy Nature
- Pursuit
- Stealth Rock
- Earthquake
- Stone Edge
Jish (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Protect
The Spookz (Gengar) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Dark Pulse
- Shadow Ball
- Sludge Wave
Pingu (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Flash Cannon
Chainchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
First up: Mega Gardevoir
Black Widow (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 Spe / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock / Psychic
- Will - O - Wisp
- Shadow Ball / Focus Blast
What Gardevoir is supposed to is break holes through physical attackers like Weavile, Landorus-T, or Garchomp and then proceed to break through the rest of their team. I almost opted for Calm Mind instead of Will-o, but then I realized that her Def isn't that great, and there are a lot of physical attackers in the OU metagame. Hyper Voice is nice STAB that nearly every Mega Gardevoir has, and Psyshock or Psychic is also STAB boosted, but Psyshock has less power, buuuut makes it harder for special walls to deal with her. Shadow Ball and Focus Blast is tricky. She has a weakness to both Ghost types and Steel types, so either one can work.
After Mega Gardevoir, I decided to play in the sandbox that is OU.
Reptar (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 126 HP / 126 Def / 56 SpD / 200 Atk
Sassy Nature
- Pursuit
- Stealth Rock
- Earthquake
- Stone Edge
This is a simple, bulky support Tyranitar. It can take a psychic type it, then when said psychic type switches out, it can Pursuit trap it and maybe knock it out. Stealth Rock is there because I needed rocks on my team. Earthquake is a powerful move that takes care of Tyranitar's Steel weakness. And Stone Edge is his best STAB move.
After Tyranitar, I decided to go for something that can go well with it.
Jish (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Protect
I wanted a physical attacker that can break through teams. He's adamant, and nobody but Chansey and Mega Sableye can take a sand boosted Earthquake. Rapid Spin is just to get the rocks away. Iron Head is for STAB and for the flying types. Protect is just for scoping out moves.
After Excadrill, I realized I had a huuuuuge ground weakness...
The Spookz (Gengar) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Dark Pulse
- Shadow Ball
- Sludge Wave
Gengar was the perfect way to counter way to the ground types with its ability, Levitate. As for the moves, Dazzling Gleam counters its weakness to Dark. Speaking of Dark, Dark Pulse counters its weakness to Ghost and Psychic. Shadow Ball is STAB and is a counter to its weakness to Ghost. Sludge Wave is simple STAB.
After my offense, I decided to get defensive.
Pingu (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Flash Cannon
Basically, it's a specially defensive Empoleon. It's reaaally basic, so no real explanation.
I needed more bulk, so why not just Tank Chomp? For the hell of it.
Chainchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Black Widow (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 Spe / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock / Psychic
- Will - O - Wisp
- Shadow Ball / Focus Blast
What Gardevoir is supposed to is break holes through physical attackers like Weavile, Landorus-T, or Garchomp and then proceed to break through the rest of their team. I almost opted for Calm Mind instead of Will-o, but then I realized that her Def isn't that great, and there are a lot of physical attackers in the OU metagame. Hyper Voice is nice STAB that nearly every Mega Gardevoir has, and Psyshock or Psychic is also STAB boosted, but Psyshock has less power, buuuut makes it harder for special walls to deal with her. Shadow Ball and Focus Blast is tricky. She has a weakness to both Ghost types and Steel types, so either one can work.
After Mega Gardevoir, I decided to play in the sandbox that is OU.

Reptar (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 126 HP / 126 Def / 56 SpD / 200 Atk
Sassy Nature
- Pursuit
- Stealth Rock
- Earthquake
- Stone Edge
This is a simple, bulky support Tyranitar. It can take a psychic type it, then when said psychic type switches out, it can Pursuit trap it and maybe knock it out. Stealth Rock is there because I needed rocks on my team. Earthquake is a powerful move that takes care of Tyranitar's Steel weakness. And Stone Edge is his best STAB move.
After Tyranitar, I decided to go for something that can go well with it.

Jish (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Protect
I wanted a physical attacker that can break through teams. He's adamant, and nobody but Chansey and Mega Sableye can take a sand boosted Earthquake. Rapid Spin is just to get the rocks away. Iron Head is for STAB and for the flying types. Protect is just for scoping out moves.
After Excadrill, I realized I had a huuuuuge ground weakness...

The Spookz (Gengar) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Dark Pulse
- Shadow Ball
- Sludge Wave
Gengar was the perfect way to counter way to the ground types with its ability, Levitate. As for the moves, Dazzling Gleam counters its weakness to Dark. Speaking of Dark, Dark Pulse counters its weakness to Ghost and Psychic. Shadow Ball is STAB and is a counter to its weakness to Ghost. Sludge Wave is simple STAB.
After my offense, I decided to get defensive.

Pingu (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Flash Cannon
Basically, it's a specially defensive Empoleon. It's reaaally basic, so no real explanation.
I needed more bulk, so why not just Tank Chomp? For the hell of it.

Chainchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
No real explanation, again. It's just a simple Tank Chomp set.
Thank you for reading! Again, this is my first RMT, so I'd like to take constructive criticism instead of hurtful criticism. Thank you, again, and have a nice day! :]
Edit: If you want the team for yourself, here:
Black Widow (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Will-O-Wisp
Reptar (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 126 HP / 200 Atk / 126 Def / 56 SpD
Sassy Nature
- Pursuit
- Stealth Rock
- Earthquake
- Stone Edge
Jish (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Protect
The Spookz (Gengar) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Dark Pulse
- Shadow Ball
- Sludge Wave
Pingu (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Flash Cannon
Chainchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
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