Introduction
Hello! This is my very first time making a RMT, so please give me as much feedback as possible. This team was honestly just created for fun, but has been surprisingly successful, with me peaking in the 1800's (around #38 on the ladder). I started playing competitively last year in September, during the end of Gen 5, but since then I've gained a lot of knowledge and, even with my lack of experience, created a team that functions decently well in today's meta. So without further ado, here's the team!
-Any and all comments are appreciated-
Team Preview
Team
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Dragon Claw / Outrage
-Earthquake
-Substitute
-Swords Dance
I opted for SubChomp since it's not as common as its other sets are. Especially when paired with a Kyurem-B, who commonly does run a Sub set, it helps add to the surprise/unpredictability factor. This set also helps Chomp dodge Will-O-Wisps from the likes of Rotom-W, and often avoids a direct Sucker Punch from Bisharp. I normally run Dragon Claw over Outrage, to avoid being locked into it, although Outrage is an option if you prefer the additional damage.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Nature: Adamant
-U-Turn
-Bullet Punch
-Pursuit / Knock Off
-Superpower / Quick Attack
This team needed a pivot of some kind, and what better choice than Scizor (other than Landorus-T, since this team already has Stealth Rock in the form of Tyranitar)? Scizor, thanks to its fantastic typing and raw power, is able to take hits and force switches. It also acts as a decent revenge killer thanks to Bullet Punch. The Steel typing is also welcomed to aid in preventing Outrage spam. Pursuit is used to get rid of non-HP-Fire Lat@s, while Knock Off can be used to hit a greater plethora of mons. Also, ridding your opponents of their item is never a bad idea.
Latios @ Choice Specs / Life Orb
Ability: Levitate
EVs: 4 SpD / 252 SpA / 252 Spe
Nature: Timid
-Draco Meteor
-Psyshock
-Hidden Power Fire
-Sleep Talk / Defog
I chose Latios because it's a solid answer to opposing Rotom-W, and, if running Sleep Talk, Breloom / Venusaur, as this team has nothing to absorb sleep. The choice between Life Orb and Choice Specs is honestly preference. Do you want added power, or the ability to switch up moves? I normally go with Specs as the team is bulky enough to where I have switch-ins if required. I like HP Fire as it allows me to deal massive amounts of damage to the likes of Ferrothorn, OHKOs offensive Scizor with a Life orb, and OHKOs Bisharp with Specs on the switch, something the Life Orb Set fails to do. The main drawback to running Choice Specs is that you won't get Defog support, although Kyurem-B is the only one who's really harmed.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
-Hyper Voice
-Psychic / Psyshock
-Hidden Power Fire
-Destiny Bond
Ah, the man (or in this case, women) of the hour. Although not quite OU material for a Mega Evolution, Gardevoirite was removed from UU, and for good reason. Its base 165 SpA stat is nothing to scoff at, and with its ability, Pixilate, it essentially gives Gard a free Life Orb when it uses Hyper Voice. This thing acts as a fantastic wallbreaker, and with HP Fire, common Steel types, such as Ferrothorn and Scizor will dare to switch in, although an Adamant Scizor's BP will always OHKO. The choice between Psychic and Psyshock depends on if you want more power, or something to hit Sylveon and Chansey for greater damage (though not much). Destiny Bond is a fun gimmick that allows Gard to sac itself in order to defeat mons like Aegislash and Heatran.
Tyranitar @ Focus sash
Ability: Sand Stream
EVs: 168 Atk / 88 SpA / 252 Spe
Nature: Naive
-Stealth Rock
-Crunch
-Ice Beam
-Earthquake
This is a very fun lead, and can throw a lot of players off guard with the combination of Focus Sash + Ice Beam. Ttar also doesn't have to be a suicide lead - if the opponent has mons that Ttar counters, such as Talonflame and Lat@s, it's generally advised to keep Ttar moderately healthy. Max Speed is to out speed Adamant Bisharp.
Kyurem-B @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant / Naughty
-Outrage
-Dragon Claw
-Fusion Bolt
-Ice Beam
Dat 170 Attack tho. Honestly, anything coming from this thing is gonna hurt, although in certain situations I believe the mixed-sub set is better, the extra speed granted from a Scarf is much needed on this team. Using this guy in conjunction with Garchomp really makes people expect Scarf-Chomp and Sub-Kyurem, so swapping roles helps add to the suprise factor. Unfortunately, Teravolt sees more use on the sub-mixed set, but it's still a fantastic ability none the less. Its freakishly high Attack stat means that it doesn't need its opponents to be as weak to revenge kill, and is strong enough to 2-hit-KO defensive Skarmory after Stealth Rock and Leftovers recovery with Fusion Bolt. I personally run Adamant, because even with the SpA drop, you still manage to OHKO anything 4x weak to Ice. Kyurem-B also serves as an answer to Gyarados without Stone Edge.
Replays
http://replay.pokemonshowdown.com/ou-119388676
http://replay.pokemonshowdown.com/ou-112062686
Final Thoughts
One of the biggest weaknesses to my team that I've noticed have been Stall, and Baton Pass with Mr. Mime. Sand Rush Excadrill also is a HUGE offensive threat, while Skarmory is a big defensive one. I've even considered running Fire Blast on Garchomp because of it, although it either gives up a valuable move, or the entire team is revamped. There are other mons of course, but these are the main ones I can think of that give this team trouble.
Thanks a ton for taking the time to read through this, and please, any and all feedback would be greatly appreciated!
Thanks errybody :]
Importable
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Dragon Claw
- Earthquake
- Swords Dance
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Latios @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Sleep Talk
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Destiny Bond
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Spd / 88 SAtk / 168 Atk
Naive Nature
- Stealth Rock
- Crunch
- Ice Beam
- Earthquake
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam
Hello! This is my very first time making a RMT, so please give me as much feedback as possible. This team was honestly just created for fun, but has been surprisingly successful, with me peaking in the 1800's (around #38 on the ladder). I started playing competitively last year in September, during the end of Gen 5, but since then I've gained a lot of knowledge and, even with my lack of experience, created a team that functions decently well in today's meta. So without further ado, here's the team!
-Any and all comments are appreciated-
Team Preview






Team

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Dragon Claw / Outrage
-Earthquake
-Substitute
-Swords Dance
I opted for SubChomp since it's not as common as its other sets are. Especially when paired with a Kyurem-B, who commonly does run a Sub set, it helps add to the surprise/unpredictability factor. This set also helps Chomp dodge Will-O-Wisps from the likes of Rotom-W, and often avoids a direct Sucker Punch from Bisharp. I normally run Dragon Claw over Outrage, to avoid being locked into it, although Outrage is an option if you prefer the additional damage.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Nature: Adamant
-U-Turn
-Bullet Punch
-Pursuit / Knock Off
-Superpower / Quick Attack
This team needed a pivot of some kind, and what better choice than Scizor (other than Landorus-T, since this team already has Stealth Rock in the form of Tyranitar)? Scizor, thanks to its fantastic typing and raw power, is able to take hits and force switches. It also acts as a decent revenge killer thanks to Bullet Punch. The Steel typing is also welcomed to aid in preventing Outrage spam. Pursuit is used to get rid of non-HP-Fire Lat@s, while Knock Off can be used to hit a greater plethora of mons. Also, ridding your opponents of their item is never a bad idea.

Latios @ Choice Specs / Life Orb
Ability: Levitate
EVs: 4 SpD / 252 SpA / 252 Spe
Nature: Timid
-Draco Meteor
-Psyshock
-Hidden Power Fire
-Sleep Talk / Defog
I chose Latios because it's a solid answer to opposing Rotom-W, and, if running Sleep Talk, Breloom / Venusaur, as this team has nothing to absorb sleep. The choice between Life Orb and Choice Specs is honestly preference. Do you want added power, or the ability to switch up moves? I normally go with Specs as the team is bulky enough to where I have switch-ins if required. I like HP Fire as it allows me to deal massive amounts of damage to the likes of Ferrothorn, OHKOs offensive Scizor with a Life orb, and OHKOs Bisharp with Specs on the switch, something the Life Orb Set fails to do. The main drawback to running Choice Specs is that you won't get Defog support, although Kyurem-B is the only one who's really harmed.

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
-Hyper Voice
-Psychic / Psyshock
-Hidden Power Fire
-Destiny Bond
Ah, the man (or in this case, women) of the hour. Although not quite OU material for a Mega Evolution, Gardevoirite was removed from UU, and for good reason. Its base 165 SpA stat is nothing to scoff at, and with its ability, Pixilate, it essentially gives Gard a free Life Orb when it uses Hyper Voice. This thing acts as a fantastic wallbreaker, and with HP Fire, common Steel types, such as Ferrothorn and Scizor will dare to switch in, although an Adamant Scizor's BP will always OHKO. The choice between Psychic and Psyshock depends on if you want more power, or something to hit Sylveon and Chansey for greater damage (though not much). Destiny Bond is a fun gimmick that allows Gard to sac itself in order to defeat mons like Aegislash and Heatran.

Tyranitar @ Focus sash
Ability: Sand Stream
EVs: 168 Atk / 88 SpA / 252 Spe
Nature: Naive
-Stealth Rock
-Crunch
-Ice Beam
-Earthquake
This is a very fun lead, and can throw a lot of players off guard with the combination of Focus Sash + Ice Beam. Ttar also doesn't have to be a suicide lead - if the opponent has mons that Ttar counters, such as Talonflame and Lat@s, it's generally advised to keep Ttar moderately healthy. Max Speed is to out speed Adamant Bisharp.

Kyurem-B @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant / Naughty
-Outrage
-Dragon Claw
-Fusion Bolt
-Ice Beam
Dat 170 Attack tho. Honestly, anything coming from this thing is gonna hurt, although in certain situations I believe the mixed-sub set is better, the extra speed granted from a Scarf is much needed on this team. Using this guy in conjunction with Garchomp really makes people expect Scarf-Chomp and Sub-Kyurem, so swapping roles helps add to the suprise factor. Unfortunately, Teravolt sees more use on the sub-mixed set, but it's still a fantastic ability none the less. Its freakishly high Attack stat means that it doesn't need its opponents to be as weak to revenge kill, and is strong enough to 2-hit-KO defensive Skarmory after Stealth Rock and Leftovers recovery with Fusion Bolt. I personally run Adamant, because even with the SpA drop, you still manage to OHKO anything 4x weak to Ice. Kyurem-B also serves as an answer to Gyarados without Stone Edge.
Replays
http://replay.pokemonshowdown.com/ou-119388676
http://replay.pokemonshowdown.com/ou-112062686
Final Thoughts
One of the biggest weaknesses to my team that I've noticed have been Stall, and Baton Pass with Mr. Mime. Sand Rush Excadrill also is a HUGE offensive threat, while Skarmory is a big defensive one. I've even considered running Fire Blast on Garchomp because of it, although it either gives up a valuable move, or the entire team is revamped. There are other mons of course, but these are the main ones I can think of that give this team trouble.
Thanks a ton for taking the time to read through this, and please, any and all feedback would be greatly appreciated!
Thanks errybody :]
Importable
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Dragon Claw
- Earthquake
- Swords Dance
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Latios @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Sleep Talk
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Destiny Bond
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Spd / 88 SAtk / 168 Atk
Naive Nature
- Stealth Rock
- Crunch
- Ice Beam
- Earthquake
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam