XY OU Mega Gyara Hyper Offense (Peak 1565)

Would You Use This Team??

  • Yes

    Votes: 2 40.0%
  • No

    Votes: 0 0.0%
  • Maybe

    Votes: 3 60.0%

  • Total voters
    5
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Proof Of Peak ^_^ (incase image doesnt show up go here http://imgur.com/BAqkeqN)

Anyways lets get on to the team.
Red Dragon?! (Gyarados) @ Gyaradosite
gyarados-mega.gif

Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake

Alright so my main man gyarados completely destroys teams as of rn once it gets going. Dragon Dance is for the obvious setup and is exceptional when playing mind games with your mega evolution. Crunch is there for the stab same goes for Waterfall and eq is for coverage over other things that arent hurt too much by stab like mega altaria and others. The Main Sweeper of the team and usually the poke i fall back on if i dont control the game

Quagsire Kys Pls (Breloom) @ Focus Sash
breloom.gif

Ability: Technician
EVs: 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Rock Tomb

So the focus sash god wasn't originally here as it was toxicroak as a nice counter to Keldeo since dry skin and resist secret sword. But when i went to ladder i met 7 quagsires in 7 straight games and it walled the shit out of my team really besides Gyara as shown here: 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 252+ Def Quagsire: 132-156 (33.5 - 39.5%) -- 17.3% chance to 3HKO after Leftovers recovery. After doing only like 30 to 40% scald would get me with 100% chance to burn. Anyways i lost my cool and decided that i would throw on loom to check quag. Loom has been a great match though over Toxicroak though since it usually gets the job done with this moveset (great explanation for loom... yeah ik.) Anyways Spore is too but asleep serious threats and rock tomb over swords dance because of char y and talonflame and slowing down weakened threats and bullet seed and mach punch should be self explanatory.



What Even (Mamoswine) @ Life Orb
mamoswine.gif

Ability: Thick Fat
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Icicle Spear
- Stealth Rock
- Earthquake

Despite its drop to UU it still has its uses in OU and i decided to utilize them with its decent lead set. Icicle spear is to break any sash leads like offensive lead chomp and such, ice shard for good ole priority and eq stab as well as Stealth rock. Pretty simple set tbh nothing to see here.

Beanie Baby (Jirachi) @ Choice Scarf
jirachi.gif

Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Zen Headbutt

Choice Scarf rachi the good ole flinch god that never fails. It serves as my 3rd sweeper and basically flinches everything to death, it also gives me a nice answer to fairies which this team was somewhat lacking since i removed toxicroak. Iron Head and Zen Headbutt are self explanatory U-turn for switch initiative and fire punch for your neighborhood Scizors.
ElectroTherapy (Zapdos) @ Leftovers
zapdos.gif

Ability: Pressure
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog

Basically my physical wall and hazard remover Zapdos never fails at doing its job on this team. Discharge for Lopunnies and other fast threats that hate para, Heat Wave for Ferro's and Scizor Roost for reliable recovery and Defog for getting rid of stealth rocks

Magma Stormin (Heatran) @ Air Balloon
heatran.gif

Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Flash Cannon
Last But not least is Heatran. Tran does his job well with surprising threats weak to him with max speed and Magma Storm keeps in Pokes that dont enjoy residual damage. It also is basically my solid answer to sand rush exca as long as no hax on flinches and balloon is kept in tact. Taunt and Toxic are p obvious Flash Cannon over Ep because Fairies and Magma Storm over Flamethrower for residual damage effect


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IMPORTABLE:
Red Dragon?! (Gyarados) @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake

Quagsire Kys Pls (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Rock Tomb

What Even (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Icicle Spear
- Stealth Rock
- Earthquake

Beanie Baby (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Zen Headbutt

ElectroTherapy (Zapdos) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog

Magma Stormin (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Flash Cannon
 
Aye this team should be rank 1 like Joey made by my fren name Snowyyy :]. Anyways very nice RMT overall i love they various cores and synergy this team provides. For editing wise,
  • I recommend having a Fighting Resist since Mega Lopunny is a super threat to this team. Nice member to this team would be Clefable
  • If you wanna surprise people with heatran you should try Power Herb Solarbeam set. It blows way heatran switch ins :].
  • Also to add a nice volt-turn core to team you could change Volt switch > Discharge.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
 
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