Hello Smogon! I am here to bring you my second ever RMT! I built this team around Hawlucha and Mega Heracross. Hawlucha is an effective sweeper when given the right conditions, and Mega Heracross is a potent wallbreaker to help weaken threats to allow Hawlucha to sweep. Edits: changed Hawlucha > Band Scizor to help vs. Mega Alakazam, Tran> Spdef set and Rotom > Slowbro to help with Mega Lop and Birdspam.
Peaked at 1516. Proof of peak:
http://i.imgur.com/jceAqzJ.png?1
Team Preview:
Importable: http://pastebin.com/5AfFLzBk
A closer look at the team:
Scarabaeus (Heracross-Mega) (M) @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pin Missile
- Close Combat
- Swords Dance
- Rock Blast
Mega Heracross is a very strong wallbreaker, packing 185 base attack and a decent speed tier for a wallbreaker, Mega Heracross was my choice for a strong, bulky offensive mon on this team. This set takes advantage of Mega Heracross's wallbreaking powers, max attack EVs are so it could hit as hard as possible, max speed EVs with a jolly nature to outspeed as many threats as possible, such as jolly Bisharp. Close Combat is vital STAB to break through many bulky mons like Chansey. Pin Missle is secondary STAB that gives decent coverage with Close Combat and always hits 5 times thanks to Skill Link. Swords Dance is in the third slot to help get Mega Heracross break through bulkier teams after a boost. In the last slot, rock blast is used for coverage and to hit Flying-types on the switch. Rock Blast also hits mons like Clefable that resist Mega Heracross's STAB combination. Use Mega Heracross to break holes through the enemy team early, or sweep late game against slower, bulkier teams after a SD boost.
Axicia (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Edit: I've replaced Hawlucha with Scizor. (Scizor patches up alot of weaknesses in this team.) This set is made to hit hard while withstand attacks. Choice Band, 88 attack EVs and an adamant nature helps Scizor do tons of damage to mons it checks/counters. 248 HP EVs combined with 172 SpD allows Scizor to avoid the 2HKO from Mega Alakazam's Focus Blast after rocks, as well as help tank hits from mons that it checks, such as Latios. Choice band, as mentioned previously, is the preferred item to hit as hard as possible. U-turn allows for gaining momentum in a forced switch, as Scizor can force many switches against mons like Diancie Mega. Bullet Punch is mandatory STAB and has + 1 priority. It can be used to revenge kill weakened mons and hit Fairy types for super effective damage. Superpower is in the third slot to hit mons like steel types for super effective damage, with a downside of lowering Scizor's attack and defense stats. Pursuit is in the last slot to trap troublesome psychic types like Alakazam-mega and Latios, which generally pose a threat to Heracross Mega. Use Scizor to pursuit trap fast psychic types that give Mega Heracross trouble, use u-turn early game to gain momentum, and clean up with bullet punch late game if needed.
Torrens Igneus (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Taunt
- Stone Edge
- Lava Plume
Next, I needed a Rock setter, so I chose Heatran, also being my Fairy check to support Mega Heracross. This set is used to set up Stealth Rock and provide Taunt utility to help vs. set up sweepers and defensive mons. Stealth Rock is mandatory on this set, as it allows Heatran to set up Stealth Rock that helps wear down the opposing team as well as help Mega Heracross secure KOs. Taunt is used to stop walls from healing and slower mons from setting up, like Clefable.Flash Cannon is used in the third slot to be able to check fairy types, and it is reliable STAB. Fire Blast is used in the fourth slot for powerful STAB to hit a wide range of mons in OU for super effective damage. Air Balloon is the item of choice, to allow Heatran to avoid ground type moves and check mons like sand rush Excadrill with Balloon intact. Max Spa and Speed are needed to outspeed certain threats, like adamant Excadrill and Bisharp. Usually save Heatran's Balloon if you need it to check something that it needs balloon to check, and set up stealth rock frequently during the match on stuff it can force switches on. Edit: changed this set to SpDef Tran, with Stone Edge > Flash Cannon and Lava Plume > Fire Blast. Stone Edge is used to hit SpDef TFlame and Lava Plume is used over Fire Blast for more reliable STAB and a nice burn chance.
Aquila (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Hidden Power [Ice]
- Knock Off
- U-turn
Next, I added in Tornadus-therian, as it checks many mons Grass and Fighting mons and can reliably switch in on Keldeo. This set is used to tank hits and hit hard back, or remove the opponent's items/gain momentum depending on the situation. Max speed EVs with a timid nature is ran to outspeed as many mons as possible. 160 spa EVs are to ensure the OHKO on Keldeo with Hurricane, the rest of the EVs go into HP to have as much bulk as possible. Hurricane is mandatory STAB, and hits Keldeo, Breloom, and other fighting types for super effective damage.Focus Blast is in the second slot to hit Heatran and Ferrothorn for massive damage. Knock off is used in the third slot for removing items like choice scarf and eviolite on chansey. U-Turn is in the last slot for gaining momentum. An assault vest is the preferred item so Tornadus-T can tank special hits from the mons it checks. Tornadus-T can also clean up late game with it's speed, if needed. Use Tornadus-T early-mid game as a pivot into mons where the matchup is in your favor. Edit: changed Focus Blast to Hidden Power [Ice] to take on unfavorable leads for Heatran such as Garchomp and Landorus-Therian, as well as the infamous annoyance Gliscor.
Concha (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Thunder Wave
- Scald
- Psyshock
- Slack Off
Edit: changed Rotom-W to Slowbro as Slowbro helps with some threats to my team and forms a nice regen core with Tornadus-T. This set is meant to take hits, and that is exactly Slowbro's role. 252 HP and 232 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, as most mons that you will use Slowbro to counter are physical attackers. 24 SpD EVs are used to avoid the 2HKO from Specs Keldeo's Hydro Pump. Thunder wave is in the first move slot to cripple setup sweepers as well as fast mons, allowing the slower Mega Heracross to finish them off. Scald is in the second slot to fish for burns and is nice STAB for Slowbro. Psyshock is good STAB to hit fighting types that Slowbro counters. Slack off is mandatory for reliable recovery. Regenerator is the preferred ability, to allow Slowbro regain health every time you switch it out. Leftovers is the item for Slowbro for passive recovery. Bring slowbro in on mons that it can check, and fire off status or attacks. Switch when Slowbro is weak, as Slowbro can regen health easily this way. Use slowbro to check Birdspam, Mega Lopunny and other physical attackers that tickle Slowbro at best.
Draco Animus (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Recover
- Defog
Finally, I added in Latias as a defogger and Amoonguss/Mega Venusaur check. Psyshock is manditory STAB to hit Poison types and Fighting types for super effective damage. Max speed EVs and a Timid nature allows Latias to outspeed many threats like Keldeo, 84 HP EVs lets Latias avoid the 2hko from LO Thundurus's Hidden Power [Ice], the rest of the EVs are in SpA to allow Latias to hit as hard as possible. Draco Meteor is Latias's strongest STAB and allows Latias to hit slower dragon types for super effective damage, as well as many mons in general.Healing wish is to bring back a mon to full health, also removing status. Defog is in the fouth slot, it allows Latias to support her team by removing entry hazards and screens. Life orb and offensive EVs are run for maximum damage output. Use Latias to check poison types and fighting types. Also use Latias's defogging capabilities throughout the match, when needed, and stay healthy with Recover to make sure Latias is able to reliable defog after being worn down. Healing wish is the main reason to use Latias > Latios, as it allows Latias to bring back another member of the team to full health, also removing status in any case of a bad play made. Use healing wish sparingly, as you lose your defogger and you only get 1 healing wish per game. Edit: changed Healing Wish > Recover to better counter many threats like Keldeo and Raikou, also to keep from being worn down too much while defogging.
Using this team is quite simple, use Mega Heracross to wallbreak for another mon to sweep. Use the other mons to check certain threats to the team, sweep with Heracross if its a slow and bulky team, otherwise wear down threats and kill them when able to.
Replays:
http://replay.pokemonshowdown.com/ou-238220483
Shoutouts:
BlazeLatias
TeSsEraCt107
exodia15/exodia17
suvin
Analytic
Churmp eeveert
RainAndSnow
So that's the team. This team is quite new, so it may have notable flaws that I missed. Please like or leave a comment, any advice is appreciated. Thanks for reading!
Peaked at 1516. Proof of peak:
http://i.imgur.com/jceAqzJ.png?1
Team Preview:






Importable: http://pastebin.com/5AfFLzBk
A closer look at the team:

Scarabaeus (Heracross-Mega) (M) @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pin Missile
- Close Combat
- Swords Dance
- Rock Blast
Mega Heracross is a very strong wallbreaker, packing 185 base attack and a decent speed tier for a wallbreaker, Mega Heracross was my choice for a strong, bulky offensive mon on this team. This set takes advantage of Mega Heracross's wallbreaking powers, max attack EVs are so it could hit as hard as possible, max speed EVs with a jolly nature to outspeed as many threats as possible, such as jolly Bisharp. Close Combat is vital STAB to break through many bulky mons like Chansey. Pin Missle is secondary STAB that gives decent coverage with Close Combat and always hits 5 times thanks to Skill Link. Swords Dance is in the third slot to help get Mega Heracross break through bulkier teams after a boost. In the last slot, rock blast is used for coverage and to hit Flying-types on the switch. Rock Blast also hits mons like Clefable that resist Mega Heracross's STAB combination. Use Mega Heracross to break holes through the enemy team early, or sweep late game against slower, bulkier teams after a SD boost.

Axicia (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Edit: I've replaced Hawlucha with Scizor. (Scizor patches up alot of weaknesses in this team.) This set is made to hit hard while withstand attacks. Choice Band, 88 attack EVs and an adamant nature helps Scizor do tons of damage to mons it checks/counters. 248 HP EVs combined with 172 SpD allows Scizor to avoid the 2HKO from Mega Alakazam's Focus Blast after rocks, as well as help tank hits from mons that it checks, such as Latios. Choice band, as mentioned previously, is the preferred item to hit as hard as possible. U-turn allows for gaining momentum in a forced switch, as Scizor can force many switches against mons like Diancie Mega. Bullet Punch is mandatory STAB and has + 1 priority. It can be used to revenge kill weakened mons and hit Fairy types for super effective damage. Superpower is in the third slot to hit mons like steel types for super effective damage, with a downside of lowering Scizor's attack and defense stats. Pursuit is in the last slot to trap troublesome psychic types like Alakazam-mega and Latios, which generally pose a threat to Heracross Mega. Use Scizor to pursuit trap fast psychic types that give Mega Heracross trouble, use u-turn early game to gain momentum, and clean up with bullet punch late game if needed.

Torrens Igneus (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Taunt
- Stone Edge
- Lava Plume
Next, I needed a Rock setter, so I chose Heatran, also being my Fairy check to support Mega Heracross. This set is used to set up Stealth Rock and provide Taunt utility to help vs. set up sweepers and defensive mons. Stealth Rock is mandatory on this set, as it allows Heatran to set up Stealth Rock that helps wear down the opposing team as well as help Mega Heracross secure KOs. Taunt is used to stop walls from healing and slower mons from setting up, like Clefable.

Aquila (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Hidden Power [Ice]
- Knock Off
- U-turn
Next, I added in Tornadus-therian, as it checks many mons Grass and Fighting mons and can reliably switch in on Keldeo. This set is used to tank hits and hit hard back, or remove the opponent's items/gain momentum depending on the situation. Max speed EVs with a timid nature is ran to outspeed as many mons as possible. 160 spa EVs are to ensure the OHKO on Keldeo with Hurricane, the rest of the EVs go into HP to have as much bulk as possible. Hurricane is mandatory STAB, and hits Keldeo, Breloom, and other fighting types for super effective damage.

Concha (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Thunder Wave
- Scald
- Psyshock
- Slack Off
Edit: changed Rotom-W to Slowbro as Slowbro helps with some threats to my team and forms a nice regen core with Tornadus-T. This set is meant to take hits, and that is exactly Slowbro's role. 252 HP and 232 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, as most mons that you will use Slowbro to counter are physical attackers. 24 SpD EVs are used to avoid the 2HKO from Specs Keldeo's Hydro Pump. Thunder wave is in the first move slot to cripple setup sweepers as well as fast mons, allowing the slower Mega Heracross to finish them off. Scald is in the second slot to fish for burns and is nice STAB for Slowbro. Psyshock is good STAB to hit fighting types that Slowbro counters. Slack off is mandatory for reliable recovery. Regenerator is the preferred ability, to allow Slowbro regain health every time you switch it out. Leftovers is the item for Slowbro for passive recovery. Bring slowbro in on mons that it can check, and fire off status or attacks. Switch when Slowbro is weak, as Slowbro can regen health easily this way. Use slowbro to check Birdspam, Mega Lopunny and other physical attackers that tickle Slowbro at best.

Draco Animus (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Recover
- Defog
Finally, I added in Latias as a defogger and Amoonguss/Mega Venusaur check. Psyshock is manditory STAB to hit Poison types and Fighting types for super effective damage. Max speed EVs and a Timid nature allows Latias to outspeed many threats like Keldeo, 84 HP EVs lets Latias avoid the 2hko from LO Thundurus's Hidden Power [Ice], the rest of the EVs are in SpA to allow Latias to hit as hard as possible. Draco Meteor is Latias's strongest STAB and allows Latias to hit slower dragon types for super effective damage, as well as many mons in general.
Using this team is quite simple, use Mega Heracross to wallbreak for another mon to sweep. Use the other mons to check certain threats to the team, sweep with Heracross if its a slow and bulky team, otherwise wear down threats and kill them when able to.
Replays:
http://replay.pokemonshowdown.com/ou-238220483
Shoutouts:
BlazeLatias
TeSsEraCt107
exodia15/exodia17
suvin
Analytic
Churmp eeveert
RainAndSnow
So that's the team. This team is quite new, so it may have notable flaws that I missed. Please like or leave a comment, any advice is appreciated. Thanks for reading!
Last edited: