ORAS OU Mega Heracross Bulky Offense [Peaked at 1516]

Hello Smogon! I am here to bring you my second ever RMT! I built this team around Hawlucha and Mega Heracross. Hawlucha is an effective sweeper when given the right conditions, and Mega Heracross is a potent wallbreaker to help weaken threats to allow Hawlucha to sweep. Edits: changed Hawlucha > Band Scizor to help vs. Mega Alakazam, Tran> Spdef set and Rotom > Slowbro to help with Mega Lop and Birdspam.

Peaked at 1516. Proof of peak:
http://i.imgur.com/jceAqzJ.png?1

Team Preview:
heracross-mega.gif
scizor.gif
heatran.gif
tornadus-therian.gif
slowbro.gif
latias.gif

Importable: http://pastebin.com/5AfFLzBk

A closer look at the team:
tumblr_my3kfae2fI1s2i16to1_1280.jpg

Scarabaeus (Heracross-Mega) (M) @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pin Missile
- Close Combat
- Swords Dance
- Rock Blast

Mega Heracross is a very strong wallbreaker, packing 185 base attack and a decent speed tier for a wallbreaker, Mega Heracross was my choice for a strong, bulky offensive mon on this team. This set takes advantage of Mega Heracross's wallbreaking powers, max attack EVs are so it could hit as hard as possible, max speed EVs with a jolly nature to outspeed as many threats as possible, such as jolly Bisharp. Close Combat is vital STAB to break through many bulky mons like Chansey. Pin Missle is secondary STAB that gives decent coverage with Close Combat and always hits 5 times thanks to Skill Link. Swords Dance is in the third slot to help get Mega Heracross break through bulkier teams after a boost. In the last slot, rock blast is used for coverage and to hit Flying-types on the switch. Rock Blast also hits mons like Clefable that resist Mega Heracross's STAB combination. Use Mega Heracross to break holes through the enemy team early, or sweep late game against slower, bulkier teams after a SD boost.

scizor_used_night_slash_by_purplekecleon.png

Axicia (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Edit: I've replaced Hawlucha with Scizor. (Scizor patches up alot of weaknesses in this team.) This set is made to hit hard while withstand attacks. Choice Band, 88 attack EVs and an adamant nature helps Scizor do tons of damage to mons it checks/counters. 248 HP EVs combined with 172 SpD allows Scizor to avoid the 2HKO from Mega Alakazam's Focus Blast after rocks, as well as help tank hits from mons that it checks, such as Latios. Choice band, as mentioned previously, is the preferred item to hit as hard as possible. U-turn allows for gaining momentum in a forced switch, as Scizor can force many switches against mons like Diancie Mega. Bullet Punch is mandatory STAB and has + 1 priority. It can be used to revenge kill weakened mons and hit Fairy types for super effective damage. Superpower is in the third slot to hit mons like steel types for super effective damage, with a downside of lowering Scizor's attack and defense stats. Pursuit is in the last slot to trap troublesome psychic types like Alakazam-mega and Latios, which generally pose a threat to Heracross Mega. Use Scizor to pursuit trap fast psychic types that give Mega Heracross trouble, use u-turn early game to gain momentum, and clean up with bullet punch late game if needed.


heatran_by_rachelmorr-d5rg4w4.png

Torrens Igneus (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm
Nature
- Stealth Rock
- Taunt
- Stone Edge
- Lava Plume

Next, I needed a Rock setter, so I chose Heatran, also being my Fairy check to support Mega Heracross. This set is used to set up Stealth Rock and provide Taunt utility to help vs. set up sweepers and defensive mons. Stealth Rock is mandatory on this set, as it allows Heatran to set up Stealth Rock that helps wear down the opposing team as well as help Mega Heracross secure KOs. Taunt is used to stop walls from healing and slower mons from setting up, like Clefable. Flash Cannon is used in the third slot to be able to check fairy types, and it is reliable STAB. Fire Blast is used in the fourth slot for powerful STAB to hit a wide range of mons in OU for super effective damage. Air Balloon is the item of choice, to allow Heatran to avoid ground type moves and check mons like sand rush Excadrill with Balloon intact. Max Spa and Speed are needed to outspeed certain threats, like adamant Excadrill and Bisharp. Usually save Heatran's Balloon if you need it to check something that it needs balloon to check, and set up stealth rock frequently during the match on stuff it can force switches on. Edit: changed this set to SpDef Tran, with Stone Edge > Flash Cannon and Lava Plume > Fire Blast. Stone Edge is used to hit SpDef TFlame and Lava Plume is used over Fire Blast for more reliable STAB and a nice burn chance.

featuredpokemon_tornadustherian.png

Aquila (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Hidden Power [Ice]
- Knock Off
- U-turn

Next, I added in Tornadus-therian, as it checks many mons Grass and Fighting mons and can reliably switch in on Keldeo. This set is used to tank hits and hit hard back, or remove the opponent's items/gain momentum depending on the situation. Max speed EVs with a timid nature is ran to outspeed as many mons as possible. 160 spa EVs are to ensure the OHKO on Keldeo with Hurricane, the rest of the EVs go into HP to have as much bulk as possible. Hurricane is mandatory STAB, and hits Keldeo, Breloom, and other fighting types for super effective damage. Focus Blast is in the second slot to hit Heatran and Ferrothorn for massive damage. Knock off is used in the third slot for removing items like choice scarf and eviolite on chansey. U-Turn is in the last slot for gaining momentum. An assault vest is the preferred item so Tornadus-T can tank special hits from the mons it checks. Tornadus-T can also clean up late game with it's speed, if needed. Use Tornadus-T early-mid game as a pivot into mons where the matchup is in your favor. Edit: changed Focus Blast to Hidden Power [Ice] to take on unfavorable leads for Heatran such as Garchomp and Landorus-Therian, as well as the infamous annoyance Gliscor.

slowbro-pokemon-ocean-rock.png

Concha (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Thunder Wave
- Scald
- Psyshock
- Slack Off

Edit: changed Rotom-W to Slowbro as Slowbro helps with some threats to my team and forms a nice regen core with Tornadus-T. This set is meant to take hits, and that is exactly Slowbro's role. 252 HP and 232 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, as most mons that you will use Slowbro to counter are physical attackers. 24 SpD EVs are used to avoid the 2HKO from Specs Keldeo's Hydro Pump. Thunder wave is in the first move slot to cripple setup sweepers as well as fast mons, allowing the slower Mega Heracross to finish them off. Scald is in the second slot to fish for burns and is nice STAB for Slowbro. Psyshock is good STAB to hit fighting types that Slowbro counters. Slack off is mandatory for reliable recovery. Regenerator is the preferred ability, to allow Slowbro regain health every time you switch it out. Leftovers is the item for Slowbro for passive recovery. Bring slowbro in on mons that it can check, and fire off status or attacks. Switch when Slowbro is weak, as Slowbro can regen health easily this way. Use slowbro to check Birdspam, Mega Lopunny and other physical attackers that tickle Slowbro at best.

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Draco Animus (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Recover
- Defog

Finally, I added in Latias as a defogger and Amoonguss/Mega Venusaur check. Psyshock is manditory STAB to hit Poison types and Fighting types for super effective damage. Max speed EVs and a Timid nature allows Latias to outspeed many threats like Keldeo, 84 HP EVs lets Latias avoid the 2hko from LO Thundurus's Hidden Power [Ice], the rest of the EVs are in SpA to allow Latias to hit as hard as possible. Draco Meteor is Latias's strongest STAB and allows Latias to hit slower dragon types for super effective damage, as well as many mons in general. Healing wish is to bring back a mon to full health, also removing status. Defog is in the fouth slot, it allows Latias to support her team by removing entry hazards and screens. Life orb and offensive EVs are run for maximum damage output. Use Latias to check poison types and fighting types. Also use Latias's defogging capabilities throughout the match, when needed, and stay healthy with Recover to make sure Latias is able to reliable defog after being worn down. Healing wish is the main reason to use Latias > Latios, as it allows Latias to bring back another member of the team to full health, also removing status in any case of a bad play made. Use healing wish sparingly, as you lose your defogger and you only get 1 healing wish per game. Edit: changed Healing Wish > Recover to better counter many threats like Keldeo and Raikou, also to keep from being worn down too much while defogging.

Using this team is quite simple, use Mega Heracross to wallbreak for another mon to sweep. Use the other mons to check certain threats to the team, sweep with Heracross if its a slow and bulky team, otherwise wear down threats and kill them when able to.

Replays:
http://replay.pokemonshowdown.com/ou-238220483

Shoutouts:
BlazeLatias
TeSsEraCt107
exodia15/exodia17
suvin
Analytic
Churmp eeveert
RainAndSnow

So that's the team. This team is quite new, so it may have notable flaws that I missed. Please like or leave a comment, any advice is appreciated. Thanks for reading!
 
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As a heads up you might wanna add some more words describing each pokemons role, sets and why you chose this mon. im pretty sure latias run 72 hp but i could be wrong. make sure to run max speed on torn-t as outspeeding adamant mega lop is nice. Speaking of lop your fairly weak to it as rotom loses with rocks+fake out+hjk pretty much. Be careful with mega zan as it can dent your team quite a bit. id recommend thinking about running a pursuit trapped as opposing latis will make things hard on your dual fighting core. Overall though i like the concept of this team. I dont aprove of posting the replay of me getting swept vs lutcha as it was early in the morning when i faced you and i forgot weavile had ice shard. It really is a bad show the team off as i wasn't playing very well. Good team overall gets some more replays also... Put @ beside all our names otherwise we wont get the notification.
 
Hey nice team. Couple of glaring threats though I think.
Mega Alakazam

With it's crazy speed tier and power, your team kind of just get obliterated when torn is worn and Lati/ Tran have a bit of damage on it. Your running balloon tran, however with Torn-T and Lati theres no need for Offensive balloon on tran. I suggest changing the tran set to Sp.def lefties for a bit more longevity and extra bulk for the team, because the team also naturally lures in volt turn due to the absence of a ground type. Sp.def tran ties one or two loose ends and give the fills the team's bulky offensive feel. The next suggestion also includes scizor. You can get in on Zam and trap it with Pursuit since it is such a threat

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 64 Spe
Calm Nature
- Lava Plume
- Toxic
- Flash Cannon / Earth Power
- Stealth Rock


Mega Diancie

Although, Diance dropped off a bit on the ladder and a bit in general, your team struggles with it just as much as it struggles with Alakazam. However, unlike Alakzam, m-diancie can put a dent in your team quite early. Unfortunately, Sp.def Heatran which i suggested before does not take Moonblast + EPower, so it isn't an option. And Rotom does not switch in on Moonblast and take another. This is the only thing I can see your having a problem with , if you do choose to put sp.def over air balloon tran. I would suggest Sciz over hawlucha to deal with Diancie better. Also Sciz + tran is a nice core for obvious reasons.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit

Adding Scizor over Lucha also helps with Lopunny . This set takes a HJK and fires back with a Superpower. Or it can 2hko with BP .

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def Mega Lopunny: 169-201 (62.3 - 74.1%) -- guaranteed 2HKO


Mega Lopunny/ Mega Char X

Like the last two, this is another huge threat to your team and can put in alot of work if unburden is not up on lucha yet. Also when lucha isn't up on unburden, Fake Out + return kills it from lop. An easy answer to beating lop on this team is by replacing the bulky water type with another one that can beat lop. Im suggesting slowbro in place of Rotom. Slowbro fits very very nicely over rotom on your team, being able to take up to +3 dragon claw from Charizard X when its at full and fire back with scald / twave. Slowbro is nice on your team for stopping physical settup sweepers on your team from being a pain in the ass and also stopping lopunny. Also you mentioned bird spam. rotom can be worn down easily due to its lack of longevity. However slowbro fills the role a bit better than slowbro imo.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Thunder Wave
- Scald
- Psyshock
- Slack Off


Overall, the team has an interesting concept to it, however the synergy of the mons are off by a bit. It seems as if this team struggles with mons in >110 speed tier and such. I think making the changes would help you out with alot of the things I pointed out, because I know that if you have been testing it, you must be having trouble with these mons. Hera is a nice mega to build around, and I like the road you took with the team. GL with the team n_n
 
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This team looks pretty solid, but one thing you could change is giving heatran lava plume instead of fire blast. It can really help out your team by getting some burns, and it still does a decent amount of damage. also, maybe you could give scizor max hp and get rid of the speed, but i dont really know what the speed even lets you outspeed. Also, knock off might be better than pursuit, but that's moreso just preference. Pretty solid team though, I like it :]

EDIT: You might also want to add a scolipede to your team to pass speed boosts and possibly swords dances to heracross, but i have no idea who you would replace and its more so optional anyways. Also, if you do this, you could possibly replace sd for bullet seed on heracross to OHKO azu, but it is again, optional.
 
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Bisharp-Mega, overall I would say that this is a rather solid team. However, I would run stone edge over earth power or toxic on your Heatran, as specially defensive talonflame can almost single-handedly break your team apart.
heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stone Edge
- Lava Plume
- Toxic
- Taunt
 
hey man i like to make some suggestions for ur team, I've notice that ur struggle a bit against Volt-turn cores like Mega Manectric + Scizor/Tornadus-T wear down ur defensive core very easily, another thing is u rely a lot in ur scizor to take Dracos, Mega Kazam, Gengar to extend and Diancie which is a pain for ur team. CM mons also become a problem if scizor is wear down because u lack of taunt on Heatran. SD Spedef Gliscor also gets annoying and literaly 6-0 ur team, Defensive Slowbro barely does like 40% with scald.
  • With that being said i give u some suggestion / changes to improve ur team if u feel so. To relieve the volt turn core u need to replace Roost > Healing Wish on Latias, yeah i know Healing Wish is a second option for Heracross to sweep, but in the current meta u need recovery for longevity in ur only switch for Manectric in ur barring Heatran than can easily wear down by Volt Switch + Rocks.
  • Mega hera doesnt need Bullet Seed as coverage u hit everything with CC, Pin Misil and Rock Blast so i recommend u to put Sword Dance > Bullet Seed, with this u set up on spedef gliscor without taken to much damage and hko an return with +2 Rock Blast, and if isn't enough put Hidden Power Ice > Focus Blast on Torn-T to lure this Gliscor set and the bulky chomp that become very popular this days.
  • you lack of answer to CM user like clefable so u definitely need Taunt > Toxic on Heatran, this benefits more than Toxic in this build imo. Just Because u already have a mon to spread status which is slowbro, and u can put Toxic on that over T-wave too, although i like more t-wave to slow down some threats and revenge later.
  • And last i suggest this Scizor set, for better reliability to trap and still conserve the power u need, also release the a lil bit of pressure to take hits.
Scizor @ Assault Vest
Ability: Technician
EVs: 248 HP / 212 Atk / 32 Def / 16 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
hope i help u man gl
 
I changed Fire Blast > Lava Plume when I changed to SpDef tran, but I forgot to change it in the RMT lol, Scizor I've changed to max hp max attack, pursuit is needed tho because my team is crazy weak to Mega Alakazam so pursuit can kill it 100%. I prefer not Baton Pass, I dislike it ._. I've added bullet seed tho, for the OHKO on Rotom-W as it proves to be a theat. Ty for rate fren :]
I've been meaning to reply again for a long time, but I keep forgetting. I didn't even notice that Alakazam and rotom were a threat. But I I have a perfect solution: replace bullet seed for substitute. I mainly suggested bullet seed for if you had scolipede, as it doesn't really need some swords dance and sub if scalloped can pass it. But if Jefferies itself has sub, it can avoid status from any mon really, and then proceed to damage them. For example, it forces rotom to either hydro pump or volt switch, meaning you get free damage on something. Also, if you have sub, you can take a hit from mega alakazam since it will only break your sub, and then you can proceed to ohko it with pin missile. It also can help to shut down stall fairly well. Hope this helps.
 
I need seed for Rotom-W >_>
If you have substitute, you outspeed rotom wash anyway and make it so that it can't burn you. then you can wear it down with pin missile from there, since it only threatens your sub with volt switch and hydro pump (which can miss as well.) Rotom doesn't do much to heracross if it can't burn it. Also, if you get it up before alakazam gets in, your sub would take the hit for you and then you OHKO alakazam with pin missile, giving you a soft check.
 
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