ORAS Ubers Mega-Kanga Balanced Team (Peaked 1585 and continues)

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- Sucker Punch
- Drain Punch

A classic set for MKanga. It is a pain in Uber because a lot of legendary pokemon are more slowly than it. Drain Punch is for Arceus and Dialga. With Fake Out + Sucker Punch MewtwoY and Deoxys will be destroyed and Return do crazy damage in a lot of thing in meta. I'm thinking about replace Drain Punch with Earthquake for doing a lot of damage on Groudon, Aegislash, Zekrom and even more on Dialga.

Arceus @ Silk Scarf
Ability: Multitype
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw

Ekiller Arceus is one of the top sweeper in Uber Tier. I give him a Silk Scarf for improve the power of Espeed without the recoil of the Life Orb. Shadow Claw is for Giratina, Earthquake for Dialga, Groudon, Aegi. Simply a pain for everyone. With 212 Spe he can outspeed all the 100 based Spe with Jolly/Timid and full invested. 44 HP give him a little more resistance.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Precipice Blades
- Thunder Wave
- Dragon Tail
- Stealth Rock

Before I've used a double dancer set for him, but know my main sweeper is Arceus so changed PGroudon in a supportive set. I place the rocks and can paralyze a lot of huge sweeper like MSalamence, MBlaziken, Deoxys. Or even block Latwins and do a considerable amount of damage with Dragon Tail to mantain momentum and do damage with rocks. Precipe blades is the best Stab for him. The 16 Evs on Spe is for outspeeding other Groudon.

Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Dark Void
- Sludge Bomb
- Focus Blast

My usually lead. Focus Sash because he go generally down with a single strike. He had a lot of coverage move and i think to replace Sludge Bomb with Psychic (non usefull at all) but with him a can hit hard Xerneas and Arceus-Fairy that destroy him easily or can gave me problem.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- King's Shield
- Shadow Ball

He has only one rule on the team: stop Geomancy Xerneas and he is the best pokemon to face the deer. Shadow Ball hit quite hard a lot of bulky pokemon, even a Groudon sent to face him. Toxic is everywhere usefull, used always on switch predict to poison big threat like Arceus, Yveltal, PGroudon, PKyogre, Darkrai and so on. He is a perfect wall, i very like him.

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Sucker Punch
- Roost
- Toxic

Is job is to totally destroy Kangaskan, Arceus, MSalamence and the other big physical sweeper of the meta.
Rocky Helmet is a very usefull item, because break the sash of pokemon like Deoxys and MKanga take 24% damage when attack him (thank you Parental Bond). Foul Play totally destroy SDancer, DDancer because hit very very hard. Roost + Toxic to run out of HP the enemy staller. He is the classic pokemon that must have 5 move instead of 4.

List of Threat:

MSableye: The Cmind version could be a pain because I haven't Fairy pokemon and can easily burn Arceus. When him is on the enemy team I play very carefull.

Arceus-Fairy: if bulky set with Refresh+Will o Wisp I can't simply beat him. The only way is to put him on sleep and kill with Sludge Bomb + Bad Dreams of Darkrai.

Ho-Oh: I haven't safe entrance on him, so I put the bird on this list, even I never found problem to kill him thanks to 50% damage from rocks.

Ferrothorn: It isn't easy to game with him against on the battlefield. The absence of fire move make him an huge threat. If Iron Barbs + Rocky Helmet I can't kill him with MKanga. Even here the simple way to manage him is to kill with Dark Void or Focus Blast.

Here a nice replay: http://replay.pokemonshowdown.com/ubers-370981623
 
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Hi this is a good start to a team, but it gets 6-0'd by offensive Yveltal and Ho-Oh.
For these weaknesses, I recommend using Arceus Water> E killer and Klefki> Aegislash.
Those two mons cover many of your weaknesses, and you also dont have a solid Primal Groudon counter but Arceus Water can
Also try changing Sash Darkrai which is meh into Life Orb Thunder Darkrai which suits your team much better, as sludge bomb is not needed when you have Pdon and Klefki for xerneas

Sets Provided below:
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Recover
- Toxic
- Ice Beam
- Defog

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough

Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Thunder
 
Hello, I have some concerns with Mega Kanga + EKiller use, doubling down with Dark-types, Darkrai + Aegislash, and lack of ability to remove entry hazards. I find Mega Kangaskhan and EKiller to be redundant and not something you should really set out to do unless you are trying to counter team something and really know what you're doing. Darkrai is a Pokemon that exclusively fits on offense while Aegislash only fits on defensively oriented builds; this team needs to pick one or the other, not both. The use of Yveltal alongside Darkrai is also not with an intention to overload something like Klefki, but rather feels slapped on because you needed something for SD Arc and niche offensive threats like Kanga.

I think the start of an out for this is to make EKiller into a SD Arceus-Ghost. With the Ghost- and Dark-types you already have, Yveltal isn't really doing much unique and should probably be replaced with a Ho-Oh since you want to lean balance and need a sleep absorb + additional wallbreaker. From here Aegi should be replaced with a primary Xern check that isn't weak to the same things Arceus-Ghost is, so Klefki fits here, but other niche Steel-types may be an option if the Dark-type weakness is covered somewhere. Use of Ho-Oh mandates anti-hazard control, meaning that Darkrai needs to also be replaced from something along the lines of Latios, which also provides Defog, another Ground immunity, and something to take on primals.

Another permutation that you can follow that fits both Ho-Oh and Darkrai requires a drop of Mega Kangaskhan. That build utilizes Mega Diancie as the Fairy-type, Rai check, and SR set. Defog and the SD Arc check is relegated to Giratina-O. The benefit here is that you get to keep EKiller, Darkrai, and P Don, but still have to change about half the team. Another option is to retain Darkrai and not use Ho-Oh, which means going full HO, I can help you build such an arrangement if you would like.

Mega Kangaskhan will want to run Earthquake and should probably have an Adamant nature. I also feel that Dragon Tail + Thunder Wave on Primal Groudon isn't really necessary when the both cover similar things, you're probably better off running Rock-type coverage, Lava Plume, or a move like Toxic.

Summary:
- EKiller should be changed to SD Arceus-Ghost
- Yveltal should be changed to CB or LO Ho-Oh
- Aegislash should be changed to Klefki
- Darkrai should be changed to Latios
- Mega Kangaskhan should run Earthquake over Drain Punch, and should consider and Adamant nature
- Primal Groudon should run Rock-type coverage, Lava Plume, or Toxic over Thunder Wave
- Consider a build arrangement that drops Mega Kangaskhan for Mega Diancie, then uses Giratina-O over Aegislash and Ho-Oh over Yveltal

The number of different options you have here is related to the fact that you don't really communicate very many preferences or goals in regards to the team. Nevertheless some of this is also attributed to the build being underdeveloped.
 
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