Team at a Glance
In Depth
BigMomma (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
I started getting interested into VGC a few weeks ago and decided to make a team using both a veteran and a newcomer. Instead of using the Mega set that involves Return and P-Punch for setting up i decided to instead have Double-Edge over Return for power. Low Kick is essentially for common VGC pokemon. a good amount of them are actually pretty heavy and its perfect for getting the job down. While playing, I lead with him then Nami would be a good pair with him because if someone comes with an intimidate for Mega-K, Nami gets a Compettive boost.
Megatron (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Protect
- Ice Punch
- Zen Headbutt
As a newcomer to VGC i decided to use a pokemon that is also new this year. This colossal beast works well whether its Mega or not with this team. If I could bring him with Kangashkan or have him take over for the match as the only Mega for my team. Iron Head was chosen over Meteor Mash even though it has base 10 less power it has more accuracy and 30% chance to flinch which proves to be a clutch late game. Protect to get the speed boost off. Ice Punch is for Landorus which could be Fake-Out by Kangashkan leaving it open for a KO leaving it out cold. Zen Headbutt it for stab, the occasional flinch and any poison types for Sylveon and Fighting types for Mega-K.
Shield or Sword (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard
Both a tank and offensive attacker, Aegislash can bob and weave out of most situations I've had with this team. For example when an Arcanine, Rotom-H or Zard-Y shows up and he is with a crippled team opponent. They most of them go for Aegislash allowing it to survive one hit, pop a weakness policy and hit back really hard. I Choose the special set because since Intimidates and Will-O's are common, they won't bother him. I needed Wide Guard to protect it and Metagross from EQ's and Talonflame from Rock Slide which proved to be a problem at first but now is a thing of the past.
Nami (Milotic) (F) @ Leftovers
Ability: Competitive
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
- Scald
- Icy Wind
- Recover
- Protect
Mega-K's partner allows for an easy way to set up at the beginning. With an ability like Competitive and the common Landorus-T I can start the game with +2 SpA. Scald is fishing for a burn and fighting types(Mega-K), Fire(Metagross and Aegislash) and Bisharp with Knock Off which could cause a problem if left unattended. Icy Wind is pretty broken to me in opinion when it comes to VGC. I get to attack both sides with a Speed drop which allows Metagross to get a hit if it isn't Mega. Recover is for a stable way of recovery and Protect is to scout out any status problems coming its way.
BuffaloWings (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Its going to take a lot too cool this hot thing down unless you come prepared. Brave Bird.....Well we all know why thats there. Flare Blitz is for anything thats bulky and redirecting attacks(Ammonguss) and other grass, steel and ice types that come into the frey. Tailwind works well with Aegislash, Sylveon, and Non-Mega Metagross. Protect is to keep this Glass Cannon from easily getting shattered by a bunch of rocks.
Pixie(Sylveon) (F) Choice Specs
Ability:Pixilate
EVs: 248 HP/ 252 SpA/ 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
This little cutie rapes Dark,Fighting and Dragon Types. Two which cause a problem for half my team and the other being the most offense type. Psyshock for any Zapdos that come around to paralyze anyone and Ammongus which is a f**kin b*tch! Shadow Ball takes care of Gengars which i sometimes see and all with Will-O's which makes Mega-K and Metagross useless. HP Ground takes care of Lucarios and both of its weakness
Threatlist
Only Sucker Punch and HP Ground hit it and if i doesnt kill then Weakness Policy reeks havoc.
Spore and Rage Powder...Nuff Said
Only Y. Overheat in sun wrecks everything and Milotic only takes Two S-Beams
If they get one S-Dance or I have to beat it with raw power.
Thunder Wave cripples a lot and t-bolt destroys half of team.
Only because Talonflame is the only one that hits super effectively and assault vest proves durable
And those are just from when I faced them.
Any criticism helps to make this team better.






In Depth

BigMomma (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
I started getting interested into VGC a few weeks ago and decided to make a team using both a veteran and a newcomer. Instead of using the Mega set that involves Return and P-Punch for setting up i decided to instead have Double-Edge over Return for power. Low Kick is essentially for common VGC pokemon. a good amount of them are actually pretty heavy and its perfect for getting the job down. While playing, I lead with him then Nami would be a good pair with him because if someone comes with an intimidate for Mega-K, Nami gets a Compettive boost.

Megatron (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Protect
- Ice Punch
- Zen Headbutt
As a newcomer to VGC i decided to use a pokemon that is also new this year. This colossal beast works well whether its Mega or not with this team. If I could bring him with Kangashkan or have him take over for the match as the only Mega for my team. Iron Head was chosen over Meteor Mash even though it has base 10 less power it has more accuracy and 30% chance to flinch which proves to be a clutch late game. Protect to get the speed boost off. Ice Punch is for Landorus which could be Fake-Out by Kangashkan leaving it open for a KO leaving it out cold. Zen Headbutt it for stab, the occasional flinch and any poison types for Sylveon and Fighting types for Mega-K.

Shield or Sword (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard
Both a tank and offensive attacker, Aegislash can bob and weave out of most situations I've had with this team. For example when an Arcanine, Rotom-H or Zard-Y shows up and he is with a crippled team opponent. They most of them go for Aegislash allowing it to survive one hit, pop a weakness policy and hit back really hard. I Choose the special set because since Intimidates and Will-O's are common, they won't bother him. I needed Wide Guard to protect it and Metagross from EQ's and Talonflame from Rock Slide which proved to be a problem at first but now is a thing of the past.

Nami (Milotic) (F) @ Leftovers
Ability: Competitive
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
- Scald
- Icy Wind
- Recover
- Protect
Mega-K's partner allows for an easy way to set up at the beginning. With an ability like Competitive and the common Landorus-T I can start the game with +2 SpA. Scald is fishing for a burn and fighting types(Mega-K), Fire(Metagross and Aegislash) and Bisharp with Knock Off which could cause a problem if left unattended. Icy Wind is pretty broken to me in opinion when it comes to VGC. I get to attack both sides with a Speed drop which allows Metagross to get a hit if it isn't Mega. Recover is for a stable way of recovery and Protect is to scout out any status problems coming its way.

BuffaloWings (Talonflame) (M) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Its going to take a lot too cool this hot thing down unless you come prepared. Brave Bird.....Well we all know why thats there. Flare Blitz is for anything thats bulky and redirecting attacks(Ammonguss) and other grass, steel and ice types that come into the frey. Tailwind works well with Aegislash, Sylveon, and Non-Mega Metagross. Protect is to keep this Glass Cannon from easily getting shattered by a bunch of rocks.

Pixie(Sylveon) (F) Choice Specs
Ability:Pixilate
EVs: 248 HP/ 252 SpA/ 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
This little cutie rapes Dark,Fighting and Dragon Types. Two which cause a problem for half my team and the other being the most offense type. Psyshock for any Zapdos that come around to paralyze anyone and Ammongus which is a f**kin b*tch! Shadow Ball takes care of Gengars which i sometimes see and all with Will-O's which makes Mega-K and Metagross useless. HP Ground takes care of Lucarios and both of its weakness
Threatlist






And those are just from when I faced them.
Any criticism helps to make this team better.