Hi Guys, it's me again, in this thread i'm gonna share another test team because i want some ideas and if you wanna play with the team i'll leave it below.
THE TEAM:
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Roost
- Reflect Type
The base of the team, this pokemon is used as a defensive pokemon while it can outspeed many pokemon with the EVs distribution, Levitate gives inmunity to Ground Type moves Thunderbolt give the opportunity to hit bulky Waters like Azumarill and Slowbro, Ice Beam can OHKO Pokemon like Landorus-Therian and Garchomp, Then Roost is for more longevity in the battle, Finally Reflect type is for avoid attacks like Tyranitar's Pursuit, Heatran's Toxic or Ferrothorn's Leech Seed.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Bisharp can deal with Fairy types that are a trouble for latias, Life Orb boosts Bisharp's Attack by 1.3 giving it the opportunity to hit harder as possible, Defiant is very useful vs Defogers such as Latios and Latias because it boost the attack by 2 stages, Swords Dance makes bisharp very dangerous because with this move any pokemon can switch in, Knock Off is the main STAB of Bisharp because it can remove items, Iron Head is the second STAB move that can hit very hard Fairy types such as clefable, Sucker Punch is a excellent priority move to revenge kill many pokemon, Finally the Jolly Nature and the EVs distribution is for outspeed every pokemon that has a lower speed and can hit very well.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Clefable is a excellent Pokemon as a Calm Mind user, the ability Magic Guard is very useful to avoid the residual damage of the Stealth Rock, Toxic, Burn, etc, Leftovers gives some passive recovery, the EVs distribution gives the opportunity to take physical and special attacks very well, Calm Mind boosts by 1 stage the special attack and special defense, Moonblast is the main STAB and with Calm Mind can deal with many Pokemon except Steel Types and Chansey, Soft Boiled is a excelent recovery move to stay alive in the battle, Finally Thunder Wave is a support move for outspeed the Pokemon which are paralized.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
I decided to use Hippowdon because is very bulky, can set Stealth Rock and help the team against set up sweepers, The default ability Sand Stream, Leftovers are for passive recovery like with Clefable the EVs gives the opportunity to take Hidden Power Ice of Mega Manectric and Raikou, while it can take physical attackers, Earthquake is the STAB move that can do a lot of damage to Pokemon such as Heatran, Raikou and Manectric, next Stealth Rock provide some passive damage, Then Slack Off gives to Hippowdon more longevity. Finally Whirlwind help against set up sweepers as i said above.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Keldeo can deal with Bisharp and Tyranitar, The default ability is Justified which don't help much, Choice Specs boosts the special attack by 1.5 the EVs are for deal a heavy damage while it can have max speed with Timid Nature, Scald is the STAB move that has 30 % chance to burn the foe, Secret Sword is the second STAB which i prefered to deal with special walls like Chansey, Hydro Pump is to deal the max damage as it possible to Pokemon like Clefable, Finally Icy Wind is for Dragon and Flying Types , especially Garchomp, Landorus-Therian and Tornadus-Therian.
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp
Talonflame shine on this team as a excellent setup sweeper and stallbreaker, however i don't have a hazard remover and Talonflame has a weakness x4 to the Stealth Rock, Gale Wings gives priority +1 to Flying Type moves, The EVs and the Careful Nature are to take the special attacks, Acrobatics is better option than Brave Bird because avoid the residual damage, acrobatics need talonflame to don't carry an item, Roost can recover HP to more longevity, Bulk Up is used to deal with Stall very well, Finally Will-O-Wisp halve the attack of the opposing Pokemon.
THE TEAM IN BATTLE:
Gengar is a huge threat to deal for this team because the switch in are limited, especially with the Life Orb set
THE TEAM:

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Roost
- Reflect Type
The base of the team, this pokemon is used as a defensive pokemon while it can outspeed many pokemon with the EVs distribution, Levitate gives inmunity to Ground Type moves Thunderbolt give the opportunity to hit bulky Waters like Azumarill and Slowbro, Ice Beam can OHKO Pokemon like Landorus-Therian and Garchomp, Then Roost is for more longevity in the battle, Finally Reflect type is for avoid attacks like Tyranitar's Pursuit, Heatran's Toxic or Ferrothorn's Leech Seed.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Bisharp can deal with Fairy types that are a trouble for latias, Life Orb boosts Bisharp's Attack by 1.3 giving it the opportunity to hit harder as possible, Defiant is very useful vs Defogers such as Latios and Latias because it boost the attack by 2 stages, Swords Dance makes bisharp very dangerous because with this move any pokemon can switch in, Knock Off is the main STAB of Bisharp because it can remove items, Iron Head is the second STAB move that can hit very hard Fairy types such as clefable, Sucker Punch is a excellent priority move to revenge kill many pokemon, Finally the Jolly Nature and the EVs distribution is for outspeed every pokemon that has a lower speed and can hit very well.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Clefable is a excellent Pokemon as a Calm Mind user, the ability Magic Guard is very useful to avoid the residual damage of the Stealth Rock, Toxic, Burn, etc, Leftovers gives some passive recovery, the EVs distribution gives the opportunity to take physical and special attacks very well, Calm Mind boosts by 1 stage the special attack and special defense, Moonblast is the main STAB and with Calm Mind can deal with many Pokemon except Steel Types and Chansey, Soft Boiled is a excelent recovery move to stay alive in the battle, Finally Thunder Wave is a support move for outspeed the Pokemon which are paralized.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
I decided to use Hippowdon because is very bulky, can set Stealth Rock and help the team against set up sweepers, The default ability Sand Stream, Leftovers are for passive recovery like with Clefable the EVs gives the opportunity to take Hidden Power Ice of Mega Manectric and Raikou, while it can take physical attackers, Earthquake is the STAB move that can do a lot of damage to Pokemon such as Heatran, Raikou and Manectric, next Stealth Rock provide some passive damage, Then Slack Off gives to Hippowdon more longevity. Finally Whirlwind help against set up sweepers as i said above.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Keldeo can deal with Bisharp and Tyranitar, The default ability is Justified which don't help much, Choice Specs boosts the special attack by 1.5 the EVs are for deal a heavy damage while it can have max speed with Timid Nature, Scald is the STAB move that has 30 % chance to burn the foe, Secret Sword is the second STAB which i prefered to deal with special walls like Chansey, Hydro Pump is to deal the max damage as it possible to Pokemon like Clefable, Finally Icy Wind is for Dragon and Flying Types , especially Garchomp, Landorus-Therian and Tornadus-Therian.

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp
Talonflame shine on this team as a excellent setup sweeper and stallbreaker, however i don't have a hazard remover and Talonflame has a weakness x4 to the Stealth Rock, Gale Wings gives priority +1 to Flying Type moves, The EVs and the Careful Nature are to take the special attacks, Acrobatics is better option than Brave Bird because avoid the residual damage, acrobatics need talonflame to don't carry an item, Roost can recover HP to more longevity, Bulk Up is used to deal with Stall very well, Finally Will-O-Wisp halve the attack of the opposing Pokemon.
THE TEAM IN BATTLE:







Gengar is a huge threat to deal for this team because the switch in are limited, especially with the Life Orb set
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Roost
- Reflect Type
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Roost
- Reflect Type
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp