I created this team based on Mega Latias together with some OU/UU pokes that have a very big utility.Well,here it is.Make any suggestions,if u want to,bro
Tank (Forretress) (M) @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Explosion
- Gyro Ball
- Volt Switch
Forretress is a amazing pokemon.sturdy always let him set up rocks (except when a wild fake out + fire attack appears).After set up the rocks,if u are already in the sturdy range,custap berry will make your explosion have priority,and explosion can handle a lot of common offensive pokemons that doesn't resist normal,and make a good amount of damage in commom physical walls,but you can just hard switch and save your priority explosion for later.gyro ball and volt switch are just for cheap damage,if it's needed.I don't use rapid spin because hazards don't hurt my pokes too much,except SR in cloyster.
Jesse (Wobbuffet) (F) @ Leftovers
Ability: Shadow Tag
EVs: 80 HP / 176 Def / 252 SpD
Bold Nature
- Destiny Bond
- Encore
- Counter
- Mirror Coat
Oh no,it's wobbuffet.Wobbufet is a great thread dealer,and encore can handle pokes that try to set up something in front of him.If you find anything that can hurt a lot your pokes,he's the guy to handle it.and if he's about to be killed,destiny bond helps a lot.Counter and mirror coat will make a huge damage or faint a lot of things.You can use use safety googles in place of lefties,if u don't want some spores,or u can even use lum berry(if u are hipster)
Sleepy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Zen Headbutt
- Meteor Mash
- Ice Punch
Choice scarf jirachi + serene grace + iron head flinches can handle a lot of things if u lost the poke that counter/check that.Ice punch is for coverage,and really helps in some situation in late game;Zen headbutt for STAB,and also has the flinch factor,but it's lower than iron head,and less acc.Meteor mash is for picking some ATK boosts in late game for make some clean,but u can use u-turn instead,or even drain punch,for some HP recovery.
The Heated (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 22 Def / 216 SpA / 22 SpD
Modest Nature
- Flash Cannon
- Lava Plume
- Magma Storm
- Earth Power
Offensive heatran has a lot of utility.It have bulk enough for take some heavy hits and survive with a little bit of HP,and it can hit very hard.Air balloon is useful for switch into a ground-type attack,and it can make some damage before the balloon pops.Flash cannon is a great STAB for handle fairy-types and hits hard almost everything.Lava plume and magma storm are STAB for catch a burn,or trap the enemy,so both have a big utility,besides the great damage,and Earth power is for coverage,and it can handle others heatrans(without a balloon)
dat design (Cloyster) (M) @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Hidden Power [Fire]
Cloyster with shell smash is a demon in any tier,after the boosts and the white herb recovering the defenses,it outspeeds almost anything,except scarfed pokes.Icicle spear is STAB and handle a lot of pokes,even not being super-effective hits, and rock blast is great for damage,and hp fire is great for coverage,and the shell smash boost in SP.atk helps to make a huge damage in steel-types,like bisharps and scizors(heatran shits in his head)
Queen (Latias-Mega) (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 30 HP / 30 Atk / 30 SpA / 30 SpD / 30 Spe
- Calm Mind
- Stored Power
- Dragon Pulse
- Hidden Power [Fighting]
And the main power of the team,the queen of defense.Mega latias really puts in work,in any time of a match.Calm mind helps with the spatk and the spdef,and stored power for take advantage of the boost,and being STAB.Dragon pulse for the second STAB,and hidden power fighting for hitting (and even HKO) dark-types,because of the immunity into the stored power,and for steel-types,that resist both of the STAB moves.

Tank (Forretress) (M) @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Explosion
- Gyro Ball
- Volt Switch
Forretress is a amazing pokemon.sturdy always let him set up rocks (except when a wild fake out + fire attack appears).After set up the rocks,if u are already in the sturdy range,custap berry will make your explosion have priority,and explosion can handle a lot of common offensive pokemons that doesn't resist normal,and make a good amount of damage in commom physical walls,but you can just hard switch and save your priority explosion for later.gyro ball and volt switch are just for cheap damage,if it's needed.I don't use rapid spin because hazards don't hurt my pokes too much,except SR in cloyster.

Jesse (Wobbuffet) (F) @ Leftovers
Ability: Shadow Tag
EVs: 80 HP / 176 Def / 252 SpD
Bold Nature
- Destiny Bond
- Encore
- Counter
- Mirror Coat
Oh no,it's wobbuffet.Wobbufet is a great thread dealer,and encore can handle pokes that try to set up something in front of him.If you find anything that can hurt a lot your pokes,he's the guy to handle it.and if he's about to be killed,destiny bond helps a lot.Counter and mirror coat will make a huge damage or faint a lot of things.You can use use safety googles in place of lefties,if u don't want some spores,or u can even use lum berry(if u are hipster)

Sleepy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Zen Headbutt
- Meteor Mash
- Ice Punch
Choice scarf jirachi + serene grace + iron head flinches can handle a lot of things if u lost the poke that counter/check that.Ice punch is for coverage,and really helps in some situation in late game;Zen headbutt for STAB,and also has the flinch factor,but it's lower than iron head,and less acc.Meteor mash is for picking some ATK boosts in late game for make some clean,but u can use u-turn instead,or even drain punch,for some HP recovery.

The Heated (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 22 Def / 216 SpA / 22 SpD
Modest Nature
- Flash Cannon
- Lava Plume
- Magma Storm
- Earth Power
Offensive heatran has a lot of utility.It have bulk enough for take some heavy hits and survive with a little bit of HP,and it can hit very hard.Air balloon is useful for switch into a ground-type attack,and it can make some damage before the balloon pops.Flash cannon is a great STAB for handle fairy-types and hits hard almost everything.Lava plume and magma storm are STAB for catch a burn,or trap the enemy,so both have a big utility,besides the great damage,and Earth power is for coverage,and it can handle others heatrans(without a balloon)

dat design (Cloyster) (M) @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Hidden Power [Fire]
Cloyster with shell smash is a demon in any tier,after the boosts and the white herb recovering the defenses,it outspeeds almost anything,except scarfed pokes.Icicle spear is STAB and handle a lot of pokes,even not being super-effective hits, and rock blast is great for damage,and hp fire is great for coverage,and the shell smash boost in SP.atk helps to make a huge damage in steel-types,like bisharps and scizors(heatran shits in his head)

Queen (Latias-Mega) (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 30 HP / 30 Atk / 30 SpA / 30 SpD / 30 Spe
- Calm Mind
- Stored Power
- Dragon Pulse
- Hidden Power [Fighting]
And the main power of the team,the queen of defense.Mega latias really puts in work,in any time of a match.Calm mind helps with the spatk and the spdef,and stored power for take advantage of the boost,and being STAB.Dragon pulse for the second STAB,and hidden power fighting for hitting (and even HKO) dark-types,because of the immunity into the stored power,and for steel-types,that resist both of the STAB moves.