
MEGA LATIOS OFFENSE
INTRODUCTION
INTRODUCTION
Hello guys , This is my first RMT on the Smogon forums. This RMT will be based off on Mega Latios , a Pokemon outclassed by many, but I still wanted to ladder with it and prove to people that it really is not as bad as people think. I made it to the 1700's with this team and really wanted to share it.
THE TEAM
Latios @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Zen Headbutt
- Earthquake
This is my mega which is a physically offensive variants of one of the twins . This comes with an element of surprise as it can set up on for eg- rotom(w) which otherwise won't stay in on a Draco and then proceed to sweep . I admit this is definitely not the best of set up sweeper in the current meta but like I said I'm trying out something new and unique this time. Dragon Dance to boost stat and maybe sweep later on in the game , Dragon Claw and Zen Headbutt is stab and I chose Earthquake as coverage.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Excadrill was stapled on this team to drill discipline into those pesky "clef 'n' klef "which bother Latios a lot . Excels best as a late game sweeper and can clear rocks for late game birdspam.
However scarf drill highly distorts momentum so I always try to make cautious predictions when playing around it . Earthquake and Iron Head are obligatory stab , rapid spin for getting rid of hazards and Rock Slide for coverage against flying types.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Crunch
- Superpower
One of my all time favourite set up sweeper . I love how much offensive pressure it puts on the opposition . After +1 it wrecks havoc on the opposing team. However despite of being a fricking offensive powerhouse it can be easily worn down as it doesn't have the decent bulk to begin with . Also it is hard wall by the likes of washing machine and fat oaf rabbit so if anyone is willing to use this team I highly recommend to swap places with a wall breaking Manaphy. Adamant nature for maximum power , Dragon Dance to boost stats and Sweep. Crunch for fat psychic types like mew which are annoying to this team, and Superpower for Ferrorthorn and etc. Waterfall is mandatory stab which is boosted by sheer force and does a shit-ton of damage.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Moonlight

Latios @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Zen Headbutt
- Earthquake
This is my mega which is a physically offensive variants of one of the twins . This comes with an element of surprise as it can set up on for eg- rotom(w) which otherwise won't stay in on a Draco and then proceed to sweep . I admit this is definitely not the best of set up sweeper in the current meta but like I said I'm trying out something new and unique this time. Dragon Dance to boost stat and maybe sweep later on in the game , Dragon Claw and Zen Headbutt is stab and I chose Earthquake as coverage.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Excadrill was stapled on this team to drill discipline into those pesky "clef 'n' klef "which bother Latios a lot . Excels best as a late game sweeper and can clear rocks for late game birdspam.
However scarf drill highly distorts momentum so I always try to make cautious predictions when playing around it . Earthquake and Iron Head are obligatory stab , rapid spin for getting rid of hazards and Rock Slide for coverage against flying types.

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Crunch
- Superpower
One of my all time favourite set up sweeper . I love how much offensive pressure it puts on the opposition . After +1 it wrecks havoc on the opposing team. However despite of being a fricking offensive powerhouse it can be easily worn down as it doesn't have the decent bulk to begin with . Also it is hard wall by the likes of washing machine and fat oaf rabbit so if anyone is willing to use this team I highly recommend to swap places with a wall breaking Manaphy. Adamant nature for maximum power , Dragon Dance to boost stats and Sweep. Crunch for fat psychic types like mew which are annoying to this team, and Superpower for Ferrorthorn and etc. Waterfall is mandatory stab which is boosted by sheer force and does a shit-ton of damage.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Moonlight
This is basically nothing but shameless abuse of t-wave.
But yeah this is my SR setter and put set up sweepers in check. Moonblast is obligatory stab and Moonlight is the best recovery option available for this set. EV spread is enough to keep most of the meta in check , taking a +1 Return from Mega Alt and avoids 2hko from Thundurus.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Steel Wing
- Flare Blitz
Next up is Talonflame , I chose to go with the banded set as I enjoy the immediate power that it has and is one of the most devastating late game clears of all time. Brave Bird cause that is literally the main thing this pokemon is known for , priority BB. Flare Blitz is also very strong stab. Steel Wing to take Diancies by surprise and end there lives , U-turn for momentum. I chose Jolly nature over Adamant as I want to avoid Weavile Ice Shard.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Breloom , the bane of sand teams, nightmare for Bisharps . Breloom is the heart of my team as my team becomes vulnerable to many top tier threats like Bisharp , Azu and sand rush Excadrill after loom departs. This thing is my answer to sand as this team is really weak to it. Spore cause it's the best move Breloom has , Technician BS and MP go hand in hand like PBJ. Rock Tomb to catch those pesky Talons and Torns off guard.
This concludes my team , Hope you guys liked it , any constructive criticism and help is appreciated. I will leave a importable if you guys want to use this team. Along with Threatlist and Replays.
But yeah this is my SR setter and put set up sweepers in check. Moonblast is obligatory stab and Moonlight is the best recovery option available for this set. EV spread is enough to keep most of the meta in check , taking a +1 Return from Mega Alt and avoids 2hko from Thundurus.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Steel Wing
- Flare Blitz
Next up is Talonflame , I chose to go with the banded set as I enjoy the immediate power that it has and is one of the most devastating late game clears of all time. Brave Bird cause that is literally the main thing this pokemon is known for , priority BB. Flare Blitz is also very strong stab. Steel Wing to take Diancies by surprise and end there lives , U-turn for momentum. I chose Jolly nature over Adamant as I want to avoid Weavile Ice Shard.

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Breloom , the bane of sand teams, nightmare for Bisharps . Breloom is the heart of my team as my team becomes vulnerable to many top tier threats like Bisharp , Azu and sand rush Excadrill after loom departs. This thing is my answer to sand as this team is really weak to it. Spore cause it's the best move Breloom has , Technician BS and MP go hand in hand like PBJ. Rock Tomb to catch those pesky Talons and Torns off guard.
This concludes my team , Hope you guys liked it , any constructive criticism and help is appreciated. I will leave a importable if you guys want to use this team. Along with Threatlist and Replays.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Steel Wing
- U-turn
- Brave Bird
- Flare Blitz
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Moonlight
- Stealth Rock
Latios-Mega @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Zen Headbutt
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Superpower
- Crunch
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Steel Wing
- U-turn
- Brave Bird
- Flare Blitz
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Moonlight
- Stealth Rock
Latios-Mega @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Zen Headbutt
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Superpower
- Crunch

Literally no switch ins



Sand teams are really annoying to face too. I have to play very carefully against them.
Last edited: