ORAS OU Mega Lop sand HO

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Hey there! I've been playing Pokemon Showdown since the start of BW2 but I never use the forums before so I wanted to try it out by creating this RMT. I know I am by all means not the best battler and this is my first RMT so keep that in mind while reading this :] I hope you will enjoy my thread :>




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Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Fire Punch​
I decided to build a team around Mega Lopunny. With a blazing speed, a good attack stat combined with an amazing ability and also priority mega Lopunny has been a pokemon to look out for ever since ORAS was released. The first 3 moves pretty much explain themselves. Dual STAB to deal massive damage with Fake Out for priority and also a save mega evolution. Fire Punch is more uncommon but after making the team I noticed mega Scizor blew my team away so I needed to prepare myself more for that. I don't exactly know which ability is default on Showdown so in the teambuilder I put regular Lopunny because I want it to run Limber in normal form.

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Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
After picking mega Lop I looked at what mons would give it a rough time: Azumarill, helmet Garchomp, Hippowdon, Clefable, Talonflame, Mew, Landorus-T, Lati@s and Mega Pinsir to name a few. I came up with the Raikou/Weavile core which deals with most mons that give Lopunny a hard time. Both of these two mons are fast and deal heavy damage.

I decided to give Raikou a Choice Specs to put more pressure on the opponents team. At first I was using the Assault Vest but I feel like Choice Specs helps me out more. Thunderbolt and Volt
Switch are both STAB moves and deal a ton of damage. Volt Switch also gives me momentum everytime the opponent switches in a non-ground type pokemon. HP Ice is there to deal with dragons and ground types. Both helmet Garchomp and Landorus-T can take hits from Mega Lopunny where as Raikous HP Ice deals with these two. The last slot was a toss up between Shadow Ball and Aura Sphere. Where Aura Sphere is good versus the likes of Excadrill and Ferrothorn I felt like Shadow Ball would give me the most complete coverage.

Weaviles set is pretty standard. Knock off is standard on Weavile and it deals a massive amount of damage to everyone that does not resist it. Seeing how Mega Lopunny isn't carrying Ice Punch I went with Icicle crash on Weavile because its strong and the Ice type is an amazing offensive type. Ice shard was also a move I felt was necessary on Weavile as it gives priority and bops most DD dragons that would otherwise outspeed. Pursuit is there to trap both the Latis. I noticed people tend to see their Lati as an Electric resist and switch it in on Raikou. If correctly predicted with Volt Switch its easy to trap them with Weavile.

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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Iron Head
- Rock Slide
After my first 3 picks I noticed a big Fairy weakness, I also had no scarf user yet so I decided to go with Sand Rush Excadrill. Its Iron Head STAB move deals with most fairy types and together with the well known EdgeQuake combo it would provide excellent coverage. Excadrill ofcourse doesn't learn Stone Edge so Rock Slide replaces it while doing pretty much the same. I felt like Excadrill needed the extra power from Life Orb so I chose that over lefties or an air Balloon. I didn't want my LO Excadrill to be my rocker nor my spinner and as I like to have at least 1 set-up mon on every team I use I went with Swords Dance. After one SD and in the sand Excadrill is hard to stop and deals a solid amount of damage to the opponents team

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Sand Rush Excadrill obviously needs sand to perform and seeing my Ground and Fighting weakness was already big enough as it was and I already had a Pursuit Trapper I went with Hippowdown over Tyranitar. Hippo also gives me a ground type and thus an Electric immunity to prevent my opponent from freely Volt Switching around.

Thanks to its excellent bulk and also reliable coverage Hippowdon can chew most hits providing a reliable way to set up Stealth Rocks which I didn't have on my team yet. Earthquake is there as STAB move to prevent Hippowdon from being set-up fodder. Slack Off is there for recovery and to increase Hippos longevity. Looking at my team Talonflame was still a big threat so I pick Stone Edge in the last slot over Whirlwind to have an answer to that. The EV spread is the standard OU Mixed spread.

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Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Hidden Power [Fire]
After these 5 mons I looked at what my team still needed and I came to the conclusion I wanted a spinner, a ground immunity, a dragon and a phychic type. Latios was the perfect pick to fill these roles. Its dual STAB hits hard and its access to defog is a great and useful tool to support every team. Altho Healing Wish is nice I wanted an extra fire move to deal with Mega Scizor and Ferrothorn hence why I went with Latios over Latias. I wanted a Timid nature to at least speedtie other Latis whereas the Life Orb is there to add this extra oomph to its offensive capabilities. I realise it gets worn down quickly because I run HP Fire over Roost but Mega Scizor is too much of a threat in the current meta. Psyshock also gives me an answer to Mega Venusaur. Another great aspect of it is it outspeeds Menactric before Mega Evolving and straight up OHKOS it by dropping a Draco.


No team is perfect so this team isn't either. There still are treats but I have tried to give my team the best possible coverage possible. Azumarill, Bisharp, (Mega) Alakazam, Sableye and Rotom-W to name a few are still scary mons but none of these apart from Sableye to an extend are a true treat I have no response to.

http://replay.pokemonshowdown.com/ou-258724909
http://replay.pokemonshowdown.com/ou-266388958
 
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Hello, Bowi. Nice team you have here.

I would suggest changing Raikou to Rotom-W because Rotom-W offers the team more utility. You mentioned having to put Fire Punch on Mega Lopunny in order to stop Scizor but I think the addition of Rotom-W easily remedies that problem. Rotom-W also gives you a more defensive option to deal with things like Bird Spam and the like. Having said that, I think you should replace Fire Punch with Ice Punch on Mega Lopunny for better coverage.

I would also like to suggest changing Stone Edge to Whirlwind/Toxic on Hippowdon. I don't think Stone Edge is necessary on this team because you don't have problems dealing with Mega Charizard-Y and you have Raikou (or Rotom-W) and Weavile to cover threats like Talonflame and Mega Pinsir. Toxic is nice to spread around for residual damage against things that commonly switch into Hippowdon like Rotom-W. Whirlwind allows you to phase out setup 'mons and disrupt the momentum of the opponent's team.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Return
- Ice Punch

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic/Whirlwind
- Slack Off
I hope I helped you on your team. Good luck!
 
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Hello, Bowi. Nice team you have here.

I would suggest changing Raikou to Rotom-W because Rotom-W offers the team more utility. You mentioned having to put Fire Punch on Mega Lopunny in order to stop Scizor but I think the addition of Rotom-W easily remedies that problem. Rotom-W also gives you a more defensive option to deal with things like Bird Spam and the like. Having said that, I think you should replace Fire Punch with Ice Punch on Mega Lopunny for better coverage.

I would also like to suggest changing Stone Edge to Whirlwind/Toxic on Hippowdon. I don't think Stone Edge is necessary on this team because you don't have problems dealing with Mega Charizard-Y and you have Raikou (or Rotom-W) and Weavile to cover threats like Talonflame and Mega Pinsir. Toxic is nice to spread around for residual damage against things that commonly switch into Hippowdon like Rotom-W. Whirlwind allows you to phase out setup 'mons and disrupt the momentum of the opponent's team.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Return
- Ice Punch

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic/Whirlwind
- Slack Off
I hope I helped you on your team. Good luck!

Rare Poison, where exactly do you need Ice Punch for on Lop? It gets intimitated by Lando-T, helmet Chomp does a lot of damage if you just touch it and other dragons aren't very common + I have a weavile with Crash
 
Rare Poison, where exactly do you need Ice Punch for on Lop? It gets intimitated by Lando-T, helmet Chomp does a lot of damage if you just touch it and other dragons aren't very common + I have a weavile with Crash
Like you said, Ice Punch is great for 'mons like Landorus-T, Garchomp, and Gliscor. Although it might not OHKO, it will still be at least a 2HKO. I think it's best to have Ice Punch on Mega Lopunny so you don't put all the pressure on Weavile to get rid of these threats.

If you still aren't convinced about Ice Punch, though, you can opt for Power-Up Punch as the 4th slot on Mega Lopunny. Power-Up Punch allows you to come in on a weak target and get an Attack boost, making it harder for the opponent's team to stop Mega Lopunny.

It is always down to what you prefer so pick the one that you think will suit you best. I hope I've helped you!
 
Hey man, that's a pretty good looking team, so here are some suggestions to make this work better:

As you have a Specs Kou and a Weavile with Ice moves, I'd run PuP Lopunny over Fire Punch to break through walls much better and clean late game with ease.

Kou and Weavile are just fine; I like the idea of trapping opposing ghost and fat psychic types that might give Lop some trouble.

Someone suggested this before, but I'd definitely go with Rapid Spin Exca>SD, since you don't need that extra power to take on Offense. It already has team support to kill another dedicated physical walls, such as Slowbro, Garchomp or Landorus. We'll help that Chomp weakness in a minute.

Hippowdon doesn't really need to run Stone Edge with a Rock Slide Drill, and instead I'd use Toxic on it to cripple opposing FatChomps and walls that might be troublesome otherwise.

Finally, and as you can remove hazards with the mole, now you can use Recover>Defog on Latios, helping him to neutralize Keldeo and special attackers of that sort healing himself when he takes any damage.

Hope this rate helped and good luck with that rocking team! ;)
 
Hi man, nice team!
Your team is a perfect example of an anti HO Team, good job!
Anyway i think fire punch is a good option to avoid Mega Scizor to setup, or if you want you can run Rotom-W>Raikou and give Power-Up-Punch to Lopunny to clean all the walls weakened by SD Excadrill. I think that Roost as Alastor said, is better than Defog in this team because hazards are not a big problem except for Weavile but you know that he's not known for him longevity but for the role of a very good Sweeper / Offensive Support. Anyway you can use Healing Wish Latias with DM, PS and HP Fire to give more opportuny to sweep to Weavile and Excadrill (Lopunny too). If you prefer Raikou > Rotom-W you MUST use whirlwind to avoid to be 6-0ed by Double Dancer Landorus-T. If you use Rotom-W (that's better in my opinion because Latios / Latias as only Water Resistor doesnt work well) you should remember to give him 263 speed for SD 3 Moves Mega Scizor and Breloom that are the biggest threats of this team.
I suggest you to use Smooth Rock on Hippowdon because SD Excadrill needs more sand turns to sweep, i will give you later the Smooth Rock Hippowdown's spread to tank better violent electrics like Specs Raikou and Manectric.

I hope I helped, for everything just ask!

Here's the Hippowdon's spread:

Hippowdon (M) @ Smooth Rock
Trait: Sand Stream
EVs: 248 HP / 40 Def / 220 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Toxic / Whirlwind

Uh last thing: Analytic Starmie is a huge pain for this team, i suggest you to run max speed on Raikou (if you want to use it, obviously) to play around this pokèmon in a better way.
 
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Thank you guys ive changed my team a bit:

gave hippo whirlwind over stone edge
max speed raikou to at least speed tie starmie
drill is now running spin over SD whereas latios is now rocking the roost instead of defog

not sure if ice punch/healing wish/pop on lopunny tho would like to hear some more opinions
 
I'd run Fire Punch Lopunny without problems to avoid Mega Scizor to setup, but if you dont like it you should run PuP so.
I think running SD on Excadrill and Smooth Rock on Hippowdon would be great to make the strategy more powerful (Anti HO), if you really hate hazards so run Defog on Latios.
 
I'd run Fire Punch Lopunny without problems to avoid Mega Scizor to setup, but if you dont like it you should run PuP so.
I think running SD on Excadrill and Smooth Rock on Hippowdon would be great to make the strategy more powerful (Anti HO), if you really hate hazards so run Defog on Latios.

i had that originaly but people told me to change lol
 
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