I. Introduction
Lurker here, this is the second team I've designed myself and my first ever RMT, but I've put some thought into it and am ready for criticism. I took a look at some offensive cores and found I really liked this one by BlazeLatias and built around it.
II. The Team
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Ice Punch
Powerful offensive threat, with a pretty standard load out. Fake out is great for both Mega Evolving and whenever something has toxic on it. Ice Punch offers better coverage and eliminates those pesky dragons.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic
Other half of the core. This mon has rapidly had success in the OU tier with its ability to force switches and outstand coverage. The Life Orb helps maximize the extent of this coverage since running a scarf would force me to switch more, and this team dislikes switching. Hyperspace Fury and Psychic are pretty standard stabs, Drain Punch and Gunk Shot for critical counters such as Heatran and Clefable.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Discharge
- Pain Split
Standard pivot. The physical defense synergies well with Heatran's special defense. Volt switch and Hydro are pretty common and fill their standard roles here. Pain Split has worked pretty well so far, but I'd like some opinions on using Rest with a Chesto Berry. I didn't want to run will-o-wisp since my team already runs toxic and T-wave, additionally it provides a little more electric power without forcing me to switch, with is especially nice against Azumarill Since Rotom-W is my only reliable counter.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Protect
- Earthquake
Another damage sponge. I prefer taunt on Gliscor and Stealth Rock on Heatran since, on my team at least, Gliscor is faster. Toxic and protect help work down threats so my offensive core can sweep. Earthquake speed up the process and provide ground coverage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Alternative win condition. I prefer T-wave over flamethrower since I have fire coverage, and for the most part I prefer to hit steels with T-wave and just sit on Gliscor so I can toxic on the switch and use taunt to prevent set ups from stuff like Scizor.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power / Roar
- Protect
- Stealth Rock
Rocker, special wall, and protect to let that poison and leftovers do their respective jobs. Works as an alternative stall breaker if Gliscor won't work for some reason. I like the rock coverage of Ancient Power, and the boost is fantastic on the bulky set, but roar also helps deal with certain threats, and works well on rock weak teams.
III. Play style and weaknesses
The main goal is too predict a switch with either Lopunny or Hoopa-Unbound and cripple a team so it can be walled or swept. My two biggest issues are Weavile and my lack of a spinner or defogger. If Rottom-W isn't healthy I have no reliable switches to a Weavile with low-kick. My main strategy is just to set rocks early and try to land a T-wave or toxic. As for hazards, I feel like it would be better to have a hazard remover, but my team isn't really crippled by them. I have no rock weakness, 3 pokemon immune to spikes and 4 immune to toxic spikes. Additionally, if planned right I can put enough offensive pressure on to prevent stacking. I'd love to hear what you think.
if somebody could tell me how to make this collapsible that would be great.
haxiom edit: done, its (hide=title)text(/hide) but with [ and ] instead of ( and )
Lurker here, this is the second team I've designed myself and my first ever RMT, but I've put some thought into it and am ready for criticism. I took a look at some offensive cores and found I really liked this one by BlazeLatias and built around it.
II. The Team
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Ice Punch
Powerful offensive threat, with a pretty standard load out. Fake out is great for both Mega Evolving and whenever something has toxic on it. Ice Punch offers better coverage and eliminates those pesky dragons.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic
Other half of the core. This mon has rapidly had success in the OU tier with its ability to force switches and outstand coverage. The Life Orb helps maximize the extent of this coverage since running a scarf would force me to switch more, and this team dislikes switching. Hyperspace Fury and Psychic are pretty standard stabs, Drain Punch and Gunk Shot for critical counters such as Heatran and Clefable.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Discharge
- Pain Split
Standard pivot. The physical defense synergies well with Heatran's special defense. Volt switch and Hydro are pretty common and fill their standard roles here. Pain Split has worked pretty well so far, but I'd like some opinions on using Rest with a Chesto Berry. I didn't want to run will-o-wisp since my team already runs toxic and T-wave, additionally it provides a little more electric power without forcing me to switch, with is especially nice against Azumarill Since Rotom-W is my only reliable counter.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Protect
- Earthquake
Another damage sponge. I prefer taunt on Gliscor and Stealth Rock on Heatran since, on my team at least, Gliscor is faster. Toxic and protect help work down threats so my offensive core can sweep. Earthquake speed up the process and provide ground coverage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Alternative win condition. I prefer T-wave over flamethrower since I have fire coverage, and for the most part I prefer to hit steels with T-wave and just sit on Gliscor so I can toxic on the switch and use taunt to prevent set ups from stuff like Scizor.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power / Roar
- Protect
- Stealth Rock
Rocker, special wall, and protect to let that poison and leftovers do their respective jobs. Works as an alternative stall breaker if Gliscor won't work for some reason. I like the rock coverage of Ancient Power, and the boost is fantastic on the bulky set, but roar also helps deal with certain threats, and works well on rock weak teams.
III. Play style and weaknesses
The main goal is too predict a switch with either Lopunny or Hoopa-Unbound and cripple a team so it can be walled or swept. My two biggest issues are Weavile and my lack of a spinner or defogger. If Rottom-W isn't healthy I have no reliable switches to a Weavile with low-kick. My main strategy is just to set rocks early and try to land a T-wave or toxic. As for hazards, I feel like it would be better to have a hazard remover, but my team isn't really crippled by them. I have no rock weakness, 3 pokemon immune to spikes and 4 immune to toxic spikes. Additionally, if planned right I can put enough offensive pressure on to prevent stacking. I'd love to hear what you think.
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Ice Punch
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Discharge
- Pain Split
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Protect
- Earthquake
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power
- Protect
- Stealth Rock
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Ice Punch
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Discharge
- Pain Split
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Protect
- Earthquake
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power
- Protect
- Stealth Rock
haxiom edit: done, its (hide=title)text(/hide) but with [ and ] instead of ( and )
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