ORAS OU Mega Lopunny + Her Passer[OU Peak 1625][HO]

INTRODUCTION

Hey Guys, I am a youngster hailing from India aged 17. I made a balanced team I use to ladder but I think it has its flaws ,Its been a little successful on ladder although I'm stuck now. So without any adieu, Here is the team(My English might be annoying)-

{NO SPRITES}


Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch

The Star of the Team!Standard Lopunny set, I use Ice Punch over anything else just because I dont have an ice type move on my team. Really good rn. Fake Out really helps in getting free damage off. What else to say about this Naughty Bunny!

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Swords Dance
- Baton Pass
- Seed Bomb
- Recover

The SD Passer. Standard Celebi set with seed bomb and SD. Mega Lop really enjoys the boost. Baton Pass is used for pivoting too and this also my Keldeo switchin lacking HP Bug. I ususally analyze the team and see if they are rocking HP Bug.

Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Stealth Rock
- Taunt

Heatran does a number on my team. It Sets up rocks which really help and it synergizes perfectly with Celebi. It also is my clef switchin with Taunt. Magma + Solar to lure and kill Rotom-W just because it walls a number of pokemon on my team. Max Max to be offensive and outspeed scizor.It also pairs well with clef as It can take on scizor and steel type attacks in general.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Here is the monster...Pursuiting Celebi, Slowbro and other Psychics for Lopunny. Generally my mon for weakening Torn. This was CB but changed it to Scarf to help against Hoopa. Crunch for reliabilty. Pusruit of trapping and Stone Edge for powah. Superpower kinda lures in ferro but I am thinking Ice/Thunder Punch. Luring Ferro doesnt help my team and its standard after all. Maybe to revenge kill opp Tran.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled

Who doesnt use this Pink Blob? Its the best mon in OU. It also gives me a 2nd win con. TWave to para hax things to death. MG set because I dont think I need Unaware. Calm Mind for win condition and Stoftboiled for recovery. It offers me Fighting + Bug resists which are kinda nice but it does make me a little zor weak.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance

This thing pairs so well with the team. First of all I was lacking speed on my team so this fulfills that role. It also gives me a spinner to spin away hazards. As the Landos and Chomps/Hippos switch in on TTar,This thing comes in..SDs and weakens em or Lop/TTar. It also works really nice against offense with its Speed. It also acts as a soft check for opposing fairies.

Thats it folks for the team Hope you can give some advice and I can hopefully improve. Here's the Importable -

Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Swords Dance
- Baton Pass
- Seed Bomb
- Recover

Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Stealth Rock
- Taunt

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance


Here goes the threats(as far as I know)-
http://replay.pokemonshowdown.com/ou-331257297 - vs Hoopa Da God(A lil haxy battle)

M-Gardevoir

No switchins. Have to revenge kill with lop/ exca if sand up.

M-Zam

No switchins. Havenge kill.
No switchins but can revenge with edge from tar.
Thats it folks. I know its really short but I'll try expand and add sprites over time. Any kind of criticism is appreciated.

-Peace Out!
 
Last edited:
Forgot proof -
10f5pxu.png
and
24wcbbq.png


SHOUTOUTS -

oml its too ez - For Helping with the team
 
Last edited:
Ehy my advice for your team is to Replace
tangrowth.gif
>
celebi.gif
Tangrowth help you vs
gardevoir-mega.png
-
alakazam-mega.png
-
altaria.png
and
keldeo-resolute.png
that destroy your team if he possessed hidden power Bug that it is not uncommon to find. Maximum EV investment in HP alongside 4 Defense EVs allows Tangrowth to always avoid the 2HKO from Choice Specs
keldeo-resolute.png
Secret Sword, while the remaining EVs are put into Special Defense to better take special attacks. Assault Vest is used to boost Tangrowth's meager Special Defense to solid levels, allowing it to take powerful special attacks, most notably
manaphy.png
Ice Beam after a Tail Glow boost and
latios.png
Draco Meteor.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice

Rock Slide>Sword Dance on
excadrill.png
for help you vs
pinsir-mega.png

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Change 4 EVS in Def>HP on
tyranitar.png
Other suggest is to replace Earth Power>Solar beam and Air Ballon>Power Herb on
heatran.png
because you don't have swichin for opponent heatran

Heatran @ Air Ballon
Ability: Flash Fire
EVs: 252 SpA/ 4 Def / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock


latios.gif
>
clefable.gif
for chek Rotom. Calm mind for help you vs stall

Team Complete with my tips:
Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch


Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice

Heatran @ Chople berry
Ability: Flash Fire
EVs: 36 Def / 220 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
 
Last edited:
Ehy my advice for your team is to Replace
tangrowth.gif
>
celebi.gif
Tangrowth help you vs
gardevoir-mega.png
-
alakazam-mega.png
-
altaria.png
and
keldeo-resolute.png
that destroy your team if he possessed hidden power Bug that it is not uncommon to find. Maximum EV investment in HP alongside 4 Defense EVs allows Tangrowth to always avoid the 2HKO from Choice Specs
keldeo-resolute.png
Secret Sword, while the remaining EVs are put into Special Defense to better take special attacks. Assault Vest is used to boost Tangrowth's meager Special Defense to solid levels, allowing it to take powerful special attacks, most notably
manaphy.png
Ice Beam after a Tail Glow boost and
latios.png
Draco Meteor.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice

Rock Slide>Sword Dance on
excadrill.png
for help you vs
pinsir-mega.png

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Change 4 EVS in Def>HP on
tyranitar.png
Other suggest is to replace Earth Power>Solar beam and Chople berry>Power Herb on
heatran.png
for
pinsir-mega.png

Heatran @ Chople
Ability: Flash Fire
EVs: 36 Def / 220 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock


latios.gif
>
clefable.gif
for chek Rotom. EarthQuake because your team is very weak at
heatran.png


Team Complete with my tips:
Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch


Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Roost
- EarthQuake

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice

Heatran @ Chople berry
Ability: Flash Fire
EVs: 36 Def / 220 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Thx I'll try the changes you listed and reply.

EDIT : I cannot use Your tran because my tran counters stall
It lures and kills Quagsire and Chansey
 
Hello. Your team is weak to mega Scizor as once Heatran is gone, it can easily beat the rest of your team. Mega Pinsir is also a problem as you can only really check it with Ttar or Excadrill, so you will have a lot of pressure against your team once sand goes down. You can't really switch the Ttar into Pinsir, because they all either carry EQ or CC. Most of them have CC. An opposing Torn-T with superpower can do heavy damage to you as well, because switching in will be a hassle. If it's on a team with Zor or Pinsir, then the game is pretty much over. A voltturn team with Dugtrio can trap your sand core and Scarf Lando or DD Lando can also win pretty easily after Celebi is gone and Clef is weakened. Since scarf Lando always has U-turn or knock off, and Torn-T or Zor are usually on those types of teams, this isn't that hard to do.

Let's talk about some changes now. I strongly suggest replacing scarf Ttar for Hippowdon. Hippo helps you against opposing Drills, Trans, Zard-X, AV Torn-T, and Pinsir. With Hippo as your rocker you can now replace SR with Toxic on Heatran. This will help you even more against stall, as well as mega Bro and other bulky set up mons. I think you should switch out Celebi for Ferrothorn. Ferrothorn can help your team deal with U-turn mons and rain better so you don't have to risk sending in Hippo against all those water types, while also being able to stay fresh pretty easily with leech seed and leftovers. Ferrothorn also helps deal with Mamoswine, Azu, Gyara, and the rare Diggersby. My last suggestion is changing out Clefable for AV Torn-T. The main reasons I'm telling you to do this are because Torn-T can help you deal with Keldeo, Mega Scizor, Mega Gallade, and Mega Medicham more easily. And, AV Torn also brings some more offensive pressure to the table with Lop and Drill, making it harder for mons such as Scizor to find set up opportunities against you.

I hope I helped you with your team. Have a good day and good luck battling. ^^

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock / Whirlwind <- Only use whirlwind here if you use Ferro as your rocker instead
- Slack Off
- Stone Edge / Whirlwind <- Your team doesn't have many problems with Talon, but just having EQ is sometimes bad. Mess around with these two moves a little bit and see which one you like more.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Gyro Ball
- Stealth Rock / Power Whip / Spikes <- SR on Ferro opens up whirlind for Hippo, Power whip, helps eliminate bulky water types, ground types and dangerous swift swimmers faster, and spikes is just if you want hazard stacking to help Lop and Drill sweep late game.
 
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