Gen 7 Mega Lopunny OU Team- Help.

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Introduction

Hi, I'm new to competitive pokemon. Obviously I suck at battling ; I come here to seek advice. I built this team around mega lopunny, and the rest of the members to support it the best they can. Here I shall present the team ;-;.


Building Process

lopunny-mega.gif

Although Lopunny isn't what it was in ORAS, I found it useful to sweep teams that aren't prepared for it. +it's my favorite pokemon;;

lopunny-mega.gif
greninja.gif

Next I added protean greninja to act as a lure to things like The Tapus, Tangrowth, etc.

lopunny-mega.gif
greninja.gif
tapulele.gif

Then I added Tapu Lele to block annoying priority from threats such as Pinsir, Medicham, or Ash Greninja. It also finishes my somewhat FDP core.

lopunny-mega.gif
greninja.gif
tapulele.gif
rotom-wash.gif
ferrothorn.gif

And I figured I needed a defensive backbone, so I went with the Rotom + Ferro core. Ferrothorn also provides spike support, making it easier for Lopunny to pick up KOs.

lopunny-mega.gif
greninja.gif
tapulele.gif
rotom-wash.gif
ferrothorn.gif
landorus-therian.gif

Lastly I needed a role compression. A rocker, a Z-move user, Ground STAB and a Ground Immunity. Landorus is the obvious pick here.



In-Depth Description

lopunny-mega.gif

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Quick Attack / Ice Punch

Lopunny-Mega is the pokemon this team is centered around. Its two STABs +Ice Punch has no safe switch-ins, making it near perfect for breaking/sweeping teams. Fake Out is free chip damage and it helps to put opposing pokemon in range of its other moves. Return is its primary and the most spammable move. High Jump Kick is used when the extra power is needed, or if the opposing pokemon resits normal. I'm torn between Quick Attack / Ice Punch, please tell me witch is better.

greninja.gif

Greninja (M) @ Expert Belt
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- Hidden Power [Fire]

Next up is Greninja. It has great speed tier, good Atk/SpA, and probably has the most coverage in the game. (barring mew/arceus ig.) It can really catch people off guard by heavily denting or KOing The Tapus on the switch. The 80 SpA evs allows Greninja to 2HKO Mew after Stealth rock, as well as 2HKOing skarmory, clefable, and Mega Slowbro. Ice Beam OHKOes Gliscor, Landorus, and Garchomp. As for the item, I found expert belt working surprisingly well, since it almost always hits super effectively.

tapulele.gif

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Thunderbolt / Focus Blast

Tapu Lele finishes my FDP core, and acts as a check to Bulky pokemon such as Venusaur(need to get in safely) or Toxapex. It also beats Mega Alakazam in a 1v1 if the situation calls for it. Ability Psychic surge blocks priority from Ashgren, Weavile, and mamoswine. On the downside, though, it denies priority from Lopunny so don't set yourself in an awkward position. Moonblast is chosen for fairy STAB, and psyshock is used to power through special walls such as chansey. HP fire catches pokemon like kartana and scizor. I perfer thunderbolt in the last slot, but focus blast is an option I'm considering.

rotom-wash.gif

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog
- Will-O-Wisp

Rotom-Wash Provides Defog support as well as wisping physical attackers. Hydro Pump is literally the only water STAB it gets outside of HP water. Volt switch provides momentum for the team. Defog is used to remove hazards, and Wisp Cripples physical attackers. I ran a Specially Defensive set as Ferro is physically defensive. 56 speed evs allow Rotom to outspeed Adamant Tyranitar.

ferrothorn.gif

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is my physical wall in this team. Rocky helmet+Iron barbs can really chip down attackers, Putting them in range of Lop's double priority. Spikes slowly wears down defensive pokemon, making it easier for lopunny to sweep. Leech seed is Ferro's only form of recovery. Gyro ball can sometimes deal heavy damage to fast pokemon such as Tornadus-T. Power whip is to KO pokemon 4x weak to grass.

landorus-therian.gif

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance / Hidden Power Ice
- Earthquake
- Fly

Last but not least, I've got Landorus-T. This pokemon is my rocker, while also acting as a Flyinium nuke. Swords dance is good on paper, but I don't find myself using it very often and sometimes miss the ice coverage. Earthquake is a spammable STAB move that deals heavy damage to anything that isn't flying. The move Fly is used to use a 175-BP Z move.



and here's the importable:

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Quick Attack

Greninja @ Expert Belt
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- Hidden Power [Fire]

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Thunderbolt

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly
 
Last edited:
Hi INoobe , I really love LeleLop as a offensive core, and honestly its one of my favourite pairings with Lele itself. The team you made has a great idea and a solid start, although I do feel there are some minor issues with the team that i can address.

Original Team :tapu-lele: :lopunny-mega: :greninja: :ferrothorn: :landorus-therian: :rotom-wash:

Major Changes

:greninja: > :kartana:

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Defog / Frustration

I honestly dont feel Greninja fits really well here, as Tapu Lele already take advantage of the things that are lured by Mega Lopunny, like Skarmory, PhysDef Tangrowth, and Landorus T. Anyways, Scarf Kartana greatly improves the Rain MU which wasnt that solid since Rotom-W was SpDef, as well as also provides a Pokemon that can revenge kill Mega Alakazam. This is one of the negatives of LopLele, as you cant run something like Fake Out + QA Lop and consistently revenge kill Mega Zam. Kartana also provides a Knock Off-er, removing things like Magearna’s AV, Tornadus T’s and Landorus-T’s Rocky Helmet, and Heatran’s Leftovers. This assists your Tapu Lele and Mega Lopunny for breaking easier. Defog frees up your slot on Rotom-W and gives you a last-minute Defog option, in case you get run over by hazards, and Frustration provides a way to revenge kill a weakened Volcarona, which can be an issue.

:ferrothorn: > :magearna:

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Explosion
- Fleur Cannon
- Iron Head

Assault Vest Magearna over Ferrothorn here provides a much more sturdier counterplay to Mega Alakazam and Tapu Lele, as well as checks Ash Greninja and CM Clefable better in the short term. Explosion is here to suprise KO Volcarona, which can be scary for the team as outlined earlier. The given EV spread underspeeds Celesteela, while still maintaining the attack to utilise Iron Head to check CM Clef and other CM-ers, and Explosion for Volc.

Minor Changes

Tapu Lele @ Choice Scarf > Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Psychic / Thunderbolt / Focus Blast

Now that we have Choice Scarf Kartana, Tapu Lele can now be turned into a obscene breaker with Choice Specs. This set abuses all the common Pokemon mentioned earlier that were lured by Kartana and Mega Lopunny, and break holes in teams for the former two to clean. Psychic is a generally much more spammable STAB move overall after their SpDef wall is weakened.

:landorus-therian:

Landorus-Therian @ Flyinium Z > Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe > 248 HP / 244 Def / 16 Spe
Jolly Nature > Impish Nature

- Stealth Rock
- Swords Dance > Toxic / Hidden Power Ice
- Earthquake
- Fly > U-Turn

The team currently struggles with the likes of Mega Mawile, Mega Lopunny, and Mega Medicham. With Tapu Lele, Kartana, and Mega Lopunny, the offensive pressure provided by SD Lando isnt needed, so I changed it to a more defensive set. You can run the slighly faster spread of: 252 HP / 112 Def / 144 Spe with a Impish Nature if you feel Offensive Heatran is scary, but I personally think you pressure it enough. U-Turn lets you bring your breakers in easier.

:rotom-wash:

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog > Pain Split This is a totally optional change if you make Kartana Defog, and lets you check stuff like Heatran and Mega Scizor for longer.
- Will-O-Wisp

The set for this is perfectly fine outside of the optional change mentioned above.

Finished Team: :lopunny-mega: :tapu-lele: :landorus-therian: :magearna: :rotom-wash: :kartana:


I hope you like the finished team, LopLele is a really great offensive core thats fun to just click with their sheer power^^
 
Hi INoobe , I really love LeleLop as a offensive core, and honestly its one of my favourite pairings with Lele itself. The team you made has a great idea and a solid start, although I do feel there are some minor issues with the team that i can address.

Original Team :tapu-lele: :lopunny-mega: :greninja: :ferrothorn: :landorus-therian: :rotom-wash:

Major Changes

:greninja: > :kartana:

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Defog / Frustration

I honestly dont feel Greninja fits really well here, as Tapu Lele already take advantage of the things that are lured by Mega Lopunny, like Skarmory, PhysDef Tangrowth, and Landorus T. Anyways, Scarf Kartana greatly improves the Rain MU which wasnt that solid since Rotom-W was SpDef, as well as also provides a Pokemon that can revenge kill Mega Alakazam. This is one of the negatives of LopLele, as you cant run something like Fake Out + QA Lop and consistently revenge kill Mega Zam. Kartana also provides a Knock Off-er, removing things like Magearna’s AV, Tornadus T’s and Landorus-T’s Rocky Helmet, and Heatran’s Leftovers. This assists your Tapu Lele and Mega Lopunny for breaking easier. Defog frees up your slot on Rotom-W and gives you a last-minute Defog option, in case you get run over by hazards, and Frustration provides a way to revenge kill a weakened Volcarona, which can be an issue.

:ferrothorn: > :magearna:

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Explosion
- Fleur Cannon
- Iron Head

Assault Vest Magearna over Ferrothorn here provides a much more sturdier counterplay to Mega Alakazam and Tapu Lele, as well as checks Ash Greninja and CM Clefable better in the short term. Explosion is here to suprise KO Volcarona, which can be scary for the team as outlined earlier. The given EV spread underspeeds Celesteela, while still maintaining the attack to utilise Iron Head to check CM Clef and other CM-ers, and Explosion for Volc.

Minor Changes

Tapu Lele @ Choice Scarf > Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Psychic / Thunderbolt / Focus Blast

Now that we have Choice Scarf Kartana, Tapu Lele can now be turned into a obscene breaker with Choice Specs. This set abuses all the common Pokemon mentioned earlier that were lured by Kartana and Mega Lopunny, and break holes in teams for the former two to clean. Psychic is a generally much more spammable STAB move overall after their SpDef wall is weakened.

:landorus-therian:

Landorus-Therian @ Flyinium Z > Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe > 248 HP / 244 Def / 16 Spe
Jolly Nature > Impish Nature

- Stealth Rock
- Swords Dance > Toxic / Hidden Power Ice
- Earthquake
- Fly > U-Turn

The team currently struggles with the likes of Mega Mawile, Mega Lopunny, and Mega Medicham. With Tapu Lele, Kartana, and Mega Lopunny, the offensive pressure provided by SD Lando isnt needed, so I changed it to a more defensive set. You can run the slighly faster spread of: 252 HP / 112 Def / 144 Spe with a Impish Nature if you feel Offensive Heatran is scary, but I personally think you pressure it enough. U-Turn lets you bring your breakers in easier.

:rotom-wash:

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog > Pain Split This is a totally optional change if you make Kartana Defog, and lets you check stuff like Heatran and Mega Scizor for longer.
- Will-O-Wisp

The set for this is perfectly fine outside of the optional change mentioned above.

Finished Team: :lopunny-mega: :tapu-lele: :landorus-therian: :magearna: :rotom-wash: :kartana:


I hope you like the finished team, LopLele is a really great offensive core thats fun to just click with their sheer power^^
Thank you for the rate! The team is doing much better now :c
I decided to run a Physdef set on rotom now since Magearna wears assault vest, it also helps with rain matchups.
 
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