ORAS OU Mega Lopunny Switch 2.0

Introduction

Switch 1.0 was a team created around Mega Lopunny and Hoopa-U. Its main gimmick was to be an offensive team that hit hard and used a mix of Volt switch and u-turn to maintain momentum. Its main weakness was that it didn't have hazard removal but normally it would kill teams before that became too much of a problem. Unfortunately, Hoopa-U is now in Ubers so I have to remake this team from the ground up. If anyone has any ideas to make this team a true powerhouse, please contribute below.

mega_lopunny_by_xiaoxinge-d7ubc4r.png


Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch

Mega Lopunny is the leader of this team. Fast and strong sweeper capable of punching holes in teams. Fake Out is practically free damage. However, people like to switch into ferrothorn or garchomp with rocky helmet to punish fake out. High Jump Kick is Lopunny's strongest move at 130. Combined with Return and the Scrappy ability, this pokemon hits everything for at least neutral damage. Return hits at about 102 power with 100 accuracy. So it is used with less risk. Ice Punch is for Garchomp and Lando-T who both like to ware down Lopunny with rocky helmet.

rotom_w_by_sailorclef.png


Rotom Wash is the special tank of this team, as well as a pivot with a slow volt switch. Lopunny loses to Talonflame. Rotom resists both fire and flying moves, while providing a ground immunity with levitate. Hydro pump hits lando, hippo, and other ground types hard. Volt switch maintains momentum and hits water and flying types for good damage. Only problem is if the mon doesn't faint, you still have to switch. will-o-wisp burns and criples physically sweepers, tanks, you name it. Helps Rotom and the rest of the team take physical hits. Pain Split gives rotom good recovery when used correctly.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

645landorus-t1600x1200.jpg


Lando-T hits hard. Maybe a band or a scarf set would work better. That or defensive rocky helmet so stealth rocks can be kept. Anyway, earthquake has STAB and good coverage. Stone Edge Is good for flying types and hits everything earthquake doesn't. Stealth rocks damages switch-ins. U-turn allows damage as Lando switches out. Rotom helps cover Lando's weaknesses and provides a volt switch, u-turn core.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

the_pokeball_of_jirachi_by_wazzy88-d53lfkj.jpg


Being a steel type, Jirachi can switch into some moves easily and makes a steel, dragon, fairy core. choice scarf makes Jirachi a good revenge killer. Iron head can damage fairy types that threaten lopunny as well as latios. Also has a 60% flinch chance which can annoy the opponent if you get lucky. U-turn is to pivot with the rest of the team. Fire punch is for ferrothorn and other steel types that try to resist iron head. With choice scarf, Jirachi can pull off a healing wish very fast, giving lopunny or anyone else a 2nd chance.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish

98d74d110e496f35efad65b0ef5cc3f9e6e465d4_hq.jpg


Azumarill's Water/ Fairy typing is great defensively that supports Lopunny, Jirachi, Latios, and Lando-T. It is allso a good wall breaker. Aqua Jet is for priority and overcomes Azumarill low speed. Knock Off is for coverage as well as removing items from the opponent. Play Rough is a very strong STAP fairy move that scares away fighting and dark types. Waterfall is used most often for STAB, power, and accuracy. Went with the Assault vest variation to help it take special attacks.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall

latios_by_theblacksavior-d63a4kj.jpg


This Latios is interesting. It's meant to hit fast and hit everything. Draco Meteor is Latios' most powerful move and hits hard at 130. Psyshock hits an opponent's defense stat and can do more damage to special walls. Surf hits heatran, fire, and ground types, and hp fire is for scizor, bisharp, and ferrothorn that commonly switch into latios and can catch these mons by surprise. The expert belt is to capitalize on these super effective hits without dropping health with a life orb.

Latios @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]

I've tried out a bunch of variations of this team and this one I feel is still missing that edge it needs. Lopunny is threatening, but the rest of the team needs to be scary as well. Any suggestions would be appreciated.
 
I think a Thundurus-I or Tornadus-T would serve you better than the Latios here, as you are't using it to pass wishes or defog and Azumaril takes care of Garchomps are other Dragons, and Jirachi checks Ferrothorns and Scizors.Thundurus has acess to both prankster taunt and thunderwave and Tornadus-T can run a fantastic mixed sweeper set that also fits your theme of a pivot. I feel these are good options because as of now you have nothing to stop people trying to set up on you. Mega Slowbro and Mega Sableye I can see giving you some major issues, mainly because both of them stop Loupunny in its tracks. If Mega Bro gets a few Calm Minds off its pretty much GG.

If you want a great setup sweeper

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave/Grass Knot

If you want a stallbreaker

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Hidden Power/Grass Knot
- Thunder Wave

If you want a great mixed Pivot

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- U-turn
- Hurricane
- Knock Off
- Taunt
 
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hello, very interesting team we have here, I like your idea to utilize mega lopunny accompanied by pivot as rotom-w and Landorus-t, which allow him to put pressure on certain Pokemon and help to weaken his counters, after making a more accurate analysis of the team and its weaknesses I noted that sweeper as SD bisharp, give a hard time to your team, despite having mega lopunny, the strength of Bisharp is easily increased to intimidate through defiant, and since your Landorus is an offensive variant, hardly receive little damage from a sucker punch also rotom- w is not able to deal with Bisharp, given its special defensive spread, then your team is put under pressure by this sweeper very easily when he had the opportunity; I find that your team has difficulty in dealing with mega scizor, mega Scizor (especially the offensive version) is able to eliminate the entire team except latios, jirachi, which however are revenge killing by him, and therefore are not very safe answers for this pokemon; In addition I have also noticed that your suffering a lot stall builds, Stall teams are really difficult to handle, the lack of a switch for mega Sableye makes this team very vulnerable to WoW, also fat cores as skarm-chansey are difficult to deal with for this team, this kind of team are problematic because you lack a stallbreaker, also another two big threat are volcarona and serperior, despite having the counterplay using Azumarill and Landorus, Volcarona remains a very difficult threat to be managed, if possession of Passho berry + giga drain beats 1v1 Azumarill, and after a quiver dance manages to beat the rest of the team with the stabs, Instead Serperior is a much more common threat and more awkward to handle, having only jirachi as a single switch, and since your jirachi has scarf, it is easily locked using fire punch, and then losing momentum, also the lack of recovery not allows jirachi ever get on Serperior, so it becomes more and more threatening during the game; The lack of recovery on latios makes specs keldeo and mega manectric are really threatening, these two Pokemon can fold in two this team without any problems, with the right support as a trapper pursuit, then they also manage to bring down their only real check latios; My rate will be seeking to match up against these threats, also keeping the team idea

keldeo.png
>
azumarill.png

Given your weakness in Bisharp and mega Scizor, I would suggest to put specs keldeo over azumarill, specs Keldeo gives the team a lot of offensive presence than Azumarill also with scald has a 30% chance to burn, which is very useful to weaken bulky grass as mega venu, amoonguss, tang, instead azu is not able to weaken the bulky grass with av variant, another advantage is definitely the speed that has Keldeo than Azumarill, which allows it to put more pressure at charizard, mega Medicham, rotom-w, Landorus, Volcarona and manaphy, Finally Keldeo is also a good answer to mega Sableye, this obviously leaves to replace your weak team mega menectric, Serperior and makes your team a little more fragile against SD talonflame.

heatran.png
>
jirachi.png

After covering your weakness against Bisharp, saw your weakness to stalling builds, mega mane and Serp, I would suggest to use stallbreaker heatran over scarf jirachi, stallbreaker Heatran, thanks to its ability to trap bulky pokemon as Clefable, slowbro, rotom-w and weaken them without letting them escape to support the sweep / wallbreaking of Keldeo, mega lopunny also Heatran is able to weaken talonflame using magma storm + earth power, that after various damages caused by magma storm, Talonflame is forced to use roost, and earth power succeeds perfectly to put pressure on him hitting him, Finally, Heatran is a good answer for Volcarona except hp ground variant, in that case Keldeo can beat it more easily, and it is also a good answer for mega Sableye and will-o-wisp, which weakens the team.

landorus-therian.png

This substitution did take a bit of speed control to the team by removing scarf jirachi, then i'd suggest using scarf landorus over offensive sr variant, scarf Landorus provides more speed control to the team to handle fast threats like Alakazam mega, mega lopunny, diancie mega, mega Manectric, raikou and Thundurus, can put a lot of pressure also latios, Metagross mega, mega Medicham, and thanks to the good synergy it has with Keldeo, manages to bring Keldeo inside against common lando switch as skarm, Gliscor, others lando-t, finally adds the team a great late game cleaner.

rotom-wash.png

Since special defensive rotom-w is less viable, I highly recommend you utilize a physical defensive variant over a special defensive variant one, This substitution helps the team better deal with sand rush Excadrill, tyranitar, mega Pinsir and bulky SD mega Scizor, Landorus-t , talonflame and azumarill better than before, Also recommend to preserve rotom-w if you are against slowbro, and using it to weaken it, so as to help mega bunny, Keldeo and Heatran.


latios.png

Since Keldeo still makes big problems because of the lack of recvoery on latios, I suggest using roost over hidden power fire, I decided to remove hidden fire power for the simple reason that we now have 3 already checks in more for Scizor (rotom, Heatran and Keldeo) and 2 more for Ferrothorn (Keldeo and Heatran), then I realized it was no use for hp Fire these and lose speed tier with Gengar and M.Diancie, I left just surf to help out against m.diancie, which is somewhat problematic even though we scarf lando, also putting roost on latios by another hand against mega mane, raikou and volcanion, making it more longevity.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Secret Sword

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Surf

Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
other options
tangrowth.png
>
rotom-wash.png

Tangrowth is an excellent option to substitute rotom-w in this team, he keeps it solid match up against mega diancie and sand rush Excadrill, lando and a bit Bisharp using eq, also puts pressure at hippo, slowbro, which are boring to lopunny, Finally can scout the superpower from life orb Tornadus-t, so as to control it better together with Heatran also is great to beat Keldeo + pursuit trapper cores, which are troublesome for latios, also can handle mega lopunny together with Landorus and keldeo, this substitution makes the slightly weaker team talonflame, but this can still be controlled by Lando and Heatran.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Earthquake
- Knock Off
- Leaf Storm
- Giga Drain
that's all man, hope i've helped and GL with your team :toast:
 
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I think a Thundurus-I or Tornadus-T would serve you better than the Latios here, as you are't using it to pass wishes or defog and Azumaril takes care of Garchomps are other Dragons, and Jirachi checks Ferrothorns and Scizors.Thundurus has acess to both prankster taunt and thunderwave and Tornadus-T can run a fantastic mixed sweeper set that also fits your theme of a pivot. I feel these are good options because as of now you have nothing to stop people trying to set up on you. Mega Slowbro and Mega Sableye I can see giving you some major issues, mainly because both of them stop Loupunny in its tracks. If Mega Bro gets a few Calm Minds off its pretty much GG.

If you want a great setup sweeper

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave/Grass Knot

If you want a stallbreaker

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Hidden Power/Grass Knot
- Thunder Wave

If you want a great mixed Pivot

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- U-turn
- Hurricane
- Knock Off
- Taunt
Mega bro is definitely a problem and this Latios set seems to be less useful than the suggestions you gave. I'll try nasty plot thundurus. Thanks
 
hello, very interesting team we have here, I like your idea to utilize mega lopunny accompanied by pivot as rotom-w and Landorus-t, which allow him to put pressure on certain Pokemon and help to weaken his counters, after making a more accurate analysis of the team and its weaknesses I noted that sweeper as SD bisharp, give a hard time to your team, despite having mega lopunny, the strength of Bisharp is easily increased to intimidate through defiant, and since your Landorus is an offensive variant, hardly receive little damage from a sucker punch also rotom- w is not able to deal with Bisharp, given its special defensive spread, then your team is put under pressure by this sweeper very easily when he had the opportunity; I find that your team has difficulty in dealing with mega scizor, mega Scizor (especially the offensive version) is able to eliminate the entire team except latios, jirachi, which however are revenge killing by him, and therefore are not very safe answers for this pokemon; In addition I have also noticed that your suffering a lot stall builds, Stall teams are really difficult to handle, the lack of a switch for mega Sableye makes this team very vulnerable to WoW, also fat cores as skarm-chansey are difficult to deal with for this team, this kind of team are problematic because you lack a stallbreaker, also another two big threat are volcarona and serperior, despite having the counterplay using Azumarill and Landorus, Volcarona remains a very difficult threat to be managed, if possession of Passho berry + giga drain beats 1v1 Azumarill, and after a quiver dance manages to beat the rest of the team with the stabs, Instead Serperior is a much more common threat and more awkward to handle, having only jirachi as a single switch, and since your jirachi has scarf, it is easily locked using fire punch, and then losing momentum, also the lack of recovery not allows jirachi ever get on Serperior, so it becomes more and more threatening during the game; The lack of recovery on latios makes specs keldeo and mega manectric are really threatening, these two Pokemon can fold in two this team without any problems, with the right support as a trapper pursuit, then they also manage to bring down their only real check latios; My rate will be seeking to match up against these threats, also keeping the team idea

keldeo.png
>
azumarill.png

Given your weakness in Bisharp and mega Scizor, I would suggest to put specs keldeo over azumarill, specs Keldeo gives the team a lot of offensive presence than Azumarill also with scald has a 30% chance to burn, which is very useful to weaken bulky grass as mega venu, amoonguss, tang, instead azu is not able to weaken the bulky grass with av variant, another advantage is definitely the speed that has Keldeo than Azumarill, which allows it to put more pressure at charizard, mega Medicham, rotom-w, Landorus, Volcarona and manaphy, Finally Keldeo is also a good answer to mega Sableye, this obviously leaves to replace your weak team mega menectric, Serperior and makes your team a little more fragile against SD talonflame.

heatran.png
>
jirachi.png

After covering your weakness against Bisharp, saw your weakness to stalling builds, mega mane and Serp, I would suggest to use stallbreaker heatran over scarf jirachi, stallbreaker Heatran, thanks to its ability to trap bulky pokemon as Clefable, slowbro, rotom-w and weaken them without letting them escape to support the sweep / wallbreaking of Keldeo, mega lopunny also Heatran is able to weaken talonflame using magma storm + earth power, that after various damages caused by magma storm, Talonflame is forced to use roost, and earth power succeeds perfectly to put pressure on him hitting him, Finally, Heatran is a good answer for Volcarona except hp ground variant, in that case Keldeo can beat it more easily, and it is also a good answer for mega Sableye and will-o-wisp, which weakens the team.

landorus-therian.png

This substitution did take a bit of speed control to the team by removing scarf jirachi, then i'd suggest using scarf landorus over offensive sr variant, scarf Landorus provides more speed control to the team to handle fast threats like Alakazam mega, mega lopunny, diancie mega, mega Manectric, raikou and Thundurus, can put a lot of pressure also latios, Metagross mega, mega Medicham, and thanks to the good synergy it has with Keldeo, manages to bring Keldeo inside against common lando switch as skarm, Gliscor, others lando-t, finally adds the team a great late game cleaner.

rotom-wash.png

Since special defensive rotom-w is less viable, I highly recommend you utilize a physical defensive variant over a special defensive variant one, This substitution helps the team better deal with sand rush Excadrill, tyranitar, mega Pinsir and bulky SD mega Scizor, Landorus-t , talonflame and azumarill better than before, Also recommend to preserve rotom-w if you are against slowbro, and using it to weaken it, so as to help mega bunny, Keldeo and Heatran.


latios.png

Since Keldeo still makes big problems because of the lack of recvoery on latios, I suggest using roost over hidden power fire, I decided to remove hidden fire power for the simple reason that we now have 3 already checks in more for Scizor (rotom, Heatran and Keldeo) and 2 more for Ferrothorn (Keldeo and Heatran), then I realized it was no use for hp Fire these and lose speed tier with Gengar and M.Diancie, I left just surf to help out against m.diancie, which is somewhat problematic even though we scarf lando, also putting roost on latios by another hand against mega mane, raikou and volcanion, making it more longevity.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Secret Sword

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Surf

Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
other options
tangrowth.png
>
rotom-wash.png

Tangrowth is an excellent option to substitute rotom-w in this team, he keeps it solid match up against mega diancie and sand rush Excadrill, lando and a bit Bisharp using eq, also puts pressure at hippo, slowbro, which are boring to lopunny, Finally can scout the superpower from life orb Tornadus-t, so as to control it better together with Heatran also is great to beat Keldeo + pursuit trapper cores, which are troublesome for latios, also can handle mega lopunny together with Landorus and keldeo, this substitution makes the slightly weaker team talonflame, but this can still be controlled by Lando and Heatran.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Earthquake
- Knock Off
- Leaf Storm
- Giga Drain
that's all man, hope i've helped and GL with your team :toast:
Seems like you've thought of everything lol. Really in depth analysis, probably the best I've seen. I'll try these suggestions out and test this new team. Thanks for the help^^
 
hello, very interesting team we have here, I like your idea to utilize mega lopunny accompanied by pivot as rotom-w and Landorus-t, which allow him to put pressure on certain Pokemon and help to weaken his counters, after making a more accurate analysis of the team and its weaknesses I noted that sweeper as SD bisharp, give a hard time to your team, despite having mega lopunny, the strength of Bisharp is easily increased to intimidate through defiant, and since your Landorus is an offensive variant, hardly receive little damage from a sucker punch also rotom- w is not able to deal with Bisharp, given its special defensive spread, then your team is put under pressure by this sweeper very easily when he had the opportunity; I find that your team has difficulty in dealing with mega scizor, mega Scizor (especially the offensive version) is able to eliminate the entire team except latios, jirachi, which however are revenge killing by him, and therefore are not very safe answers for this pokemon; In addition I have also noticed that your suffering a lot stall builds, Stall teams are really difficult to handle, the lack of a switch for mega Sableye makes this team very vulnerable to WoW, also fat cores as skarm-chansey are difficult to deal with for this team, this kind of team are problematic because you lack a stallbreaker, also another two big threat are volcarona and serperior, despite having the counterplay using Azumarill and Landorus, Volcarona remains a very difficult threat to be managed, if possession of Passho berry + giga drain beats 1v1 Azumarill, and after a quiver dance manages to beat the rest of the team with the stabs, Instead Serperior is a much more common threat and more awkward to handle, having only jirachi as a single switch, and since your jirachi has scarf, it is easily locked using fire punch, and then losing momentum, also the lack of recovery not allows jirachi ever get on Serperior, so it becomes more and more threatening during the game; The lack of recovery on latios makes specs keldeo and mega manectric are really threatening, these two Pokemon can fold in two this team without any problems, with the right support as a trapper pursuit, then they also manage to bring down their only real check latios; My rate will be seeking to match up against these threats, also keeping the team idea

keldeo.png
>
azumarill.png

Given your weakness in Bisharp and mega Scizor, I would suggest to put specs keldeo over azumarill, specs Keldeo gives the team a lot of offensive presence than Azumarill also with scald has a 30% chance to burn, which is very useful to weaken bulky grass as mega venu, amoonguss, tang, instead azu is not able to weaken the bulky grass with av variant, another advantage is definitely the speed that has Keldeo than Azumarill, which allows it to put more pressure at charizard, mega Medicham, rotom-w, Landorus, Volcarona and manaphy, Finally Keldeo is also a good answer to mega Sableye, this obviously leaves to replace your weak team mega menectric, Serperior and makes your team a little more fragile against SD talonflame.

heatran.png
>
jirachi.png

After covering your weakness against Bisharp, saw your weakness to stalling builds, mega mane and Serp, I would suggest to use stallbreaker heatran over scarf jirachi, stallbreaker Heatran, thanks to its ability to trap bulky pokemon as Clefable, slowbro, rotom-w and weaken them without letting them escape to support the sweep / wallbreaking of Keldeo, mega lopunny also Heatran is able to weaken talonflame using magma storm + earth power, that after various damages caused by magma storm, Talonflame is forced to use roost, and earth power succeeds perfectly to put pressure on him hitting him, Finally, Heatran is a good answer for Volcarona except hp ground variant, in that case Keldeo can beat it more easily, and it is also a good answer for mega Sableye and will-o-wisp, which weakens the team.

landorus-therian.png

This substitution did take a bit of speed control to the team by removing scarf jirachi, then i'd suggest using scarf landorus over offensive sr variant, scarf Landorus provides more speed control to the team to handle fast threats like Alakazam mega, mega lopunny, diancie mega, mega Manectric, raikou and Thundurus, can put a lot of pressure also latios, Metagross mega, mega Medicham, and thanks to the good synergy it has with Keldeo, manages to bring Keldeo inside against common lando switch as skarm, Gliscor, others lando-t, finally adds the team a great late game cleaner.

rotom-wash.png

Since special defensive rotom-w is less viable, I highly recommend you utilize a physical defensive variant over a special defensive variant one, This substitution helps the team better deal with sand rush Excadrill, tyranitar, mega Pinsir and bulky SD mega Scizor, Landorus-t , talonflame and azumarill better than before, Also recommend to preserve rotom-w if you are against slowbro, and using it to weaken it, so as to help mega bunny, Keldeo and Heatran.


latios.png

Since Keldeo still makes big problems because of the lack of recvoery on latios, I suggest using roost over hidden power fire, I decided to remove hidden fire power for the simple reason that we now have 3 already checks in more for Scizor (rotom, Heatran and Keldeo) and 2 more for Ferrothorn (Keldeo and Heatran), then I realized it was no use for hp Fire these and lose speed tier with Gengar and M.Diancie, I left just surf to help out against m.diancie, which is somewhat problematic even though we scarf lando, also putting roost on latios by another hand against mega mane, raikou and volcanion, making it more longevity.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Secret Sword

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Surf

Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
other options
tangrowth.png
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rotom-wash.png

Tangrowth is an excellent option to substitute rotom-w in this team, he keeps it solid match up against mega diancie and sand rush Excadrill, lando and a bit Bisharp using eq, also puts pressure at hippo, slowbro, which are boring to lopunny, Finally can scout the superpower from life orb Tornadus-t, so as to control it better together with Heatran also is great to beat Keldeo + pursuit trapper cores, which are troublesome for latios, also can handle mega lopunny together with Landorus and keldeo, this substitution makes the slightly weaker team talonflame, but this can still be controlled by Lando and Heatran.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Earthquake
- Knock Off
- Leaf Storm
- Giga Drain
that's all man, hope i've helped and GL with your team :toast:
Also, after testing the team it seems that, at least in my experience, Magma Storm doesn't trap on pokemon showdown for as long as it should. It's description says it should trap for 4-5 turns, but when I use the move in game, it hurts the foe for 1 turn, then it can switch out. Is this intentional or something, because if not, this team could really eliminate some threats
 
Final Team:
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Hidden Power [Grass]
- Secret Sword

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Roost
- Earthquake

Note: Rotom-Wash can be interchanged with Tangrowth

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Earthquake
- Knock Off
- Leaf Storm
- Giga Drain
 
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