Hi everyone,
I created a new team. Help me to improve it !!
I based my team with mega lopunny
Lopunny-mega @
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Ice Punch
- Fake Out
- High Jump Kick
I play mega lopunny in the basic way. Nature jolly , i boost the atk and the spe. I play with return and high jump Kick for the stab, fake out, and ice punch to check the pokemon like garchomp.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 248 Def / 12 SpD
Bold Nature
- Heal Bell
- Moonblast
- Wish
- Protect
Clefable is here to support lopunny. He check the fight weakness of lopunny .He has heal Bell for the statue problem which can trouble lopunny . Wish and protect to heal. Moonlight for the stab.
I play it unaware to stop curse, sword dancer user...
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
I chose ferro to check the weakness of Clefable and the fairy and psych weakness of lopunny. He's here to set up the entry hazard.
Rotom-wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom wash is a good specially staller. He check the fly weakness of lopunny and the fire weakness of ferro.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
Talonflamme is an other fast sweeper . i play u turn to have a volt -turn core . the volt core help to set up espeon and lopunny.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Shadow Ball
I play espeon to erase the entry hazard with magic bounce and like a dual screanner to up the bulk of my team.
Thank you.
Sorry for my english i'm french.
I created a new team. Help me to improve it !!
I based my team with mega lopunny
Lopunny-mega @
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Ice Punch
- Fake Out
- High Jump Kick
I play mega lopunny in the basic way. Nature jolly , i boost the atk and the spe. I play with return and high jump Kick for the stab, fake out, and ice punch to check the pokemon like garchomp.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 248 Def / 12 SpD
Bold Nature
- Heal Bell
- Moonblast
- Wish
- Protect
Clefable is here to support lopunny. He check the fight weakness of lopunny .He has heal Bell for the statue problem which can trouble lopunny . Wish and protect to heal. Moonlight for the stab.
I play it unaware to stop curse, sword dancer user...
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
I chose ferro to check the weakness of Clefable and the fairy and psych weakness of lopunny. He's here to set up the entry hazard.
Rotom-wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom wash is a good specially staller. He check the fly weakness of lopunny and the fire weakness of ferro.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
Talonflamme is an other fast sweeper . i play u turn to have a volt -turn core . the volt core help to set up espeon and lopunny.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Shadow Ball
I play espeon to erase the entry hazard with magic bounce and like a dual screanner to up the bulk of my team.
Thank you.
Sorry for my english i'm french.