ORAS OU Mega lopunny team

Hi everyone,
I created a new team. Help me to improve it !!

I based my team with mega lopunny

Lopunny-mega @
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Ice Punch
- Fake Out
- High Jump Kick

I play mega lopunny in the basic way. Nature jolly , i boost the atk and the spe. I play with return and high jump Kick for the stab, fake out, and ice punch to check the pokemon like garchomp.


Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 248 Def / 12 SpD
Bold Nature
- Heal Bell
- Moonblast
- Wish
- Protect
Clefable is here to support lopunny. He check the fight weakness of lopunny .He has heal Bell for the statue problem which can trouble lopunny . Wish and protect to heal. Moonlight for the stab.
I play it unaware to stop curse, sword dancer user...

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
I chose ferro to check the weakness of Clefable and the fairy and psych weakness of lopunny. He's here to set up the entry hazard.

Rotom-wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Rotom wash is a good specially staller. He check the fly weakness of lopunny and the fire weakness of ferro.

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn

Talonflamme is an other fast sweeper . i play u turn to have a volt -turn core . the volt core help to set up espeon and lopunny.

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Shadow Ball
I play espeon to erase the entry hazard with magic bounce and like a dual screanner to up the bulk of my team.

Thank you.
Sorry for my english i'm french.
 
hello, here we have an interesting team, after giving a glance I noticed that Espeon and Life Orb talonflame Highly redundant are the team, by looking at the threats I can not see a weakness in mega Gardevoir, mega Pinsir, Bisharp, Keldeo, all these threats can put pressure on your team very easily, Mega Gardevoir just sare Hyper voice + Focus blast to put the Ferrothorn carpet, the rest of the team is severely damaged by H.voice, Mega Pinsir can setup front of Ferrothorn easily, or when put into Rotom-W, to make dry the whole team, wins alone, because your Rotom-w is special defensive, We can say the same thing about Bisharp, that thou hast a Mega Lopunny, still manages to be dangerous, you're forced to sacrifice something if Bisharp danced to bring mega Lopunny in battle, The common Specs Keldeo easily beat your SpD Rotom-w using Secret sword, and eliminates hassle with Scald the other members ,maybe even finding a burn that penalizes you even more, for example by deploying Ferrothorn against a Scald, is a risky play , your team is forced to do this kind of play to face him, so this thing is not good. Talking about other threats, we can see how MCharizard Y, MCharizard X won without problems against your pokemons, for the next builds recommend using this building formula: water check (usually a counter for Keldeo, Manaphy) / Grass check (flying type or Fire type), fairy check (steel type), remember that the team you always have to have a ground pokemon (for immunity to volt switch mainly), a flying type (to ensure an earthquake immunity), water type, usually used to check fire, water, and ground type, finally, a check for Bisharp, many balance teams struggle to him, like your team.
landorus-therian.png
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espeon.png

Now that we have finished with the explanation, let's see what will be the first replacement, I would begin by taking away Espeon, in his place I would suggest to put Smack down Landorus, Smack down Landorus, it is a great momentum generator, which forms a solid core with Rotom-W, the main role of landorus is to check MCharizard X, also is a good control about the common Band Terrakion, and sand offense, with Smack down Landorus fails to address Rotom-w and Skarmory lot easier, this move can put pressure to the opponent, which in turn will change pokemon, and you must use them u-turn and generate momentum.

talonflame.png

As I said above, Life orb talonflame is redundant, because Life Orb recoil + Brave bird recoil + Stealth Rocks damage + any damage taken, or Rought Skin + Rocky Helmet recoil, virtually committing suicide Talonflame, Also you need to check to Bisharp, mega Gardevoir, mega Charizard Y, therefore I suggest using Mixed Defensive Talonflame, this set was used during the SPL by ABR, the spread is: EVs: 248 HP / 116 Def / 144 SpD with a Impish nature, this set is really fun to use, and is also a good answer to Gardevoir mega, Weavile, Bisharp at the same time, capable of using Will-o-Wisp, talonflame is able to deal defensive lando, Hippo, tankchomp very easily, and is able to weaken rotom-w, finally is a great stallbreaker, thanks to the combination Bulk up + Roost + WoW fails to be a win-con even threatening offense builds.
rotom-wash.png
clefable.png

At this point, since the evs spread of Rotom-w & Clefable are not good, I suggest you optimize them, I would suggest to put Physical Defensive Rotom-W, this spread helps your team to face mega Pinsir, Talonflame, Excadrill, much better than before; Talking about Clefable i'd suggest using Cm Magic guard Clefable, this set allows Clefable to be a very dangerous win-condition, which is able to control Specs Keldeo after 1 CM or after paralyzed.

ferrothorn.png

To give an adjusted against mega Garde, other fairies , gengar and Mega Zam i would suggest using Chople Berry Ferrothorn, Chople berry allows Ferrothorn withstand Focus blast or Superpower (in this case garde mega, mega Zam, Gengar and Azumarill respectively) and then kill them with Gyro Ball and Power Whip, Finally, since you have S.rock on Lando, I recommend to utilize Spikes on Ferrothorn, Stealth rocks+Spikes it's a great hazard stacking core, your mega Lopunny loves it, also use Leftovers>Rocky Helmet, for more longevity.

-- Other options--

If you want at all costs an hazard remover, it would not be a bad solution use Latios> Talonflame, this substitution is good because gives you more security against other hazard stacking, but you lose a check for Bisharp, Weavile, and garde, then Ferrothorn will be put under pressure, but if you are good at play the games, these threats are be faced.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Smack Down

Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 116 Def / 144 SpD
Impish Nature
- Bulk Up
- Brave Bird
- Roost
- Will-O-Wisp

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk / 15 Spe
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Hope i've helped man , GL with the Team :toast:
 
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