ORAS OU Mega-LopZam Hyper Offense Core

Hello guys, this is my first team here on RMT, I hope you enjoy it :]

The Squad
lopunny-mega.gif
alakazam.gif
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starmie.gif
talonflame.gif
zapdos.gif


Breakdown


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Mia Khalifa (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return

Mega-Lopunny is the way to go when we talk about Hyper Offense, this pokémon Mega-Evolves for free at any pokémon just going for the STAB Fake Out, causing damage, flinching the opponent and getting the speed boost to reach (phenomenal) 405 max speed at Jolly nature. High Jump Kick it's a 130 Base Power STAB fighting-type move, allied with the 371 Atack stat of this Mega-Lopunny, it can clean your opponent's team at lategame like it was her job. But hax is a thing, and High Jump Miss can (and will) miss, so that's why we have Return, another powerfull STAB to get more safety, using HJK just when it's necessary. Ice Punch is there for Landorus-T, Gliscor, Hippo and Chomp. It's a very standart set that works really well on this powerhouse. Get Mia Khalifa'd...

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Pai Mei (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Shadow Ball
- Grass Knot

Mega-Lopunny already break a whole bunch of the metagame, but burn status and some physical walls stop the Mia Khalifa's good time, and there is where this monster comes in. Alakazam is here to absorb some Will-O-Misses and, of course, explode the opponent's team with that pair of Uranium-237 spoons. Encore is there for the rockers and annoying set up sweepers, if your opponents try to set up or spread cancer on your side of the field, just encore it and you get a free hit on the switch. Psychic pretty much for STAB. Shadow Ball for coverage, and Grass Knot for TTar and Hippo, since it's a 2HKO on both and Scarf TTar doesn't even come close to this monster's insane speed. Get Pai Mei'd...

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EarthCake is a lie (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

A team is not a team without Landorus-T on it. Why is this pokémon here? I tell yah, with everyone using double dance and rocks Lando-T, a Scarf will really lure your opponent, and a mistake is more than you need to be defeated in pokémon. This powerhouse can sweep at the late game, without problems, but in this team Landorus is more usefull as a pivot and wallbreaker for other pokémon such as Lopunny and Talon. There's nothing much to say about this monster, OK speed + scarf makes it outspeed almost all OU non-scarf metagame; insane Attack stat with STAB EQ, enough to blow away anything; Intimidate is one of the best Abilities out there, and allied with U-Turn to get Lando out, you can neutralize some physical threats. You can also use Stealth Rock for breaking some sashes, but I think that Lop's Fake Out already do a great job on free damage, but you are free to improve :]

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Sanic (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Hydro Pump

In a world where you gotta go fast
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, having this offensive spinner is really good. Starmie is definitely the best OU spinner, it's insane speed and getting access to the best move in the game (Scald) makes it really great, but with Life Orb and Analytic, if your opponent switch any spin blocker at your face you can blow that pokémon away without problems. Scald is there because of it's 99,9999...% chance of burning, that's why. Ice Beam is the way to kill Tank Chomp that will try to kill you with the recoil so it can block your spinning. Hydro Pump is there to explode things away with style, but be careful, don't trust too much on Hydro Miss.

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Talonflango (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 192 HP / 40 Atk / 212 SpD / 64 Spe
Careful Nature
- Swords Dance
- Roost
- Will-O-Wisp
- Brave Bird

What time is it? Yes, you know it, BRAVE BIRD TIME!!! You might ask yourself why is Support/Set up Talon in a Hyper Offense team? Because I want :] Anyway, this pokémon is so great and have so much potential that I can't use that stupid Banded set, I'm sorry. It have enough EVs to burn max speed Adamant Chomp, and it can survive a Thunderbolt from a non-Life Orb thundurus, and with priority Roost it can heal while taking only half damage from the next Thunderbolt. It can cause some damage and help Lop/Zam to sweep, it can revenge kill, it can set up sweep in the lategame, it can neutralize physical attackers, it can stall Life Orb neutral special attackers with Roost, can you see so much potential in any other pokemon?

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$_GET['rekt'] (Zapdos) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Heat Wave
- Thunderbolt
- Hidden Power [Ice]

A lost set from thousands of years ago is finally back. The almight Specs Zapdos, it's really underground but don't underestimate this monster. This god entered the team because of a necessity to counter Mega-Scizor and to get some OHKO on Ferrothorns, two really big problems to this team so far, but while the legendary Specs Zapdos lives, this mere mortals will fall. Volt Switch will make a little Volt-Turn with Lando-T, causing a lot of damage and getting switch advantage, pure momentum. Heat Wave will explode anything that is super-effective, such as Ferrothorn, (Mega)Scizor, Celebi, Jirachi, Klefki, Magnezone, Mega-Metagross, Serperior, Skarmory (even the Sp Def), etc. T-bolt will be used to kill some immediate threats and to clean some insistent healers. HP Ice is just for coverage.

How To Use

There's no secret on Hyper Offense, hit, and hit hard, everything on the opponent's team. Don't be afraid to predict, go nuke style, blowing away everything that the opponent puts on the field. Think like that: at the field you have your pokémon and the opponent's fodder.

Threats

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Banded Dragonite is a problem, it can outprioritize Talonflame with Extreme Speed, and do a hell of damage to everyone on the team, and losing a pokémon in Hyper Offense is really bad because you need the whole team's synergy to evaporate anything at the other side of the field.

latest

Mega-Gyarados is one of the most powerful pokémon on the OU meta, but still not so used. If it gets a chance to set up on the switch just type /forfeit, it's less humiliating.

Importable

Mia Khalifa (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return

Pai Mei (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Shadow Ball
- Grass Knot

EarthCake is a lie (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Sanic (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Hydro Pump

Talonflango (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 192 HP / 40 Atk / 212 SpD / 64 Spe
Careful Nature
- Swords Dance
- Roost
- Will-O-Wisp
- Brave Bird

$_GET['rekt'] (Zapdos) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Heat Wave
- Thunderbolt
- Hidden Power [Ice]

PLEASE!! let me now what you think and help me improve this team and use at will, good luck, may the force be with you...

Note: English isn't my native language so I'm sorry for any misspelled word, I hope you understand.


Until next time guys, bye.​
 
Last edited:
just throwing a few quick thoughts out here
stealth rock is a necessity, you definitely need it, especially on a HO build, it really helps bring the opposing pokemon to ko range. it isn't just breaking sashes with fake out. i'm also not very enthused about your specs zapdos, but i'm not going to knock a set i haven't tried, if it's working for you then...

i'd suggest you try celebi over alakazam. helps stop rain from just walking all over your team, provides sr support (so you can keep scarf lando-t, as you really need a check to elecs), and can healing wish mega lopunny for a second chance at cleaning up.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Healing Wish / Baton Pass
- Stealth Rock

your ev spread on talonflame does not outspeed max spe chomp, hitting only 304 speed - garchomp reaches 333. you shouldn't be running that much speed to burn garchomp anyway, as you lose a lot of bulk, and isn't worth it on your team imo. you also shouldn't ev this to take thunderbolt from non-lo thundurus, it's a weird benchmark that is unlikely to ever come in handy.

Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Taunt
- Acrobatics
- Roost

this set allows you to set up, but taunt helps you against bulkier builds. you could also run something like offensive sd talonflame.
 
just throwing a few quick thoughts out here
stealth rock is a necessity, you definitely need it, especially on a HO build, it really helps bring the opposing pokemon to ko range. it isn't just breaking sashes with fake out. i'm also not very enthused about your specs zapdos, but i'm not going to knock a set i haven't tried, if it's working for you then...

i'd suggest you try celebi over alakazam. helps stop rain from just walking all over your team, provides sr support (so you can keep scarf lando-t, as you really need a check to elecs), and can healing wish mega lopunny for a second chance at cleaning up.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Healing Wish / Baton Pass
- Stealth Rock

your ev spread on talonflame does not outspeed max spe chomp, hitting only 304 speed - garchomp reaches 333. you shouldn't be running that much speed to burn garchomp anyway, as you lose a lot of bulk, and isn't worth it on your team imo. you also shouldn't ev this to take thunderbolt from non-lo thundurus, it's a weird benchmark that is unlikely to ever come in handy.

Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Taunt
- Acrobatics
- Roost

this set allows you to set up, but taunt helps you against bulkier builds. you could also run something like offensive sd talonflame.

Thank you for sharing your thoughts :]
When I said to outspeed Chomp, I meant the Adamant Chomp, but it was a poor comparison, I could say it's for all non-nature boosted 100 Base Status, but Chomp was at 102, so I just put some more EVs to outspeed it too. The Thundurus thing was because I'm really seeing a lot of Leftovers Thundurus-I, but I don't know what is better, I'll test your Offensive Talon and see if it comes in handy. About that Celebi, I don't see much potential for it in a Hyper Offense, so I think it's better to run the rocks Landorus-T, because Alakazam is really a great part of the team, it's there because that thing is pure destruction.
 
Hey,really nice team however it have some flaws but i'll try to fix them for you

Your team lack of a stealth rock user which is a very important move in the game,it will allow you to pressure your opponent (and even more if he have mon which have an SR weakness) and to limit number of switch-in
Your team have some problem with Dark Spam mainly Weavile,Bisharp.
You don't have switch-in to Lati@s.

First of all,i'll suggest Talonflame set/spread too SD/BB/Flare Blitz/Roost with 88 HP / 252 Atk / 168 Spe which will allow you too outspeed Raikou,Thundurus with Flare Blitz since they resist both to Brave Bird,Sharp Beak is the best item here. I changed the set because SpeDef set doesn't really fite on Offensive team like yours.

Use Thunderbolt over Scald on your Starmie since its pretty useless on Offensive set and you don't have problem with M-Venusaur to use Psyshock so its ok.

I would like to suggest to use Focus Blast over Grass Knot since even thing like Quagsire are 2HKO'd by an LO Psychic and Focus Blast give you a better coverage.

Zapdos isn't really good on the metagame,even more in an offensive team since Raikou is doing a better work than him as Choice Specs attacker without this annoying Stealth Rock weakness. I would like to suggest to play Garchomp over Landorus-T and Klefki over Zapdos, Garchomp will handle Bisharp,Crawdaunt and will give you a stealth rocker user and which will also punish scarf Lando-T which can be annoying for Starmie/Alakazamw when Klefkii can handle Weavile and can t-wave Zard-X which is a problem since you aren't using Landorus-T anymore,it give you a really nice check to Lati@s and a soft Electric check.

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Pai Mei (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Shadow Ball
- Focus Blast

garchomp.gif


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Stone Edge / Toxic

starmie.gif


Sanic (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Thunderbolt
- Ice Beam
- Hydro Pump

talonflame.gif


Talonflango (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

klefki.gif


Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 80 SpA / 176 SpD
Calm Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Dazzling Gleam

2HKO M-Sableye 252 HP/0 SpeDef

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Landorus-T >>>
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Garchomp
145.png
Zapdos >>>
707.png
Klefki
663.png
Talonflame (Set)
065.png
Alakazam (Set)
121.png
Starmie (Set)

Hope i helped.
 
Last edited:
Hey,really nice team however it have some flaws but i'll try to fix them for you

Your team lack of a stealth rock user which is a very important move in the game.
Your team have some problem with Dark Spam mainly Weavile,Bisharp.
You don't have switch-in to Lati@s.

First of all,i'll suggest Talonflame set/spread too SD/BB/Flare Blitz/Roost with 88 HP / 252 Atk / 168 Spe which will allow you too outspeed Raikou,Thundurus with Flare Blitz since they resist both to Brave Bird,Sharp Beak is the best item here. I changed the set because SpeDef set doesn't really fite on Offensive team like yours.

Use Thunderbolt over Scald on your Starmie since its pretty useless on Offensive set and you don't have problem with M-Venusaur to use Psyshock so its ok.

I would like to suggest to use Focus Blast over Grass Knot since even thing like Quagsire are 2HKO'd by an LO Psychic and Focus Blast give you a better coverage.

Zapdos isn't really good on the metagame,even more in an offensive team since Raikou is doing a better work than him as Choice Specs attacker without this annoying Stealth Rock weakness. I would like to suggest to play Garchomp over Landorus-T and Klefki over Zapdos, Garchomp will handle Bisharp,Crawdaunt and will give you a stealth rocker user and which will also punish scarf Lando-T which can be annoying for Starmie/Alakazamw when Klefkii can handle Weavile and can t-wave Zard-X which is a problem since you aren't using Landorus-T anymore,it give you a really nice check to Lati@s and a soft Electric check.

alakazam.gif


Pai Mei (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Shadow Ball
- Focus Blast

garchomp.gif


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic

starmie.gif


Sanic (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Thunderbolt
- Ice Beam
- Hydro Pump

talonflame.gif


Talonflango (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

klefki.gif


Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 80 SpA / 176 SpD
Calm Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Dazzling Gleam

2HKO M-Sableye 252 HP/0 SpeDef

645-s.png
Landorus-T >>>
445.png
Garchomp
145.png
Zapdos >>>
707.png
Klefki
663.png
Talonflame (Set)
065.png
Alakazam (Set)
121.png
Starmie (Set)

Hope i helped.

This is great man, I really liked your idea and I'll be using it soon. Thanks for the help :D
 
Oh forgot,you can also try to run Stone Edge over Toxic on Garchomp since you are now a little bit weak to Offensive Talonflame.
 
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