





Welcome to my first Ubers RMT. My name is Magermilchpuur and i built this time a while ago. Since this is thefirst HO Ubers team I've ever built it won't be that good. That's why I need your help.

I wanted to build a team around SD Mega Lucario because even in Ubers there isn't much that likes taking hits from it. It also provides some utility with its stron priority and decimates stall.


Since the best switchins to Mega Lucario with Rock coverage are Giratina, Aegislash, and MegaMence I wanted a mon that can hit those very hard. That's why I choose Yveltal. It helps be breaking Ghost Types and does a lot to everything that wants to switch in.



Lucario and offensive Yveltal force a lot of switches. I decided to use Deoxys-A as my suicide lead instead of Deoxys-S because it could hit stuff like PDon for a lot of damage while also providing Taunt support.




At this point my team was very weak to Mega Sableye, because it completely walled Mega Lucario and Deoxys-A. This I why I added Xerneas. The reason why it fit this team so nicely is beacuse I could double switch into it when it is obvious that my opponent would go into his Ghost Type to take a Close Combat. From there on I could set up a Geomancy and tear through opposing teams.





Rayquaza was simply added to provide more firepower. It also fit the team decently because it gave my team even more priority and also helped me beating stall.






My team was very weak to Xerneas. Nothing could take a hit at +2 and most of my mons died to a +0 Xernas' Moonblast. So I decided to use PDon. PDon would give me a nice answer to Xerneas and also to MegaMence, because it can't set up on a +252 DClaw PDon.
The Team
Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Rock Slide
- Bullet Punch
- Swords Dance
Lucario's role in this team was to weaken mons like PDon, Ho-Oh and lure in stuff like Sableye and Aegislash so that I could set up with Xerneas or PDon. The Moveset might seems like a very odd set, but it out in work. Close Cmbat is a very powerful STAB and hits a lot of mons for very high damage. Rock Slide was added to OHKO HO-OH 100% of the times. There is no ohter reason why i used it. Bullet Punch is nice for priority and does around 50% to GeoXern. Swords Dance was used to break walls. An Adamant nature is needed to OHKO Max HP Ho-Oh 100% of the times with Rock Slide. I coul've also used Stone Edge and a Jolly nature, but I didn't wanted to miss. If you are playing HO and miss a move it is usually more punishing then if you miss a move while playing Balance.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Sucker Punch
- Oblivion Wing
- Dark Pulse
- Heat Wave
Yveltal would deal a lot of damage to commom Lucario switch ins. It would pressure Aegislash, Giratina, Sableye, Arceus-Ghost, Lugia and put GeoXern in BP range from Lucario. Sucker Punch is used for priority and OHKO's Mewtwo. Oblivion Wing negates the LO damage and a powerful STAB. Dark Pulse does a ton to almost everything due to Dark Aura. Heat Wave if for Klefki which resists both of its STAB Moves. I gave it a Rash Nature to hit as hard as possible. I gave it enough speed to outspeed mons that are speed creeping neutral Base 90's. Max SpA to hit as hard as possible and the rest was put in to Atk to do more damage with Sucker Punch.
Deoxys-Attack @ Focus Sash 
Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Rock Slide
- Bullet Punch
- Swords Dance
Lucario's role in this team was to weaken mons like PDon, Ho-Oh and lure in stuff like Sableye and Aegislash so that I could set up with Xerneas or PDon. The Moveset might seems like a very odd set, but it out in work. Close Cmbat is a very powerful STAB and hits a lot of mons for very high damage. Rock Slide was added to OHKO HO-OH 100% of the times. There is no ohter reason why i used it. Bullet Punch is nice for priority and does around 50% to GeoXern. Swords Dance was used to break walls. An Adamant nature is needed to OHKO Max HP Ho-Oh 100% of the times with Rock Slide. I coul've also used Stone Edge and a Jolly nature, but I didn't wanted to miss. If you are playing HO and miss a move it is usually more punishing then if you miss a move while playing Balance.

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Sucker Punch
- Oblivion Wing
- Dark Pulse
- Heat Wave
Yveltal would deal a lot of damage to commom Lucario switch ins. It would pressure Aegislash, Giratina, Sableye, Arceus-Ghost, Lugia and put GeoXern in BP range from Lucario. Sucker Punch is used for priority and OHKO's Mewtwo. Oblivion Wing negates the LO damage and a powerful STAB. Dark Pulse does a ton to almost everything due to Dark Aura. Heat Wave if for Klefki which resists both of its STAB Moves. I gave it a Rash Nature to hit as hard as possible. I gave it enough speed to outspeed mons that are speed creeping neutral Base 90's. Max SpA to hit as hard as possible and the rest was put in to Atk to do more damage with Sucker Punch.

Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Psycho Boost
- Extreme Speed
- Stealth Rock
Deoxys-A was my suicude lead and used to get up rocks, prevent hazards and do good damage to everything that doesnt resist Psycho Boost. Taunt is to prevent Hazards or Status Moves (Dark Void especially). Psycho Boost is the hardest hitting move that it can get and E-Speed is nice to pick of weakend mons or outprioritize other moves. Stealth Rocks are on it because every team without hazards isn't that good. The EV spread is self explanatory

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 28 Def / 248 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Thunder
- Geomancy
Xerneas was often my main win condition. It would set up on mons that got weakend or lured in by Lucario or weakend by Yveltal. Most of its Chechs dont appreciate my other mons and that's why it is able to destroy teams given the right support. Moonblast is a powerful STAB, Focus Blast hits Ferrothorn, PDon, and other Steel-Types, Thunder is for Ho-Oh and PKyogre and Geomancy ro set up. The EV spread is the normal GeoXern spread with a little more speed.

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Rayquaza was added because almost everything that likes to switch into Xerneas doesnt want to take a Dragon Ascent or an EQ. It also gave me more options against Stall, because it could set up an SD on Stuff like Blissey and OHKO everything after rocks (doesn't outspeed Arceus-Water which tend to carry Ice Beam). I Swords Dance is used to boost its Atk, Dragon Ascent is a great STAB that also has a great offensive type, EQ hits Aegislash, Arceus-Rock and PDon. E-Speed is used to kill Darkrai, Mewtwo (after rocks) and Shaymin at +2.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Rock Polish
- Dragon Claw
- Fire Punch
- Earthquake
PDon was my GeoXern check which would sweep me at +2. It also is able to sweep late game after a Rock Polish. It is my main Klefki and PKyogre switch in and is just a very good mon in general. Rock Polish is used to boost its speed, DClaw to hit Lati@s and Giratina, Fire Punch for Ferro and EQ for everything else. I gave it some speed to speed creep, Max Atk and the rest went into HP
Playstyle
Very simple. Get up rocks, set up, set up again, set up again and win or lose. Standard HO
Matchups
HO: Opposing HO isn't that big of a problem because you got a lot of priority and most of the time you will be able to tank a hit and KO back.
Offense: Offense is a bit trickier and I didn't face it that often on the ladder. Cant say much.
Balance: This is a bit trickier because you wont be able to OHKO everything. Most of the time you need to find an opportunity to set up a SD or a Geomancy and go from there.
Stall: On paper this team should be great against Stall. It really is. But only if you get up rocks. If your opponent plays smart you wont be able to get up rocks. If this is the case then just double switch and try to find an opportunity to set up an SD with Rayquaza.
Threats
It doesn't matter if it is a Nasty Plot or Sub variant. If I don't get to taunt it it will kill 1-2 mons.
Most of the time it is about preventing it from setting up and applying pressure. Yveltal and Xerneas do a lot to it but it is still a pain to deal with. The best way that I've found to beat it is to dont give it an opportunity to set up. But this is my kryptonite.
I can't let PDon get weakend. But this isn't that easy...
HO: Opposing HO isn't that big of a problem because you got a lot of priority and most of the time you will be able to tank a hit and KO back.
Offense: Offense is a bit trickier and I didn't face it that often on the ladder. Cant say much.
Balance: This is a bit trickier because you wont be able to OHKO everything. Most of the time you need to find an opportunity to set up a SD or a Geomancy and go from there.
Stall: On paper this team should be great against Stall. It really is. But only if you get up rocks. If your opponent plays smart you wont be able to get up rocks. If this is the case then just double switch and try to find an opportunity to set up an SD with Rayquaza.
Threats

It doesn't matter if it is a Nasty Plot or Sub variant. If I don't get to taunt it it will kill 1-2 mons.

Most of the time it is about preventing it from setting up and applying pressure. Yveltal and Xerneas do a lot to it but it is still a pain to deal with. The best way that I've found to beat it is to dont give it an opportunity to set up. But this is my kryptonite.

I can't let PDon get weakend. But this isn't that easy...
Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Rock Slide
- Bullet Punch
- Swords Dance
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Sucker Punch
- Oblivion Wing
- Dark Pulse
- Heat Wave
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Psycho Boost
- Extreme Speed
- Stealth Rock
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 28 Def / 248 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Thunder
- Geomancy
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Rock Polish
- Dragon Claw
- Fire Punch
- Earthquake
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Rock Slide
- Bullet Punch
- Swords Dance
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Sucker Punch
- Oblivion Wing
- Dark Pulse
- Heat Wave
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Psycho Boost
- Extreme Speed
- Stealth Rock
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 176 HP / 28 Def / 248 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Thunder
- Geomancy
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Rock Polish
- Dragon Claw
- Fire Punch
- Earthquake
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