Disclaimer: I'm pretty new to OU so I might not have the greatest of knowledge of the tier.
Lets just go right into the team:
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 HP
/ 252 Spe
Timid Nature
-Volt Switch
-Hidden Power (Ice)
-Flamethrower
-Thunderbolt
The center of the team. I have HP ice
for Gliscor and Lando switch-ins as well as essentially any ground types. I carry flamethrower over overheat because overheat has a chance to miss while flamethrower is 100% accurate and I find I often need another attack after overheat and the SpA drop is painful. It's a part of my double intimidate VoltTurn core.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Spe / 252 Atk / 4 HP
Jolly Nature
-Low kick
-Pursuit
-Fake out
-Ice Shard
An amazing pivot to the team. I carry the low kick for Ferrothorn and Heatran if I have no switch-in. I carry pursuit instead of night slash for easy OHKO's on gengar leads as well as trapping pokes which don't want to stay in. Fake out is great for putting some pokemon in range for another attack and also effectively stops focus sash sweepers.
Ferrothorn @ Rocky Helemt
Ability: Iron Barbs
EVs: 252 Def / 252 HP
/ 4 Atk
Relaxed Nature
-Leech Seed
-Stealth Rock
-Power Whip
-Gyro Ball
My defensive wall. This is the pokemon I'm having the most problems with as I don't know if I'm running a set that fits the meta game. I have leech seed but never a time to set it up. Stealth rock works great however because many pokemon want to switch out and I can get some free rocks up. Gyro ball can occasionally kill but lacks against common switch-ins like the fire types of the tier and lando. Power whip hasn't done anything well also, either doing nothing to things like rotom or missing entirely. IDK what I'm doing wrong. (As I said I'm new to the tier)
Sylveon @ Assualt Vest
Ability: Pixilate
EVs: 4 HP
/ 252 SpA / 252 SpD
Calm Nature
-Hyper Voice
-Hidden Power (Fire)
-Psyshock
-Shadow ball
My special wall. This thing can take any special attack thrown at it (Except the occasional Heatran). IDK if Assault Vest is good on Sylveon however it has worked very well so far. Hyper voice is main STAB. HP
fire is for Ferro's, Scizors, and Metagrosses that think their smart to switch in on a fairy type. Psyshock is for special walls. Shadow ball is for coverage.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
-Earthquake
-Knock Off
-Stone Edge
-U-turn
This is the second part of my Intimidate VoltTurn core which covers the ground type weakness of manectric. EQ is for main attacking STAB. Knock Off is to mainly break down Eviolite walls like Slowbro or to quick kill a Mega-Alakazam. Stone edge is for other flyers which are immune to EQ. U-turn finishes the core.
Slowbro @ EDIT: Leftovers
Ability: Regenerator
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
-Calm Mind
Psychic
-Scald
-Slack Off
This is my all around wall. Calm mind is to set-up on pokemon that can't do anything mainly other walls like Clefable of SpD Heatran. Psychic is for STAB. Scald is for the burn chance on switch-ins and a way to status other walls. Slack Off is for recovery. Regenerator is very useful as most of the time I can't get off a Slack Off.
That's my team any suggestions
/replacements would be appreciated
Lets just go right into the team:
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 HP

Timid Nature
-Volt Switch
-Hidden Power (Ice)
-Flamethrower
-Thunderbolt
The center of the team. I have HP ice

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Spe / 252 Atk / 4 HP

Jolly Nature
-Low kick
-Pursuit
-Fake out
-Ice Shard
An amazing pivot to the team. I carry the low kick for Ferrothorn and Heatran if I have no switch-in. I carry pursuit instead of night slash for easy OHKO's on gengar leads as well as trapping pokes which don't want to stay in. Fake out is great for putting some pokemon in range for another attack and also effectively stops focus sash sweepers.
Ferrothorn @ Rocky Helemt
Ability: Iron Barbs
EVs: 252 Def / 252 HP

Relaxed Nature
-Leech Seed
-Stealth Rock
-Power Whip
-Gyro Ball
My defensive wall. This is the pokemon I'm having the most problems with as I don't know if I'm running a set that fits the meta game. I have leech seed but never a time to set it up. Stealth rock works great however because many pokemon want to switch out and I can get some free rocks up. Gyro ball can occasionally kill but lacks against common switch-ins like the fire types of the tier and lando. Power whip hasn't done anything well also, either doing nothing to things like rotom or missing entirely. IDK what I'm doing wrong. (As I said I'm new to the tier)
Sylveon @ Assualt Vest
Ability: Pixilate
EVs: 4 HP

Calm Nature
-Hyper Voice
-Hidden Power (Fire)
-Psyshock
-Shadow ball
My special wall. This thing can take any special attack thrown at it (Except the occasional Heatran). IDK if Assault Vest is good on Sylveon however it has worked very well so far. Hyper voice is main STAB. HP

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
-Earthquake
-Knock Off
-Stone Edge
-U-turn
This is the second part of my Intimidate VoltTurn core which covers the ground type weakness of manectric. EQ is for main attacking STAB. Knock Off is to mainly break down Eviolite walls like Slowbro or to quick kill a Mega-Alakazam. Stone edge is for other flyers which are immune to EQ. U-turn finishes the core.
Slowbro @ EDIT: Leftovers
Ability: Regenerator
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
-Calm Mind
Psychic

-Scald
-Slack Off
This is my all around wall. Calm mind is to set-up on pokemon that can't do anything mainly other walls like Clefable of SpD Heatran. Psychic is for STAB. Scald is for the burn chance on switch-ins and a way to status other walls. Slack Off is for recovery. Regenerator is very useful as most of the time I can't get off a Slack Off.
That's my team any suggestions

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