ORAS OU Mega medi + keldeo Volt-turn Peaked 49 (1754 elo 80 Gxe)

I like to start of by saying this team so far has been so fun to use medicham and keldeo cause so much destruction like Rip if you have got a counter to both of them so yea if you couldn't tell already this team is build around keldeo and mega medicham .I not going though team building processes because im bad at it so with out further to do on to the team also the peak was just after hoopa suspect so my account isnt that high right now and proof of the peak will be at the bottom
keldeo.gif

First mon keldeo
Keldeo's job in this team is to take advantage of the volt-turn momentum provided by the rest of the team it is also my weavile and bisharp counter HP electric over icy wind becuase HP electric hit more than e.g slowbro ,starmie ,gyrados befor mega alots more and the IVs are so i can run least possible attack so I take less from foul play

Destruction (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

641-therian.gif

second mon Tornadus-Therian
torn-t is first of all my keldeo check/counter and my check/counter to many other mons like latios but torn-t also gains u-turn momentum for keldeo and mega medicham im running assault vest to help me better deal with special attacking treats like keldeo and latios also because i think assault vest is better at gaining momentum than life orb is

Take off (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
645-therian.gif

Third mon lando-t
Lando-t is physical wall and my answer to many offensive treats like Mega lopunny it is also another momentum gaining pokemon thanks to u-turn im running leftover over rocky hemlmit because i think that leftovers suits my purpose better since lando-t is used more for momentum on this team than damaging the opponents pokemon and so I think leftovers sustainability is more need than the more damage provided by rocky helmet also 30 ivs on lando-t so i can get the slower u-turn on other lando's

Landing (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

462.gif

Fourth mon Magnezone
Zones job on this team is not its usual job as zone is usually use as a trapper there not much that this team need it to trap although trapping things is still really nice it main purpose is to be the team fairy resist and to provide even more momentum for keldeo and medicham im using scarf over spec because scarf get more momentum against water types in this meta e,g keldeo and manaphy

in the Zone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

248.gif

Firth mons Tyranitar
T-tars main job is to trap latios and latias for keldeo to help it in causing more destruction and to give it an easier time spaming scald also t-tar also traps Alakazam normol and mega and Mega-gard and the chople berry is to help it take focus blast from either of them

on the Pursuit (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam

308-mega.gif

Last but not least mega medicham
Ive been talking about mega medicham on all the other mons turns so thier really not much else to say but mega medicham like keldeo's job is to take advantage of volt-turn on spam fake out and HJK every time it gets the chance also ice punch over zen because i feel the coverage of ice punch is much more need then another stab it also give you something to hit mega sab with

To high (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Bullet Punch

Here is the proof of the peak
1cea3b18ec7e3891c6453f38fe84eb5d.png

and here is the team importable
Destruction (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Take off (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Landing (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

in the Zone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

on the Pursuit (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam

To high (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Bullet Punch

Replay (there's only one but its better than none and one all you really need)

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any comment are appreciated but if you can make it constructive criticism if there is any criticism ;)
complement to the team are welcome to xD
 
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Ehy man really nice offensive :)
I think that this team is solid but there are things to improve. The first problem of this team is Keldeo, you haven't really good switch-In to it, Tornadus can switch but really hate the burn. Also Manectric is annoying for this team because your only check for this is Tyranitar that take off momentum with Volt Switch. Lopunny with Ice Punch destroy this team, the only switch in to it is Landorus and outside of this youb haven't mode to stop it. Stall Team in general are annoying because you haven't a Stallbreaker, Sablaye stop the Medicham Sweep and you haven't mode to break it outside of Keldeo that can't switch on Knock Off and is locked. Also Rotom is really annoying because you haven't switch in, Medicham can 2HKO it but can't switch-in on Wow, Magnezone can check it but hate the burn and is locked: your opponent can switch in ground type like Landorus and Hippodown.

My suggest to improve the team is to try Latios > Magnezone Latios gives you a switch in to Keldeo, can switch on Rotom and gives you a good offensive presence. Also Latios gives you a hazard Remove that helps in many situations Recover is a good choice because gives you more longevity, but Hidden Power Fire isn't bad option because allows you against Ferrothorn that is annoying for this team because Keldeo can't switch on Power Whip and Medicham can't switch on Gyro Ball also some Ferrothorn has Protect that stop Medichsm Hight Jump Kick. Also lure Bisharp that is a common Latios switch in, and if it isn't Assault Vest or has Evs in SpD can kil it, that is great support for Medicham because Bisharp could be dangerous (because have Sucker Punch) for Medicham. Also I think that Bulk UpTalonflame + Will-O-Wisp > Tornadus is the best option for this team, Talonflame outside to counter Serperior, gives you a good Stallbreaker support gives you a great help against many pokemon, the first thing is that it improve your matchup against Sablaye, in fact with Bulk Up can settup against it fearless, also Bulk Up gives you a good win-con that is good in an offensive team with a good priority that helps you against Ice Punch Lopunny. No item allows you against Bisharp that is annoying for this build. Will-O-Wisp is really great for this team: it can in and burn many defensive pokenon such Hippodown, Slowbro and Landorus-T that is really good for Medicham because this pokemon are a common Medicham switch. Also Talonflame gives you a switch in to Gardevoir that is annoying. Also I think that Scarf Tyranitar > Chople Berry Defensive Tyranitar don't really work outside Sand Teams and takes of momentum in this build, scarf tyra outside to Pursuit Latios and Latias mprove your matchup against Kyurem that is dangerous for this team because you haven't a good switch in to it yeah Keldeo can check it but isn't a safe switch, also the scarf allows you to check Tornadus-t and Bisharp and gives you a good revegekiller for things like Diancie that are annoying. I think that Jolly Nature > Adamant on Medicham, Adamant isn't bad but doesn't help Medicham land any extra KO and lets Medicham speed tie with opposing 100 base speed such as Mega Gardevoir and Mega Charizard. My opinion is that Max Speed and Atk with a Jolly Nature allows Medicham to be as fast and really strong as possible.

The team isn't perfect and have some Weakness the first problem is Diancie: you haven't good switch in to it your only mode to stop it is with Tyranitar and Bullet Punch Medicham, Landorus can helps against it but isn't a switch in. Raikou is annoying but you can pursuit it with Tyranitar or check it with Landorus and Latios. Thundurus is really annoying because can paralyze Tyranitar or Latios that are the main check for it (in this team). Gardevoir is annoying but you can pursuit it with Tyranitar or revegekill it with Talonflame. Manaphy is another problem because your only switch in to it is Latios but Manaphy can have Ice Beam that really hit Latios. Keldeo can be a switch in but Manaphy have EnergyBall. Obviously this is an offensive team and doesn't need a solid counter for everything Manaphy for example is revengekill with Keldeo/Latios and can't setup easily.

Set Complete:
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Bullet Punch
- Fake Out
- Ice Punch
Hope I help :3
 
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thanks for the comment ,but I am unlikely to use these change because they made me very weak to banded azumarill , manaphy, mega gard and mega zam also gets rid of the main reason of the team that is that I wanted a volt turn core for mega medicham and keldeo ,also these changes make me weak to rocks (you did point some of these out your self but im doing it again any way)

Also latios isnt a better switch in to keldeo than torn (if it is only by a bit) in fact it worse with zero recovery specs SS does 40-50% were as although hydro does like 60 to torn to has regerator and get momentum of it and yes torn does hate burn but its 30% and i only need u-turn for momentum not damage and all knock off does is get rid of items well and damage if its super effective

Also you say talon flame gives me serp counter but so does torn-t

You are defiantly right that this team is weak to ice punch lop and rotom-w not even going to try so your wrong but no team is going to be perfect .I will try your suggestion but I really wanted to defend my team , thanks for the comment _Astral_
 
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