SM OU Mega Medicham Hyper Offense RMT (Ghoulin)

Yo, whats good everyone. Hopefully, you guys are ready cause its Ghoulin time! Me and a friend came up with this sick mega medicham team that is bound to give you nothing but good results. The team will consist of mons that pressure alot of teams in the meta varying from offense to defense. And of course, the team is revolved around mega medicham as it has just been released into SM OU. So I've tested the team a little bit on the ladder and so far, all of my opponents quit after I kill just one mon. The team is pretty intimidating and versatile, but of course it isnt the perfect team. Im excited to showcase this team and if there's anything that you guys feel that could be changed about the team or if you think the team isnt that good, please let me know as I'm open for honest and truthful views on this team. Lets get into it!

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Medicham (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- High Jump Kick
- Ice Punch
- Fake Out

Alright so we start off with the man of the team mega medicham! We all know just like it's ability, that this thing is nothing but pure power. Making its intro into the SM OU tier, this thing looks pretty terrifying on paper. It's ability makes its attack stat doubled and with an adamant nature, this guy is putting a huge dent in whatever is coming in. The ev spread is self explanatory. In the moveset, both T-punch and ice punch is pretty much all the necessary components it needs for waters and grounds. T-punch is needed because of the mon we're going to core with medicham (tapu koko). Under the electric terrain, t punch 2hko's walls like mega-sableye. T-punch also covers anything that zen headbutt would potentially cover. Ice punch for grounds like lando, hippowdown and other grounds. Fake Out is stiill putting in nice chip damage against other mons, even those that are coming in. High Jump Kick is the main move for this mon because of how powerful it is. This move + stab + pure power stat and with an adamant nature = gg to whoever is coming in.

Mega medicham looks to be a huge threat to the SM OU meta right now. The problem with mega medicham in this team is that its fairly slow due to having an adamant nature and it can get worn down from hazard setters and toxic users. Also, being adamant meaning that offensive mons can easily try and come in to revenge kill it. The thing is, mega medicham doesnt really care about being worn down. Its designed to breakthrough walls and put a huge dent in mons switching in. To help with this, the second mon on our team is going to help mega medicham be even more versatile under the electric terrain. Yup, its tapu koko!

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Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Taunt
- U-turn
- Brave Bird

Tapu koko is a swift mon that is able to cause havoc for mutilple offensive teams. Its speed makes it faster than most mons in the tier and it has solid offensive typing. Tapu koko fits well for mega medicham for 2 reasons: 1) To utilize the terrain for thunderpunch, and 2) to lure grounds and eletric resistants. Tapu koko's item and ability speak for itself. EV's are self explanatory. For its moveset, It has voltturn for momentum. Now for its other two moves, you guys are probably like (wtf are you running brave bird for? so bad.) not in this case. Brave bird is for grass and bug switchins that want to take a hit. Taunt is for stallbreaking and to prevent hazards from getting out of hand.

So far, we have two offensive mons that break the meta by themselves, but we do need a little bit of defense on our team. Both of these mons can't take a hit at all, so we need a ground that is able to utilize rocks and create some momentum.. oh yeah, one of the most common dogs in OU, Landorus-Therian!

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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Smack Down
- U-turn

Yes, the big dog of OU who has always shown its versatility in OU. Landorus is always an option to consider when you need something that will take hits and create some momentum. We're running defensive landorus on this team because we don't want the team to be too frail to attacks. This landorus is utilizing a rocky helmet for physical hitters. EV spread self explanatory with an impish nature for a boost in its defenses. For its moveset, EQ for stab, stealth rocks to set up hazards, smack down for flying mons and u turn for momentum. This set covers both the weaknesses of medi and koko and can keep the offensive core in motion by setting up hazards and creating some momentum with u-turn. The thing is you want something to take hits, but you don't want to brick the momentum of the team. landorus is a beautiful fit for this team.

Now we have something defensive that is able to keep the flow of the team going. Next we're going to need either another taunter. Hazard setting teams have become a huge deal in matchups considering there are hardly any viable mons that can safely come in a get rid of hazards. This is mainly due to the heavy amount of offensive pressure in the meta. So we need something that is fast and is able to respond quickly to mons that abuse status moves. For this one, we picked serperior!

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Serperior (M) @ Miracle Seed
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Taunt
- Leech Seed

Serperior was a choice for this team because it has a decent amount of speed, it can utilize taunt for hazard setters and status abusers and its able to setup by abusing lead storm. Miracle seed to boost leaf storm's power. Contrary for the leaf storm boost. EV's are self explanatory. For its moveset, Leaf storm for stab and to abuse contrary. Hp fire for steels like scizor and ferrothorn. Taunt for status abusers and hazard setters and leech seed for recovery. I picked leech seed over giga because leech allows you to recover more throughout the turn than giga would all around. And even when you do switch, youll be able to at least get a decent amount of recovery from the hit you take.

So with serperior added to the team, we now have something to at least consider when going against hazard setting teams. Now what we want to do is add some more tier threatning mons to the team for more pressure. Lets see, we need a potential sweeper...Ah yes, Zygarde!

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Zygarde @ Life Orb
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Dragon Tail
- Extreme Speed

It's a really good thing that zygarde is such a good mon now thanks to thousand arrows in which it can abuse. Zygarde has amazing bulk with sweeping potential. Just the type of threat we need for this team. Life orb to boost its moves. Ability doesnt matter (sadly since zygod is here no more). EV's are self explanatory. For moveset, Dragon dance to set up obviously. Thousand Arrows is able to hit anything coming in, including flying mons. Flying mons will also get smacked down which is also pretty good. Im running dragon tail > Outrage for the fact that I don't like to be stuck in outrage, nor do I like using outrage in a meta that's basically fairy world. Dragon tail helps make potential sweepers swap out. especially if you're going up against a baton pass team. It's a life saver. And lastly, e speed for priority.

The team is looking really rough on the meta right now, but we need one more thing. Something that puts the icing on the cake... Oh yeah, the smogon frog of glory! Greninja!

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Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Hydro Pump

Yes Greninja, the mon that everyone loves and hates. I chose ash-greninja over protean because I didn't want greninja getting worn down so easily from taking life orb damage + coming in on hazards. Greninja at the moment has no downsides when it comes to putting it in your team, however, for you opponent, it can make them have many downsides. Choice specs to gain an easy ohko on mons so that you can activate battle bond. EV's are self explanatory. For its moveset, Water Shuriken for priority when battle bond activates. Dark pulse for stab and just incase you need some flinch hax to abuse. Hydro pump for more stab and Ice beam for ground/grass/dragon switchins (if any lol).

And this concludes my team. I want to thank you if you took the time to read my reasonings for running the mons I do have on this sexy team :). As mentioned before, if you believe that some things can be changed, please leave a comment below or message me about it and I will appreciate the idea you bring to the table. Stay Ghoulin!
 
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Serperior is horrible, use an av tangrowth.

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Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Fire]

Koko should have HP ice and t-bolt.


I think you should change the set you have right now in zygarde and put the choice band set



Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Iron Tail
- Extreme Speed


U-turn> Ice beam on greninja. You have a mega medi, so you need momentum.

Yo Deigo, I really like the changes you made but their are a few things I feel wont be needed and for a good reason.

-Tangrowth is a good substitute for serperior so I'll agree with that. A lack of walls is something the team suffers from so I understand the pick.

The koko set is crucial imo. I need a fast taunter to go against stall teams and hazard stacking teams as well. Defoggers will only crush the momentum of this team and there are hardly any good spinners at the moment unless you can suggest me some.

The greninja move slot change was pretty nice and yes momentum is important.

The zygarde set is pretty interesting. I've never really considered choice band on it, but it's most definitely worth a try.

All in All, thnaks for the feedback!

You can use taunt in koko, you only have to do taunt>Volt switch, because u-turn is very important for pivoting in duggy
 
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Serperior is horrible, use an av tangrowth.

tangrowth-f.png


Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Fire]

Koko should have HP ice and t-bolt.


I think you should change the set you have right now in zygarde and put the choice band set



Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Iron Tail
- Extreme Speed


U-turn> Ice beam on greninja. You have a mega medi, so you need momentum.

Yo Deigo, I really like the changes you made but their are a few things I feel wont be needed and for a good reason.

-Tangrowth is a good substitute for serperior so I'll agree with that. A lack of walls is something the team suffers from so I understand the pick.

The koko set is crucial imo. I need a fast taunter to go against stall teams and hazard stacking teams as well. Defoggers will only crush the momentum of this team and there are hardly any good spinners at the moment unless you can suggest me some.

The greninja move slot change was pretty nice and yes momentum is important.

The zygarde set is pretty interesting. I've never really considered choice band on it, but it's most definitely worth a try.

All in All, thnaks for the feedback!
 
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