ORAS OU Mega-Medicham Triple Choice: First RMT




Mega-Medicham Triple Choice: First RMT





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Start off with medicham since it is one of the most popular and most powerful megas of the tier!

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After finding medicham I decided to pair it with another pokemon that does beautifully in the tier being Clefable. Clefable is a good partner since it covers many of Medicham’s weaknesses and it also deals with pokemon that can wall Medicham such as Landorus-T and Slowbro. Medicham also helps to get rid of pokemon that Clefable don't like such as Heatran and Excadrill.

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After adding Clefable to the team i decided to finish off the defensive core with a Rotom-Wash since it covers many of the too other pokemon’s weaknesses as well as giving a slow volt switch support.

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After finding my defensive core, i decided to start a Dragon-Fairy-Steel core with a choice scarfed Excadrill as my scarfer and as my rapid spinner. I found that scarfed drill could be nice since it helps get rid of fairy types as well as put a lot of pressure on offensive teams that do not have coverage for it.

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To finish off my Dragon-Fairy-Steel core i decided to add a choice banded Dragonite since it adds an immunity to ground and it also adds a huge amount of raw power to the team as well as a very good stallbreaker.

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To finish it off, since the team has a very hard time getting rid of things like slowbro and other bulky psychic types i decided to add a choice specs Zoroark to deal with these threats and it can also deal with steel types and water types as well.


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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Zen Headbutt

So the Medicham set i decided to go for is a classic set with Ice Punch and fake out instead of bullet punch since in my opinion one of the only switch in to Mega-Medicham are both Garchomp and Lando-T which are pretty big threats to this team.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind

The Clefable set is just a basic set with stealth rocks and calm mind moonblast with the original Smogon sets that optimizes its overall bulk.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunder Wave

Next up, Rotom-Wash’s set is pretty interesting since it does have dual status and the reason why I did this is because Clefable does not have thunder wave and i find it more useful to have Thunder Wave on my Rotom over pain split since it very useful due to the lack of speed of the team.

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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Excadrill is then my speed on the team being scarfed and it also serves as a rapid spinner and it can also deal well with the best spin blocker in the tier which is gengar because of mold breaker.

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Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Dragonite is now the pokemon that will break holes in teams being a choice banded monster that can obliterate targets as well as being a very good stall breaker with an amazing 600+ attack.

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Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Dark Pulse
- Flamethrower
- Grass Knot
- Hidden Power [Ice]

Choice Specs Zoroark is then added to the team to deal with some tanky psychic types that really cause a problem to the team such as Slowbro which is one of the main threats to the team. What this Choice Specs Zoroark can do is disguise as Medicham first turn to lure in Slowbro and just OHKO it easily and deal with one of the biggest walls to the team.

Threat List:

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Slowbro might be the biggest threat to the team since the defensive set walls the majority of the team and if it is Calm Mind set and gets to set up it might be one of the greatest threats to the team since it might be able to wall zoroark which is the main way of getting rid of it.

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Just like Slowbro, suicune is in the same categories of threats as it pretty much does the same thing although it does not have the weakness to dark as does Slowbro so it might be an even bigger problem.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Zen Headbutt

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunder Wave

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Dark Pulse
- Flamethrower
- Grass Knot
- Hidden Power [Ice]
 
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