
M e g a Meditation (An X/Y OU RMT)
We can actually accelerate the process through meditation, through the ability to find stillness through loving actions, through compassion and sharing, through understanding the nature of the creative process in the universe and having a sense of connection to it. So, that's conscious evolution. ~Deepak Chopra
Um. Yeah. Filler stuff. Again.
Back to reality. What's up everyone on Smogon. It's Touya, once again with another X and Y OU RMT. The team here today involves around one of the few Megas in the XY metagame, in which is a very special pokemon, being Mega Medicham. A little back-story. I recall one time using Mega Medicham, and it didn't worked out that well in my favor. The reason cause in my personal opinion, I thought that Medicham had lackluster stats and was a frail pokemon to use on a team, and to add to my grief if I was in a bad situation during a battle, I sorta had to sack like one of my win conditions in which was Mega Medicham, in case was a bad thing to do. Seeing how I was really tempted to use Medicham, I cruised around to see what was the best and safest move to use other than using High Jump Kick, I came across a moveset video from Blame Truth on Youtube (excellent content that he has BTW), and explained what kind of moves to Mega Medicham. Not to mention, he also explained on what teammates to use. For instance, Azumarill and Talonflame were brought up to check Aegislash and all. Then I realized: "Hold on. There's something missing when I was using the old team around Mega Medicham.
I didn't had like any form of priority around it." So after putting in Thundurus-I and Excadrill to the team here, I added one last pokemon that had another form of priority, and in case, was Bisharp. And this is were I couldn't ask for more satisfaction. Because for one thing, I didn't have to worry about anything outspeeding me, unless if the pokes are scarf and such. So, what is the purpose of this team again? Take down every wall in the XY OU Metagame with Mega Medicham with not one, but four forms of priority on this team. That's all there is too it from here.
So, let's not waste any time here, just calm ourselves, and meditate through this RMT shall we?
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Team At A Glance






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Medicham


Medichamite
Ability: Pure Power
EVs: 60 HP / 252 Atk / 196 Spd
Adamant Nature
- Substitute
- Drain Punch
- Ice Punch
- Psycho Cut
Starting off with this RMT, we have one of the most threatening mega pokemon out there in the XY metagame: Mega Medicham. Question: What does make Mega Medicham a threat on the battlefield? The answer: Pure Power, in which case boosts the stats of any kind of physical attack that Medicham has. And due to the fact that it's mega counterpart has a bass attack total of 100, this thing can rip and tear up any kind of wall and defensive core out there into smithereens. This thing excels of opening up a sweep for the rest of the teammates here, including Bisharp as well. Now going onto the moves presented. First one being Substitute. Substitute acts as a scouting move, predicting a switch in from the opponent. Drain Punch here provides a source from healing right after taking recoil from Substitute. Now yeah, seeing how Drain Punch was presented other than High Jump Kick, it pretty much destroys the role of being a wall-breaker. However, the reason why I have Drain Punch over High Jump Kick is because for one, High Jump Kick has a deadly accuracy of 90%. And lastly, it's a very risky move if the opponent has Aegislash, which is one of Medicham's counters. Moving on, Ice Punch deals with pokemon that have a 4x weakness to it, such as Gliscor, Landorus-T, and Dragonite. Lastly, Psycho Cut in which is one of my favorite moves on this mon here, deals a ton of damage to Pokemon that resists Drain Punch or High Jump Kick, in case Mega Venusar. Having a high crit ratio of 100%, nothing on any opposing team would want to take Psycho Cut, not even Assault Vest Conkeldurr or Charizard-Y. As for the EV spread above, 60 HP is invested for bulk, 252 Atk for Medicham to hit hard, and 196 speed invested to outspeed common walls and threats such as Banded Terrakion, Life Orb Latios, Specially Defensive Heatran, and Specially Defensive Rotom-W. Despite of having some lackluster and disappointing stats from this man right here, but it is possible to get a sweep from him. Do not let it fool you, otherwise you can kiss your Rotom-W goodbye.
Azumarill


Splash Plate
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
In this generation, Azumarill is blessed with a different typing, in case was being part water and part fairy. This here sorta affected the entire metagame in OU, due to the fact that Azumarill can now come in without fret. Like Medicham, Azumarill does have some lackluster stats and such. Don't let this fool you. Rumor has it, that Azumarill is one hell of a threat. With it's ability: "Huge Power", Azumarill's attack is doubled. Calculating this, Azumarill's attack base goes up to 432. Meaning this most dragons such as Banded Dragonite, and Assault Vest Goodra would be mostly OHKoed by a single Play Rough. Now, I know what you might be thinking or asking yourself in your head. Why am I using Splash Plate Azumarill other than Banded Azumarill? For one thing, yes. Banded Azumarill is one heck of a threatening and a scary pokemon to face. However, I like Splash Plate Azumarill better than Banded one for one, I'm not locked into a move, and number two, it catches most people off-guard of thinking that I'm actually banded. Onto the moves. Aqua Jet serves as one of the priority on this team, finishing off any pokemon that only has 1 HP left from them such as Terrakion, Gengar, Alazkam, and Quiver Dancing Volcarona. Waterfall provides STAB, OHkoing Pokemon that have a weakness to it, such as Tyranitar, opposing Talonflame, opposing Excadrill, etc. Play Rough is one of the strongest STAB moves that Azumarill can run. Not only it can OHKO dragons such as Dragonite and Goodra, but it can also can OHKO other stuff such as Assault Vest Conkeldurr, or anything that has a fairy weakness. Last, Superpower acts as a covering move to cripple down Defensive Ferrothorn, one of Azumarill's checks. Not really much to say, other than the EV spread of 252 HP for bulk, 252 Atk to hit hard, and 4 SDef to survive any kind of attack it can take. Cute looks can be deceiving at first, but don't be fool. Choiced or not, Azumarill still can hit hard, and will still remain one of the threats in the XY OU Metagame.
Talonflame


Leftovers
Ability: Gale Wings
EVs: 100 HP / 200 SDef / 208 Spd
Careful Nature
- Brave Bird
- Flare Blitz
- Bulk Up
- Roost
Speaking of threats, coming in at the third spot, we have one of the new pokemon in the XY Meta, Talonflame. What makes Talonflame threatening is it's ability, Gale Wings. Give priority to all flying moves that Talonflame has. And to top to that, Talonflame serves as a second form of priority on this team as well. I take that everyone, I mean everyone, would sorta agree to me that Talonflame is one heck of a nightmarish pokemon. Due to the fact that Gale Wings is in effect, Talonflame ignores being outsped by common pokes. This set here from Serebii.net's "Pokemon Of The Week" is one of the examples. Brave Bird is one of Talonflame's STAB moves, and one of Talonflame's most powerful one as well. Gale Wings Brave Bird is a nightmare to face. OHKoing things such as Mega Venusar, and things that resist it. Flare Blitz is another one of Talonflame's STAB moves, roasting steel types such as Ferrothorn, opposing Excadrill, Prankstar Klekfi, Skarmory, Banded Scizor, and electric types that would give Azumarill trouble. Bulk Up is Talonflame's boost of choice. Surviving repeating Stone Edges that Terrakion and Tyranitar throws. Lastly, Roost is Talonflame's source of healing after taking Stealth Rock weakness. As for the EV spread, it's all focus on bulk. 100 HP to cover up Bulk, 200 SDef to survive a switch in from rocks, and 208 Spd to outspeed things such as regular Venusaur in the sun, Excadrill, etc. Looking over this, I believe Talonflame can put in work, despite of this set being overlooked than Swords Dance.
Thundurus


Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Volt Switch
- Hidden Power [Flying]
Medicham's role as being a wall-breaker can be tough sometimes. Most things can outspeed the psychic pokemon and can literally check it with ease. Now how can we solve this problem here? Easy. Use a pokemon that gives out priority on the team, and bang. Problem solved. Thundurs' role here serves as support for Medicham, and is one of the third form of priority. Now looking at it's ability: Prankstar, I know what you might be thinking or wanting to say: "Prankstar doesn't count as being a form of priority. You're only using it to be cheap, you n00b." Now yes. I can understand that Prankstar Pokemon are annoying to face
Excadrill


Air Balloon
Ability: Mold Breaker
EVs: 56 HP / 252 Atk / 189 Spd
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Rapid Spin
If you thought that me sticking up a Prankstar Pokemon such as Thundrus would be upsetting. You haven't seen nothing yet. Right here, we have the fallen pokemon from the previous gen, Excadrill. Sometimes, Talonflame being a nightmarish Pokemon can be annoying to deal with rocks on the field, even with Thundurus' role as being a T-Wave supporter. This is were Excadrill comes into mind here. Being a rapid spinner. Now this is were I break that role and add in something that Excadrill didn't had in the fifth generation, being a possible lead. As you all know by not, Excadrill can be granted to rocks, same thing with Donphan too back then. Stealth Rock is one of Excadrill's choice of Hazards to set up, crippling down pokemon such as one of Medicham's counters in case is opposing Talonflame. Earthquake provides STAB, OHKOing Specially Defensive Heatran with ease, one of Medicham's counter Aegislash if lacking Sacred Sword, and opposing Excadrill as well, if barring Air Balloon. Rock Slide acts a covering move to OHKO flying types that would give Medicham troubles such as opposing Talonflame, Charizard-Y, and Mandibuzz. Lastly, Rapid Spin is essential to me on Excadrill. Due to the fact that it can get rid of opposing rocks on my side of the battlefield, and don't even have to worry about taking stealth rock damage for Talonflame and Thundrus to come in. As for the EV spread, their not what you would expect on Excadrill. 56 HP to provide some bulk, 252 ATK to add some power in Earthquake, and 189 Jolly Speed to outspeed common threats in the XY OU Meta. Again with Thundrus, back in the fifth gen, Excadrill was banned to Ubers due to it being that good of a pokemon, however like I said with Thundurs below, if you can overlook that, Excadrill can work as a favor of a possible lead in, other than Donphan.
Bisharp


Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Before we conclude this RMT here, let's recap a bit. Talonflame and Excadrill are checks to Aegislash. However, Bisharp is a counter to Aegislash. How come it is? For instance, once Aegislash King Shield's, one can predict it coming, and would use Swords Dance in retaliation if lacking Sacred Sword, mentioned with Excadrill. Now let me say this. Bisharp is one hell of a brutal pokemon to face. Despite it's mediocre defense and speed, Bisharp can still put in some work to opposing teams. Onto the moves presented above. Swords Dance is one of Bisharp's buff. As soon as the opponent sees one single "Swords Dance" boost, there is no hope for him/her to come back. Sucker Punch deals a lot of damage and is one of Bisharp's strongest priority move that he can use. Finishing off pokemon such as LO Latios, Aegislash, Gengar, and Trevanant. Knock Off is another move from Bisharp that provides STAB, and does a ton of damage to opposing Pokemon. Enough damage to take out Aegislash, or any kind of bulky ghost type out there in the XY OU Meta. Hell, it can deal enough damage to any kind of pokemon that resists it (except Terrakion.) Last but not least, Iron Head also provides STAB to deal with Tyranitar and Terrakion, plus dealing with fairies that put Medicham in check such as Calm Mind Clefable, and Wish Protecting Syvleon. So, to sum up of what I said about this monstrosity of the UU Pokemon back in the 5th genration, nothing wants to take a hit from the opposing side. Not even physically defensive Skarmory. As for the EVs presented, eh there not what you would expected on Bisharp. For one thing, most people would run Adamant nature. Meanwhile, I'm running Jolly to provide enough speed to outpseed Scarf Terrakion. 4 HP to provide bulk, 252 ATK invested to hit hard, and 252 Sped to outspeed as mentioned before. After reading this, you probably are now somewhat convinced to try out Bisharp, to wreck every pokemon out there.
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Importable:
Code:
Medicham (F) @ Medichamite
Ability: Pure Power
EVs: 60 HP / 252 Atk / 196 Spd
Adamant Nature
- Substitute
- Drain Punch
- Ice Punch
- Psycho Cut
Azumarill (M) @ Splash Plate
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 100 HP / 200 SDef / 208 Spd
Careful Nature
- Brave Bird
- Flare Blitz
- Bulk Up
- Roost
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Volt Switch
- Hidden Power [Flying]
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 56 HP / 252 Atk / 189 Spd
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Rapid Spin
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Conclusion:
And here we are, the conclusion of the sixth RMT I just made. Err, really not a lot to ramble about or say. I mean, I think I just told everything of what I said. As far as positives goes, there are some negatives in this. The most obvious one has to be stealth rock weakness. Next, even though that I do have a type advantage of Terrakion. However, nothing really wants to take a banded Close Combat or a banded Stone Edge as well. Lastly, Aegislash is Medicham's #1 counter, and it's #1 worst enemy. Able to OHKO it with a single Shadow Ball. As far as these problems are informed, I still believe that this team here can put in work, seeing how I have a lot of priority.
So, I hope you like this RMT here. If you did, leave a like if you may. That would be appreciated. If not, you can leave down something that can be debated (including Excadrill and Thundurus). And if you really want to see the team in action, feel free to look at the replays presented above in the intro. With that being said, this is Touya saying. I do apologize for denying the sheer power of Mega Medicham.
And here we are, the conclusion of the sixth RMT I just made. Err, really not a lot to ramble about or say. I mean, I think I just told everything of what I said. As far as positives goes, there are some negatives in this. The most obvious one has to be stealth rock weakness. Next, even though that I do have a type advantage of Terrakion. However, nothing really wants to take a banded Close Combat or a banded Stone Edge as well. Lastly, Aegislash is Medicham's #1 counter, and it's #1 worst enemy. Able to OHKO it with a single Shadow Ball. As far as these problems are informed, I still believe that this team here can put in work, seeing how I have a lot of priority.
So, I hope you like this RMT here. If you did, leave a like if you may. That would be appreciated. If not, you can leave down something that can be debated (including Excadrill and Thundurus). And if you really want to see the team in action, feel free to look at the replays presented above in the intro. With that being said, this is Touya saying. I do apologize for denying the sheer power of Mega Medicham.