Hello! This is my second RMT I have ever posted for feedback, and am wondering how I can improve it. I recently got back into competitive Pokemon, and want to make the best team possible. Here it is!
Metal Face (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Ah, Metagross, a Pokemon that I have loved ever since it came out in RS. I chose this Pokemon because it has been a favorite of mine, and decided to build a team based off it after the suspect test (nothing worse than making a team you love only to see its main component banned right?) MegaGross is used to to hit hard and at the same time take hits like a champ. Ice Punch is used to take care of the annoying Landorus-T, while I use Earthquake to hit Excadrill and Heatran. Meteor Mash and Zen Headbutt are used for reliable stabs.
Mountain Dew (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 232 HP / 36 Atk / 240 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Icy Wind
I was a little skeptical about using Tornadus-T, but this monster has earned the spotlight on this team. As suggested by KratosMana, the inclusion of Tornadus-T allows my team to patch up its weakness to SubCM Keldeo, while at the same time being used to scout without fear thanks to its godly ability in Regenterator. Knock Off is used to pick off switch-ins, Icy Wind can also be used to slow in switch-ins, then allow for a clean U-Turn into one of its counters. Hurricane is there to hit hard, and terrorizes opposing rain teams.
IAMBULLETPROOF (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Spiky Shield
- Wood Hammer
- Leech Seed
I was a little skeptical about using Chesnaught, but so far he has done wonders for my team. Chesnaught's main goal is to set Spikes, which makes MegaGross score easy kills thanks to entry hazard damage, and I myself am a huge fan of the F/W/G core. Spiky Shield is used to rack up damage, Leech Seed is used to replinish health, and Wood Hammer is used to get rid of walls such as Tyranitar and Hippowdon.
Cartman (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Will-O-Wisp
- Roar
- Lava Plume
Another very reliable wall included on this team. Playing a similar role to Chesnaught, Heatran's main purpose is to set up hazards and tank hits. You may wonder why I run Will-O-Wisp over Toxic, but at times it catches other players off-guard. I cannot count how many times I have picked off switch-ins such as Azumarill and Mega Lopunny simply because they predicted the common Toxic. Roar pairs well with hazards, as it racks up residential damage, and Lava Plume is used to pick off annoying Steel Types, another bane to MegaGross.
Derp (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Toxic
Another wall used to complete the F/W/G core. Slowbro pairs well with Chesnaught and Heatran, as instead of setting up hazards, is used to stall out weakened mons. I prefer Ice Beam on Slowbro, as it can be used to hit some of MegaGrosses counters, such as Choice Scarf Garchomp and Hippowdon. Toxic pairs well with multiple hazards, as it racks up a lot of damage, which makes MegaGross kill weakened mons much easier. Scald is used to hit switch-ins and hope for the burn.
Here Comes the Boom (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Superpower
- Aqua Jet
- Play Rough
If anything needs to be swapped from this team, I would assume it would be Azumarill. Azumarill was put on this team to pair with Chesnaught and take advantage of belly-drumming in the face of one of Chesnaught's counters. With the help of multiple hazards, sweeping with Belly-Drum seems effortless once threats such as Mega Venusaur are removed, something that MegaGross easily handles. I prefer Superpower over Waterfall, as it allows Steel types to be hit hard.
Well here's the team. I appreciate all the feedback, and hope to make the most out of this team! Thanks for reading!
iTrap (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Magnezone, a Pokemon notorious for trapping those annoying steel types. I like to use Magnezone simply to get rid of annoying walls such as Ferrothorn and Skarmory, two Pokemon that heavily wall MegaGross. I gave it Choice Scarf, as my team is slow before MegaGross evolves. Volt Turn is to scout, Thunderbolt and Flash Cannon are for STAB, and HP Fire is to get rid of Ferrothorn. Replaced by Tornadus-T as my team lacked speed.

Metal Face (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Ah, Metagross, a Pokemon that I have loved ever since it came out in RS. I chose this Pokemon because it has been a favorite of mine, and decided to build a team based off it after the suspect test (nothing worse than making a team you love only to see its main component banned right?) MegaGross is used to to hit hard and at the same time take hits like a champ. Ice Punch is used to take care of the annoying Landorus-T, while I use Earthquake to hit Excadrill and Heatran. Meteor Mash and Zen Headbutt are used for reliable stabs.

Mountain Dew (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 232 HP / 36 Atk / 240 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Icy Wind
I was a little skeptical about using Tornadus-T, but this monster has earned the spotlight on this team. As suggested by KratosMana, the inclusion of Tornadus-T allows my team to patch up its weakness to SubCM Keldeo, while at the same time being used to scout without fear thanks to its godly ability in Regenterator. Knock Off is used to pick off switch-ins, Icy Wind can also be used to slow in switch-ins, then allow for a clean U-Turn into one of its counters. Hurricane is there to hit hard, and terrorizes opposing rain teams.

IAMBULLETPROOF (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Spiky Shield
- Wood Hammer
- Leech Seed
I was a little skeptical about using Chesnaught, but so far he has done wonders for my team. Chesnaught's main goal is to set Spikes, which makes MegaGross score easy kills thanks to entry hazard damage, and I myself am a huge fan of the F/W/G core. Spiky Shield is used to rack up damage, Leech Seed is used to replinish health, and Wood Hammer is used to get rid of walls such as Tyranitar and Hippowdon.

Cartman (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Will-O-Wisp
- Roar
- Lava Plume
Another very reliable wall included on this team. Playing a similar role to Chesnaught, Heatran's main purpose is to set up hazards and tank hits. You may wonder why I run Will-O-Wisp over Toxic, but at times it catches other players off-guard. I cannot count how many times I have picked off switch-ins such as Azumarill and Mega Lopunny simply because they predicted the common Toxic. Roar pairs well with hazards, as it racks up residential damage, and Lava Plume is used to pick off annoying Steel Types, another bane to MegaGross.

Derp (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Toxic
Another wall used to complete the F/W/G core. Slowbro pairs well with Chesnaught and Heatran, as instead of setting up hazards, is used to stall out weakened mons. I prefer Ice Beam on Slowbro, as it can be used to hit some of MegaGrosses counters, such as Choice Scarf Garchomp and Hippowdon. Toxic pairs well with multiple hazards, as it racks up a lot of damage, which makes MegaGross kill weakened mons much easier. Scald is used to hit switch-ins and hope for the burn.

Here Comes the Boom (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Superpower
- Aqua Jet
- Play Rough
If anything needs to be swapped from this team, I would assume it would be Azumarill. Azumarill was put on this team to pair with Chesnaught and take advantage of belly-drumming in the face of one of Chesnaught's counters. With the help of multiple hazards, sweeping with Belly-Drum seems effortless once threats such as Mega Venusaur are removed, something that MegaGross easily handles. I prefer Superpower over Waterfall, as it allows Steel types to be hit hard.
Well here's the team. I appreciate all the feedback, and hope to make the most out of this team! Thanks for reading!
http://replay.pokemonshowdown.com/ou-219029352 (Solidly played game)
http://replay.pokemonshowdown.com/ou-219025928 (Just shows how dangerous Belly Drum Azumarill can be for unprepared teams)
http://replay.pokemonshowdown.com/ou-219164476 (Match played on my alt with the inclusion of Tornadous-T vs stall)
http://replay.pokemonshowdown.com/ou-219161897 (With the inclusion of TOrnadous-T, this team did a very good job against a solid rain team.)
http://replay.pokemonshowdown.com/ou-219223637
http://replay.pokemonshowdown.com/ou-219025928 (Just shows how dangerous Belly Drum Azumarill can be for unprepared teams)
http://replay.pokemonshowdown.com/ou-219164476 (Match played on my alt with the inclusion of Tornadous-T vs stall)
http://replay.pokemonshowdown.com/ou-219161897 (With the inclusion of TOrnadous-T, this team did a very good job against a solid rain team.)
http://replay.pokemonshowdown.com/ou-219223637
Metal Face (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Mountain Dew (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 232 HP / 36 Atk / 240 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Icy Wind
IAMBULLETPROOF (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Spiky Shield
- Wood Hammer
- Leech Seed
Cartman (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Will-O-Wisp
- Roar
- Lava Plume
Derp (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Toxic
Here Comes the Boom (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Superpower
- Aqua Jet
- Play Rough
Ability: Clear Body
Shiny: Yes
EVs: 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Mountain Dew (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 232 HP / 36 Atk / 240 Spe
Hasty Nature
- Knock Off
- U-turn
- Hurricane
- Icy Wind
IAMBULLETPROOF (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Spiky Shield
- Wood Hammer
- Leech Seed
Cartman (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Will-O-Wisp
- Roar
- Lava Plume
Derp (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Toxic
Here Comes the Boom (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Superpower
- Aqua Jet
- Play Rough

iTrap (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Magnezone, a Pokemon notorious for trapping those annoying steel types. I like to use Magnezone simply to get rid of annoying walls such as Ferrothorn and Skarmory, two Pokemon that heavily wall MegaGross. I gave it Choice Scarf, as my team is slow before MegaGross evolves. Volt Turn is to scout, Thunderbolt and Flash Cannon are for STAB, and HP Fire is to get rid of Ferrothorn. Replaced by Tornadus-T as my team lacked speed.
Last edited: