Hi guys, this is my 4th team, and I really like it's basis. But I'm struggling to win matches with it, I need some help with it. I based my team around Victini and then thought metagross would make a good combo to help him out. This is what I got so far.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Trick
- U-turn
Victini is an all around BOSS, he can take a physically defensive Rotom W down with 2 V creates, it's hilarious. The one problem he runs into is pursuit trappers, but he has a decent speed stat so the ones that pose the most of a threat to him are scarf TTAR and Weavile, plus Bisharp if I already used V create, as I lower my speed so he can land a juicy revenge kill on me. I run Bolt Strike which was a good move in the first place, but gains importance thanks to everyone running Volcanion, they see my V create coming, and switch to volc. But it's easy to predict and I can hammer out a 1 hit KO with Bolt strike. Trick are for the pesky pokemon that normally wall my victini, as I can just switch their items and then they are left defenseless, It also helps if I can predict a pursuit trapper entering the fray. U-turn is what I use when I first play Victini onto the field, I can gauge who will be played in return to my flaming midget and then gain an advantage of making them switch by pressuring with a counter to their solution.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Punch
- Rock Polish
- Meteor Mash
- Zen Headbutt
Metagross is an amazing pokemon, and probably one of my over all favourites, I was really happy when I heard he was getting a Mega with ORAS, but I expected it none the less, as it is stephen's main. Metagross is played to rock polish up and outspeed every other pokemon in the meta, I throw him in on fairys to scare them back and then set up, one natural problem that got was getting walled by some physical defensive ground types, so I settled that by adding Ice punch, I'm thinking of replacing Zen Headbutt with Hammer arm, but went with it as a surprise STAB move. Meteor Mash is a great move in general, and with Metagross's speed boost and typing, no move can damage him other than sucker punch and Shadow sneak, which are not uncommon, but predictable. Sucker punch is the more dangerous out of the two as it can deal more damage, if I can predict it, I can take it out non the less by feinting with Rock Polish twice and then a normal hit.
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 212 HP / 44 SpA / 252 SpD
Calm Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]
This is Dragalge, my main opener, he sets up toxic spikes to support my team and then goes adaptability draco meteor and smashes them instantly. I also switch him in
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash is my standard defensive pivot, he can really hammer down on the pokemon that threaten me most, such as talonflame and Charizard Y, and all the flaming fuckers that can take down excadrill and Metagross.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I noticed my team was pretty slow, so I added an excadrill scarf spinner, This way I take out some of the faster pokemon, counter manectric, lopunny and all the fast smackers that could ruin me.
Absol @ Leftovers
Ability: JustifiedEVs: 4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Swords Dance
- Knock Off
- Baton Pass
- Sucker Punch
Absol is the smack dab swords dance passer that lets me take intimidates and buff up my mons so I can say get rekt, I use Justified to switch in to dark moves and then gain some additional buffers for my Absol, he's a really underrated mon. I run Sucker punch to hit the guys who think they can surprise absol while he buffs and then take them out. Knock off is to take off important items like rocky helmet, which could lead to some serious damage on my physical attackers
Thanks for reading this far, I want to add another SP attacker but I don't know any that really fit the bill. Thanks.

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Trick
- U-turn
Victini is an all around BOSS, he can take a physically defensive Rotom W down with 2 V creates, it's hilarious. The one problem he runs into is pursuit trappers, but he has a decent speed stat so the ones that pose the most of a threat to him are scarf TTAR and Weavile, plus Bisharp if I already used V create, as I lower my speed so he can land a juicy revenge kill on me. I run Bolt Strike which was a good move in the first place, but gains importance thanks to everyone running Volcanion, they see my V create coming, and switch to volc. But it's easy to predict and I can hammer out a 1 hit KO with Bolt strike. Trick are for the pesky pokemon that normally wall my victini, as I can just switch their items and then they are left defenseless, It also helps if I can predict a pursuit trapper entering the fray. U-turn is what I use when I first play Victini onto the field, I can gauge who will be played in return to my flaming midget and then gain an advantage of making them switch by pressuring with a counter to their solution.

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Punch
- Rock Polish
- Meteor Mash
- Zen Headbutt
Metagross is an amazing pokemon, and probably one of my over all favourites, I was really happy when I heard he was getting a Mega with ORAS, but I expected it none the less, as it is stephen's main. Metagross is played to rock polish up and outspeed every other pokemon in the meta, I throw him in on fairys to scare them back and then set up, one natural problem that got was getting walled by some physical defensive ground types, so I settled that by adding Ice punch, I'm thinking of replacing Zen Headbutt with Hammer arm, but went with it as a surprise STAB move. Meteor Mash is a great move in general, and with Metagross's speed boost and typing, no move can damage him other than sucker punch and Shadow sneak, which are not uncommon, but predictable. Sucker punch is the more dangerous out of the two as it can deal more damage, if I can predict it, I can take it out non the less by feinting with Rock Polish twice and then a normal hit.
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 212 HP / 44 SpA / 252 SpD
Calm Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]
This is Dragalge, my main opener, he sets up toxic spikes to support my team and then goes adaptability draco meteor and smashes them instantly. I also switch him in

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash is my standard defensive pivot, he can really hammer down on the pokemon that threaten me most, such as talonflame and Charizard Y, and all the flaming fuckers that can take down excadrill and Metagross.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I noticed my team was pretty slow, so I added an excadrill scarf spinner, This way I take out some of the faster pokemon, counter manectric, lopunny and all the fast smackers that could ruin me.
Absol @ Leftovers
Ability: JustifiedEVs: 4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Swords Dance
- Knock Off
- Baton Pass
- Sucker Punch
Absol is the smack dab swords dance passer that lets me take intimidates and buff up my mons so I can say get rekt, I use Justified to switch in to dark moves and then gain some additional buffers for my Absol, he's a really underrated mon. I run Sucker punch to hit the guys who think they can surprise absol while he buffs and then take them out. Knock off is to take off important items like rocky helmet, which could lead to some serious damage on my physical attackers
Thanks for reading this far, I want to add another SP attacker but I don't know any that really fit the bill. Thanks.