Hi All,
Out of my own sense of petty self righteousness im trying to avoid using the top mons: lando, Thundo, M-Kang, Heat, Cress, Amoon & Aegis
Anyway heres the team
Zapdos @ Expert Belt
Pressure
Nature: Modest
EVs: 100HP 252SPA 156SPE
Tailwind
Thunderbolt
HP: ICE
Roost
I Prefer offensive supports over a defensive support that get shut down with a taunt. Zapdos is my main source of speed control thanks to tailwind. Thunderbolt & HP: Ice provices the perfect coverage of Sudo Boltbeam. Roost for recovery lettting it stay out longer. Expert Lets Zapdos 2HKO Thunderus instead of 3 without(may need to recheck this)
Milotic @ Assault Vest
Competitive
Nature: Modest
EVs: 236 HP 140 DEF 132SPA
Scald
Icy Wind
Ice Beam
Mirror Coat
Milotic provides an alternate speed control for my team. Competitive helps deter intimidate. The EVs let it survive a large hit from Mega Kang. Scald is a nice stab with a chance to burn. Icy Wind provides speed control and OHKO non assault vest lando after competitive boost. Ice Beam lets me OHKO Assault Vest Lando and bypass wideguard. Mirror Coat Lets me damage opposing water & Electric types.
Metagross @ Metrossite
Clear Body
Nature:Jolly
252 ATK 252SPE
Iron Head
Zen Headbutt
Hammer Arm
Protect
Ive always wanted to use a metagross since early days now that he has a mega hes become very viable. Clear body lets me have a nice anti intimidate lead with milotic. Jolly lets it be as fast as possible. Iron head and zen headbutt are strong stabs that recieve iron bonus. Hammer arm is a nice coverage move letting him hit bisharp & heatran who would bother him otherwise, that also gets the iron bonus. Protect is of course of scouting.
Terrakion @ Lum Berry
Justified
EVs: 252 ATK 252 SPE
Nature: Jolly
Close Combat
Rock Slide
Quick Guard
Protect
Terrakion is my Thundurus & Mega Kang counter. Lum Berry let me shrug off a para or swagger from thunderus, or a will o wisp from another. Evs are is to be fast and damaging as possible, Jolly is to ensure outspeeding Char Y & M Kang. Rock Slide is nice damage against fliers and with his speed it can have a chance to outflinch other mons. Quick Guard is used to avoid Thundurus's Prankster moves. And protect for scouting.
Sylveon @ Pixie Plate
Pixilate
EVS: 156HP 188DEF 164SPA
Nature: Modest
Hyper voice
Hyper Beam
Helping Hand
Protect
I love the power that Sylveon can unleash. EVs are to survice a double edge from jolly M Kang and OHKO with a hyper beam. Hyper voice is a nice spread move. Hyper beam is a great sacking move that lets me OHKO Mega kang. Coverage moves seem a bit useless as psyshock isnt strong enough to to kill before being sludge bombed or put to sleep by poision type. Shadowball may be useful for aegisslash, but hyper voice is better in most cases against psychics. So i chose Helping hand so my ally can hopefully take out what sylv cant. And protect is for usual scouting. As my only damage moves are fairy, Pixie plate seems best option.
Hydreigon @ Life Orb
Levitate
EVS: 252SPA 252Spe
Nature: Modest
Dark Pulse
Draco Meteor
Flamethrower
Protect
Hydreigon was chosen as i needed a counter for Aegisslash & Cresselia, Its also my best option to try and take out a trick room user before they can setup. Opted for life Orb as im not a fan of being locked into moves. Dark Pulse for the reliable stab, helps me with any psychics or ghosts that threaten metagross. Draco Meteor for its sheer power if dark pulse isnt enough. Flamethrower is coverage for Ferro/Scizor/Escal etc. Protect for scouting.
So yeah... Thanks for any feedback
Out of my own sense of petty self righteousness im trying to avoid using the top mons: lando, Thundo, M-Kang, Heat, Cress, Amoon & Aegis
Anyway heres the team
Zapdos @ Expert Belt
Pressure
Nature: Modest
EVs: 100HP 252SPA 156SPE
Tailwind
Thunderbolt
HP: ICE
Roost
I Prefer offensive supports over a defensive support that get shut down with a taunt. Zapdos is my main source of speed control thanks to tailwind. Thunderbolt & HP: Ice provices the perfect coverage of Sudo Boltbeam. Roost for recovery lettting it stay out longer. Expert Lets Zapdos 2HKO Thunderus instead of 3 without(may need to recheck this)
Milotic @ Assault Vest
Competitive
Nature: Modest
EVs: 236 HP 140 DEF 132SPA
Scald
Icy Wind
Ice Beam
Mirror Coat
Milotic provides an alternate speed control for my team. Competitive helps deter intimidate. The EVs let it survive a large hit from Mega Kang. Scald is a nice stab with a chance to burn. Icy Wind provides speed control and OHKO non assault vest lando after competitive boost. Ice Beam lets me OHKO Assault Vest Lando and bypass wideguard. Mirror Coat Lets me damage opposing water & Electric types.
Metagross @ Metrossite
Clear Body
Nature:Jolly
252 ATK 252SPE
Iron Head
Zen Headbutt
Hammer Arm
Protect
Ive always wanted to use a metagross since early days now that he has a mega hes become very viable. Clear body lets me have a nice anti intimidate lead with milotic. Jolly lets it be as fast as possible. Iron head and zen headbutt are strong stabs that recieve iron bonus. Hammer arm is a nice coverage move letting him hit bisharp & heatran who would bother him otherwise, that also gets the iron bonus. Protect is of course of scouting.
Terrakion @ Lum Berry
Justified
EVs: 252 ATK 252 SPE
Nature: Jolly
Close Combat
Rock Slide
Quick Guard
Protect
Terrakion is my Thundurus & Mega Kang counter. Lum Berry let me shrug off a para or swagger from thunderus, or a will o wisp from another. Evs are is to be fast and damaging as possible, Jolly is to ensure outspeeding Char Y & M Kang. Rock Slide is nice damage against fliers and with his speed it can have a chance to outflinch other mons. Quick Guard is used to avoid Thundurus's Prankster moves. And protect for scouting.
Sylveon @ Pixie Plate
Pixilate
EVS: 156HP 188DEF 164SPA
Nature: Modest
Hyper voice
Hyper Beam
Helping Hand
Protect
I love the power that Sylveon can unleash. EVs are to survice a double edge from jolly M Kang and OHKO with a hyper beam. Hyper voice is a nice spread move. Hyper beam is a great sacking move that lets me OHKO Mega kang. Coverage moves seem a bit useless as psyshock isnt strong enough to to kill before being sludge bombed or put to sleep by poision type. Shadowball may be useful for aegisslash, but hyper voice is better in most cases against psychics. So i chose Helping hand so my ally can hopefully take out what sylv cant. And protect is for usual scouting. As my only damage moves are fairy, Pixie plate seems best option.
Hydreigon @ Life Orb
Levitate
EVS: 252SPA 252Spe
Nature: Modest
Dark Pulse
Draco Meteor
Flamethrower
Protect
Hydreigon was chosen as i needed a counter for Aegisslash & Cresselia, Its also my best option to try and take out a trick room user before they can setup. Opted for life Orb as im not a fan of being locked into moves. Dark Pulse for the reliable stab, helps me with any psychics or ghosts that threaten metagross. Draco Meteor for its sheer power if dark pulse isnt enough. Flamethrower is coverage for Ferro/Scizor/Escal etc. Protect for scouting.
So yeah... Thanks for any feedback
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