





SUMMARY: Volcanion was recently released on Pokemon Showdown, so naturally my first response was to make a team around it. The team I created ended up exceeding expectations and flew me up the OU ladder. You guys should try out the team and see for yourselves. Enjoy :)






Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave
Volcanion is so awesome to use in ORAS OU. It gets access to the ability Water Absorb which makes it a very good Water type counter. It walls threats, such as Azumarill to death. Volcanion also quad resists Fire type attacks which makes it a great Fire counter as well. Volcanion gets arguably the best move in the game with Steam Eruption (basically Scald on steroids). Volcanion is just so unique and difficult to play around. It can be used Offensively or Defensively which makes it so lethal. I prefer the Assault Vest set in order to take Special attacking hits more comfortably such as Volt Switch users. Volcanion is definitely something to consistently plan for from now on.
- 252+ SpA Volcanion Steam Eruption vs. 28 HP / 0 SpD Heatran: 374-444 (113.3 - 134.5%) -- guaranteed OHKO
- +6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Volcanion: 305-359 (83.7 - 98.6%) -- guaranteed 2HKO
- 252+ SpA Volcanion Steam Eruption vs. 252 HP / 112 SpD Hippowdon: 450-530 (107.1 - 126.1%) -- guaranteed OHKO
- 252+ SpA Volcanion Fire Blast vs. 252 HP / 252+ SpD Klefki: 312-368 (98.1 - 115.7%) -- 87.5% chance to OHKO





Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish


while defending

















Jirachi is such a threat in OU. This things sweeps late game more often than not. Most experienced players are aware of this dangerous threat and counter it very well. But, if your Jirachi counter dies such as Tank Garchomp, then prepare to click X. Choice Scarf paired with the ability of Serene Grace and the access to double STAB flinching moves makes this a nightmare to opposing teams. Iron Head and Heart Stamp have a 60% chance to flinch opposing Pokemon. U-Turn allows Jirachi to pivot very well and gain momentum nicely. Lastly Healing Wish is useful if you want to "revive" something on your team. Jirachi is used more as utility than anything on this team.
- 252 Atk Jirachi Iron Head vs. 252 HP / 172 Def Clefable: 230-272 (58.3 - 69%) -- guaranteed 2HKO after Leftovers recovery
- 252 Atk Jirachi U-turn vs. 0 HP / 4 Def Latios: 154-182 (51.5 - 60.8%) -- guaranteed 2HKO
- 252 Atk Jirachi Iron Head vs. 0 HP / 4 Def Kyurem-B: 218-258 (55.7 - 65.9%) -- guaranteed 2HKO





Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock


while defending












Landorus-Therian is insanely good in OU. It counters so many things and is a great partner with Volcanion. I am using the bulky Defensive set with Toxic and Stealth Rock to support my team. Earthquake is nice STAB and U-Turn allows me to gain momentum on predicted switches. I like Rocky Helmet over Leftovers for two reasons. One, everything hitting me with contact pays for it with around 16% of HP and I am able to bluff the Choice Scarf after Stealth Rock damage. This can come in handy in certain situations.
- -1 252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 240+ Def Landorus-T: 111-132 (29 - 34.5%) -- 5.3% chance to 3HKO
- 252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 240+ Def Landorus-T: 93-111 (24.3 - 29%) -- 99.4% chance to 4HKO
- 252+ Atk Choice Band Dragonite Extreme Speed vs. 252 HP / 240+ Def Landorus-T: 114-135 (29.8 - 35.3%) -- 22.9% chance to 3HKO





Pidgeot-Mega @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Roost
- Refresh
- Work Up


while defending












Mega-Pidgeot is very underrated and underappreciated in the OU tier. This thing does one thing well and one thing only. Spam Hurricane as much as possible. With the ability No Guard after mega evolving this thing becomes such a threat. It honestly doesn't need another move, Hurricane does the job well enough. Roost provides Mega-Pidgeot with reliable recovery. Refresh eliminates the possibility of Mega-Pidgeot getting worn down by statuses like poison or burn. Work Up allows Mega-Pidgeot to set up and hit even harder with STAB Hurricanes. Mega-Pidgeot is also quite fast. It speed ties with max speed Tornadus-Therian at 375 speed. Mega-Pidgeot is another good late game sweeper. Also, Mega-Pidgeot is my only Ghost resist/immunity, so keep that in mind.
- 252 SpA Mega Pidgeot Hurricane vs. 252 HP / 0 SpD Celebi: 372-438 (92 - 108.4%) -- 50% chance to OHKO
- 252 SpA Mega Pidgeot Hurricane vs. 240 HP / 0 SpD Garchomp: 211-250 (50.5 - 59.9%) -- guaranteed 2HKO
- 252 SpA Mega Pidgeot Hurricane vs. 0 HP / 4 SpD Starmie: 211-249 (81.4 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock





Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Extreme Speed
- Dragon Dance


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Lum Berry, Dragon Dance Dragonite can cause chaos for an opponent. The Multiscale ability allows Dragonite to tank almost any one hit and retaliate with a hard hitting attack or setting up to sweep with Dragon Dance. However, using Dragonite effectively requires patience and timing. If you don't have to break the Multiscale, then keep it intact for more important situations later in the game. Dragonite is the closest thing to a wallbreaker on this team, so make sure to keep it around. I am running Adamant over Jolly simply because, I want my priority in Extreme Speed to hit harder and that extra bit of damage on all of my attacks.
- 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Excadrill: 372-438 (103 - 121.3%) -- guaranteed OHKO
- +1 252+ Atk Dragonite Outrage vs. 252 HP / 0 Def Volcanion: 282-333 (77.4 - 91.4%) -- guaranteed OHKO after Stealth Rock
- +1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Weavile: 208-245 (74 - 87.1%) -- 87.5% chance to OHKO after Stealth Rock





Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin


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I felt that Starmie fits the team as the best Rapid Spin user available. It provides my team with reliable hazard removal and speed. Life Orb, Analytic Starmie is definitely not something to mess around with either. This thing can rip apart walls that switch into it. It also gets good coverage options to choose from. I like using Ice Beam over Thunderbolt just to kill Dragon types more effectively. This is essentially all Starmie is useful for.
- 252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 112 SpD Hippowdon: 439-523 (104.5 - 124.5%) -- guaranteed OHKO
- 252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 4 SpD Skarmory: 261-308 (78.1 - 92.2%) -- 31.3% chance to OHKO after Stealth Rock
- 252 SpA Life Orb Starmie Psyshock vs. 48 HP / 0 Def Conkeldurr: 296-351 (81.5 - 96.6%) -- 18.8% chance to OHKO after Stealth Rock
THE TEAM IN ACTION:
THREATLIST:




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Enjoy trying out the team. glhf :)
-Rezilient