ORAS OU Mega Pidgeot Hurricanes in!

Hello Smogon!

Today I'll be going through my Mega Pidgeot team, which I have tested and had both success and failure with in the ladder, but I felt that it had a lot of flaws and so on.

Anyways, here's the team!

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Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Mega Pidgeot is very strong paired with the right pokémon, so I decided to start a team based on it.

Hurricane is your main STAB that always hits thanks to No Guard and has a very solid chance to confuse opponents. Heat Wave to hit types that resist Hurricane and Roost is for more longevity on the field, specially against Stealth Rocks.




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Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SpA / 236 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power


Kyurem-B is an excellent partner for Mega Pidgeot.

Resist most things Pidgeot would be weak with, as its natural bulk is very good. Subsitute is mainly for status absorb and attacks that don't quite make the cut.

Rest of the set is standard mixed
Kyurem-B, with STAB Ice Beam hitting very hard and Earth Power which is specially good against Heatran.


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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Recover / Wish
- Giga Drain
- Baton Pass
- Nasty Plot

After I added those two, I realized that this little pokémon right here went so perfectly with them. In addition to type coverage, Celebi provides Nasty Plot and Baton Pass, allowing Mega Pidgeot and Kyruem-B to just wreck through walls like they never did.

Providing Subsitute in replacement of Recover seems like a good idea, but it is also a bit redundant since I already have Sub on Kyurem-B and managing to Pass both Sub and the Nasty Plot to Pidgeot is very hard, as it might just die before you switch.

0 Atk IVs to minimize confuse and Foul Play super effective damage.

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Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

After I realized the lack of entry Hazard Setters in my team, I decided to use the classic OU star, Landorus-Therian.
Although it adds one another Ice weakness to my team, it goes allong in terms of coverage and damage, as Talonflame and Charizard already block the entire path for Mega Pidgeot to clean, so if Stone Edge doesn't miss, it is one threat down for the Sweepers.
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Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic

I needed a spinner, so I thought of Excadrill, though this is the pokémon I think doesn't really fit, though it still provides some nice special bulk and Rapid Spin which works well with the Stealth Rocks resist and Toxic Spikes immunity.
Also sort of offensively checks a variety of pokémon, some of which are Rotom-Wash, which can be 2OHKOd most of the time by spamming EQ.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split


Rotom-Wash is my favorite Physical Wall. Handles a lot of direct hits, and can work as a Defensive Pivot against some other pokémon.
In my opinion, Resto Chesto is very inconstistance. Yes, you can take status well and basically regain the whole of your HP which is very unfortunate for some enemy sets, but regardless, Pain Split fits my playstyle a bit more, as it allows you to take advantage of the bulkiness some Physical Attackers have, and can also work well against setters that can 2OHKO you. 0 Atk IVs to minimize confuse and Foul Play damage.




Threat list:

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Mega Metagross: I've struggled against this thing, specially the Rock Polish variation. If he has EQ and Ice Punch, pretty much GG after one boost.

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Weavile: Though Rotom walls it, it can stil manage to sweep with the help of special sweepers like Keldeo, which he pairs really good with, and having an AMAZING speed and a priority move, even MPidgeot fears it.

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Talonflame: Bird Spam Brave Bird is a notable problems in this team. I have a lot of ways to handle this Pokémon, but Gale Wings/Choice Band is way too powerful sometimes.

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Mega Charizard Y: I don't really have reliable special walls on this, so if I miss Stone Edge, its path is very open.

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Mega Charizard X: Pretty self explanatory. One DD and it wrecks the whole of my team.

There are more, but I'm not really good at threatlists, so help me out :]

Welp, there it is... I hope you guys help me out with this, thanks in advanced!!!
 
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I don't know, really. I usually play more offensively, and this team seems more defensive. However, I may suggest:

Remove toxic from excadrill and give it rock slide or something, rock slide will handle 2 of your threats. I also suggest giving excadrill choice scarf and max speed to destroy zard X with EQ before it sets up.

I also suggest trading some of you're team members for priority users. You're team lacks priority. With priority, you can have most of you're threats taken down. You'll probably want a Extreme Speed user and a Mach Punch user.
 
Hei :) Mega Pidgeot is a really underrated mon, and your team is good, but can surely be fixed to perform even better the current metagame!

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This is the first of the two changes i'm gonna suggest you: Special Defense Skarmory > Special Defense Excadrill.
excadrill.gif

This change will offer you protection against Weavile and Metagross, but will keep your Hazardz Control high thanks to Defog. Skarmory also offers you a protection against Diancie, Latios and Latias that were lethal since your only "counter" was Excadrill, that has no recovery move, and you lack of a wish passer. It will also offer you the Spikes support, that is not bad at all since you've volturn mons.
(Will help against:
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Will offer you: Spikes, Ground Immunity, EH Control)

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This change will help against a lot of stuff. First of all, Bisharp, that was a potential 6-0 against your team since your only
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way to defeat Bisharp was to win the mindgames with Kyurem and you were lacking of a decent switch in on them. Garchomp will also help you against CB Talonflame (recoil and stuff), and it should be enough in combination with your Rotom-W. It will also help you against Scizor and Char X (recoil is a decent way to stop his sweep). It's a decent switch in on Metagross stabs (take care of Ice Punch) and will punish Lopunny for sure. It will be a decent switch in on Char Y too. Garchomp would be your Stealth Rock Setter and, if you run Skarmory's Spikes too, you'll have fun with Dragon Tail.
(Will help against:
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)

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When I don't have nothing for Char X, I always use Thunder Wave > Will-O-Wisp on Rotom-W. This will stop for sure Char X Sweep, since you can easily revenge kill it when its speed is low and there is a chance of para too. Thunder Wave will also hit Latios and Latias in switch in, and Venusaur too.
(Will help against:
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)

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Here the ett :)
Pidgeot (F) @ Pidgeotite
Trait: Tangled Feet
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- U-turn
- Roost
- Hurricane
- Heat Wave

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 240 HP / 16 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Roost
- Defog
- Iron Head

Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 252 Def / 16 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Nasty Plot
- Baton Pass
- Giga Drain
- Recover

Garchomp (M) @ Rocky Helmet
Trait: Rough Skin
EVs: 240 HP / 176 Def / 92 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock

Rotom-W @ Leftovers
Trait: Levitate
EVs: 240 HP / 228 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Volt Switch
- Hydro Pump
- Pain Split

Kyurem-B @ Leftovers
Trait: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature (+SAtk, -Def)
- Earth Power
- Ice Beam
- Fusion Bolt
- Substitute


Hope I helped :)


 
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