Hi. This is my first time posting a team in this site, and im rather new. anyways, this team is based around Mega Pidgeot, one of the coolest Megas out there imo. please help me make it better.
First off, Pidgeot:
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost
When I make teams (I've made a bunch before, just havent posted it here), I usually base it around a Mega I want to use. For this round, I wanted Pidgeot. The whole point of what I just told you is to say that I dont have any real reason for being in the team. Not saying its useless, but rather not saying "its here to stop birdspam" or something. Its just the center. Hurricane and Heat Wave are pretty self explanatory. U-Turn is for momentum, and Roost is for longevity (however you spell it). It was originally supposed to have HP Ground, but instead I gave it to the next pokemon....
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Glare
Serperior is here to be the dedicated Rotom-Wash counter. Dragon Pulse is for coverage and HP Ground is for Heatran, which I'd like to catch off guard with. Glare is to make some pokes slower so my other mons can outspeed. For example, mega zard x might feel comfortable setting up a dd without megain and living relatively well, but Glare would paralyse it and make it less of a threat. It also helps with MegaGross and bisharp mindgames.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Rest
- Volt Switch
- Will-O-Wisp
Rotom is here to be my dedicated bird counter and my [shaky at best] bisharp check. Its also here to handle Lando-T. And other physical ttackers. I preffer ChestoResto over PainSplit Lefties a whole bunch, which is why I almost always opt for it over the other. I guess thats it. Moving on...
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Iron Head
- Defog
OPTIONAL: YOU DON HAVE TO READ THIS PART, BUT PLEASE READ THE NEXT
Now when I made the team not long ago, and had the first 3 mons you see on top, I was like "hmm, i want hazards so pidgeot and serperior can weaken/clean up and apply pressure. i also want a way to get rid of hazards on my side of the field." Then I noticed that my team really hated Mega Diancie. MegaP dies to diamonds, rotom takes a helluvalot from moonblast (or drops after being weakened), and serperior can take a hit if I switch it in/outspeed and OHKO with Leaf Storm on a safe switch in, but said mega diancie can just switch out fearing it like a good player should. so i was like "man, thats such a bummer that I have to find solutions to all of these problems. it'll probably take up all of my 3 remaining spots." I looked through my 3ds boxes, and saw nothing.... until i then saw it! I saw a perfect fit.... excadril! which i didnt like and so i dropped. but then, just then, i found skarmory, which was an even better fit and was so awesome just how perfectly he fit. i was so proud, and im still proud just typing this.
Anyways, just in case you didnt read my short story, here is a summary: I needed hazards, a way to remove them, and a check/counter to Mega Diancie, or fairies in general. Skarmory fit perfectly, and so I took it. yeah... again, thats it. It also serves as a nice check to Weavile.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off
When I made it up to the point before this, I saw that Calm Mind Flamethrower+Moonblast Clef completely obliterated this team. So I made Bisharp just to handle it. It was originally supposed to be ScarfRachi and would also function as my Scarfer, but I also had a little bit of trouble with MegaGross, which Rachi had nothing to hit it with other than Fire Punch, which didnt do the damage I wanted, so I went with Bisharp. It also has valuable priority and absolute starting power, unlike most of my other members. It also sort off deals with Gengar with the correct predi ctions and mindgames. Also, along with Skarmory, checks non Low Kicking Weaviles.
Last, and probably least....
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Hyper Voice
- Protect
- Toxic
Look at my team bar Sylveon. Once Conkeldurr comes in, I either A. Have to sac something, or B. Have to live with some big damage/annoyance (Knock Off) due to it. Now, when I made this team it was 12 AM, so I was (and still am, its 1AM) tired. So all I wanted was to find something to deal with Conk, and here it is. It was also originally supposed to be a Clef, but I also changed it and I dont know why (again, pretty tired and cant think). Again, ot also is a soft check for Weavile IF I DONT GET FLINCHED. In other words, since I was pretty tired, I couldnt really think and come up with something better.
So what do you think about my team? Any improvements I can make? I personally want to change Sylveon for an Unaware Clefable, because if you look at my team....
MY TEAM HAS NOTHING FOR EITHER CHARIZARD X OR CHARIZARD Y!!!!
Unaware Clef would let me: live a hit from Zard X, paralyze it, and go from there
same for Zard Y
Any way to fix these holes? thanks and good night.....
First off, Pidgeot:

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost
When I make teams (I've made a bunch before, just havent posted it here), I usually base it around a Mega I want to use. For this round, I wanted Pidgeot. The whole point of what I just told you is to say that I dont have any real reason for being in the team. Not saying its useless, but rather not saying "its here to stop birdspam" or something. Its just the center. Hurricane and Heat Wave are pretty self explanatory. U-Turn is for momentum, and Roost is for longevity (however you spell it). It was originally supposed to have HP Ground, but instead I gave it to the next pokemon....

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Glare
Serperior is here to be the dedicated Rotom-Wash counter. Dragon Pulse is for coverage and HP Ground is for Heatran, which I'd like to catch off guard with. Glare is to make some pokes slower so my other mons can outspeed. For example, mega zard x might feel comfortable setting up a dd without megain and living relatively well, but Glare would paralyse it and make it less of a threat. It also helps with MegaGross and bisharp mindgames.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Rest
- Volt Switch
- Will-O-Wisp
Rotom is here to be my dedicated bird counter and my [shaky at best] bisharp check. Its also here to handle Lando-T. And other physical ttackers. I preffer ChestoResto over PainSplit Lefties a whole bunch, which is why I almost always opt for it over the other. I guess thats it. Moving on...

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Iron Head
- Defog
OPTIONAL: YOU DON HAVE TO READ THIS PART, BUT PLEASE READ THE NEXT
Now when I made the team not long ago, and had the first 3 mons you see on top, I was like "hmm, i want hazards so pidgeot and serperior can weaken/clean up and apply pressure. i also want a way to get rid of hazards on my side of the field." Then I noticed that my team really hated Mega Diancie. MegaP dies to diamonds, rotom takes a helluvalot from moonblast (or drops after being weakened), and serperior can take a hit if I switch it in/outspeed and OHKO with Leaf Storm on a safe switch in, but said mega diancie can just switch out fearing it like a good player should. so i was like "man, thats such a bummer that I have to find solutions to all of these problems. it'll probably take up all of my 3 remaining spots." I looked through my 3ds boxes, and saw nothing.... until i then saw it! I saw a perfect fit.... excadril! which i didnt like and so i dropped. but then, just then, i found skarmory, which was an even better fit and was so awesome just how perfectly he fit. i was so proud, and im still proud just typing this.
Anyways, just in case you didnt read my short story, here is a summary: I needed hazards, a way to remove them, and a check/counter to Mega Diancie, or fairies in general. Skarmory fit perfectly, and so I took it. yeah... again, thats it. It also serves as a nice check to Weavile.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off
When I made it up to the point before this, I saw that Calm Mind Flamethrower+Moonblast Clef completely obliterated this team. So I made Bisharp just to handle it. It was originally supposed to be ScarfRachi and would also function as my Scarfer, but I also had a little bit of trouble with MegaGross, which Rachi had nothing to hit it with other than Fire Punch, which didnt do the damage I wanted, so I went with Bisharp. It also has valuable priority and absolute starting power, unlike most of my other members. It also sort off deals with Gengar with the correct predi ctions and mindgames. Also, along with Skarmory, checks non Low Kicking Weaviles.
Last, and probably least....

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Hyper Voice
- Protect
- Toxic
Look at my team bar Sylveon. Once Conkeldurr comes in, I either A. Have to sac something, or B. Have to live with some big damage/annoyance (Knock Off) due to it. Now, when I made this team it was 12 AM, so I was (and still am, its 1AM) tired. So all I wanted was to find something to deal with Conk, and here it is. It was also originally supposed to be a Clef, but I also changed it and I dont know why (again, pretty tired and cant think). Again, ot also is a soft check for Weavile IF I DONT GET FLINCHED. In other words, since I was pretty tired, I couldnt really think and come up with something better.
So what do you think about my team? Any improvements I can make? I personally want to change Sylveon for an Unaware Clefable, because if you look at my team....
MY TEAM HAS NOTHING FOR EITHER CHARIZARD X OR CHARIZARD Y!!!!
Unaware Clef would let me: live a hit from Zard X, paralyze it, and go from there
same for Zard Y
Any way to fix these holes? thanks and good night.....
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