ORAS OU Mega Pidgeot Team

Hi. This is my first time posting a team in this site, and im rather new. anyways, this team is based around Mega Pidgeot, one of the coolest Megas out there imo. please help me make it better.


First off, Pidgeot:

pidgeot-mega.gif

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost

When I make teams (I've made a bunch before, just havent posted it here), I usually base it around a Mega I want to use. For this round, I wanted Pidgeot. The whole point of what I just told you is to say that I dont have any real reason for being in the team. Not saying its useless, but rather not saying "its here to stop birdspam" or something. Its just the center. Hurricane and Heat Wave are pretty self explanatory. U-Turn is for momentum, and Roost is for longevity (however you spell it). It was originally supposed to have HP Ground, but instead I gave it to the next pokemon....


serperior.gif

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Glare


Serperior is here to be the dedicated Rotom-Wash counter. Dragon Pulse is for coverage and HP Ground is for Heatran, which I'd like to catch off guard with. Glare is to make some pokes slower so my other mons can outspeed. For example, mega zard x might feel comfortable setting up a dd without megain and living relatively well, but Glare would paralyse it and make it less of a threat. It also helps with MegaGross and bisharp mindgames.




rotom-wash.gif


Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Rest
- Volt Switch
- Will-O-Wisp

Rotom is here to be my dedicated bird counter and my [shaky at best] bisharp check. Its also here to handle Lando-T. And other physical ttackers. I preffer ChestoResto over PainSplit Lefties a whole bunch, which is why I almost always opt for it over the other. I guess thats it. Moving on...


skarmory.gif


Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Iron Head
- Defog


OPTIONAL: YOU DON HAVE TO READ THIS PART, BUT PLEASE READ THE NEXT
Now when I made the team not long ago, and had the first 3 mons you see on top, I was like "hmm, i want hazards so pidgeot and serperior can weaken/clean up and apply pressure. i also want a way to get rid of hazards on my side of the field." Then I noticed that my team really hated Mega Diancie. MegaP dies to diamonds, rotom takes a helluvalot from moonblast (or drops after being weakened), and serperior can take a hit if I switch it in/outspeed and OHKO with Leaf Storm on a safe switch in, but said mega diancie can just switch out fearing it like a good player should. so i was like "man, thats such a bummer that I have to find solutions to all of these problems. it'll probably take up all of my 3 remaining spots." I looked through my 3ds boxes, and saw nothing.... until i then saw it! I saw a perfect fit.... excadril! which i didnt like and so i dropped. but then, just then, i found skarmory, which was an even better fit and was so awesome just how perfectly he fit. i was so proud, and im still proud just typing this.


Anyways, just in case you didnt read my short story, here is a summary: I needed hazards, a way to remove them, and a check/counter to Mega Diancie, or fairies in general. Skarmory fit perfectly, and so I took it. yeah... again, thats it. It also serves as a nice check to Weavile.


bisharp.gif



Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off


When I made it up to the point before this, I saw that Calm Mind Flamethrower+Moonblast Clef completely obliterated this team. So I made Bisharp just to handle it. It was originally supposed to be ScarfRachi and would also function as my Scarfer, but I also had a little bit of trouble with MegaGross, which Rachi had nothing to hit it with other than Fire Punch, which didnt do the damage I wanted, so I went with Bisharp. It also has valuable priority and absolute starting power, unlike most of my other members. It also sort off deals with Gengar with the correct predi ctions and mindgames. Also, along with Skarmory, checks non Low Kicking Weaviles.


Last, and probably least....


sylveon.gif


Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Hyper Voice
- Protect
- Toxic


Look at my team bar Sylveon. Once Conkeldurr comes in, I either A. Have to sac something, or B. Have to live with some big damage/annoyance (Knock Off) due to it. Now, when I made this team it was 12 AM, so I was (and still am, its 1AM) tired. So all I wanted was to find something to deal with Conk, and here it is. It was also originally supposed to be a Clef, but I also changed it and I dont know why (again, pretty tired and cant think). Again, ot also is a soft check for Weavile IF I DONT GET FLINCHED. In other words, since I was pretty tired, I couldnt really think and come up with something better.


So what do you think about my team? Any improvements I can make? I personally want to change Sylveon for an Unaware Clefable, because if you look at my team....

MY TEAM HAS NOTHING FOR EITHER CHARIZARD X OR CHARIZARD Y!!!!

Unaware Clef would let me: live a hit from Zard X, paralyze it, and go from there
same for Zard Y

Any way to fix these holes? thanks and good night.....
 
Last edited:
Okay first of all, you are right in thinking Clefable is a better choice than Sylveon, not just for its access to TWave and Unaware, but also because it gets Stealth Rocks. IMO having Skarmory being both your SRer and Defogger isn't a great idea since not only does that put a lot of pressure on it, but it also prevents it from running Whirlwind with I think you should have on : this lets you phaze out attackers which can otherwise be very threatening to your team like MGyarados and Bisharp, preventing Skarm from being complete setup fodder for any Steel-resist.

One weakness you fail to mention is one to Keldeo, who looks like a considerable threat since it can 2HKO every member of your team, and though you do have checks, it easily switches in on Skarmory. There are 2 ways to fix this, one is to run Latios, and the other is running Starmie. Both of these have their advantages, obviously Latios checks Mega Charizard Y which is a pretty huge threat to your team as you mentioned, but Starmie counters Heatran which looks like a massive pain to switch into since your only switchin, Rotom-W, hates Toxic which Heatran usually carries. If you do run Latios, I would definitely run Earthquake on it to get rid of Heatran, at which point you could potentially consider running HP Fire over HP Ground on Serperior since you already have a heatran lure, though this is up to you. Speaking of which, both of those Pokemon would fit quite well over Rotom-W, you do lose a pivot though which is unfortunate, but

You'll notice that this makes you more weak to Talonflame. The best way to fix this would be running Hippowdon over Sylveon/Clefable. Hippowdon also deals with Mega Charizard X and Bisharp, both of which you are ridiculously weak to (Rotom-W isn't a good Bisharp check since +2 LO Knock Off OHKOs from full). It also serves as a great check to MLopunny, as well as Thundurus and other fast Electric-types, which Sylveon/Clefable were supposed to deal with so it kinda fits. Also, it dispels YZard's sun, which lets you play around it with Starmie since it has to Solarbeam vs it. I'll also mention Garchomp and Landorus-T as alternate options which fit a more offensive team better, but both have flaws : Garchomp loses to XZard, Landorus-T loses to Bisharp, and neither can handle fast Electrics since they all carry HP Ice.

You'll also notice that Latios and Starmie both give you a secondary hazard remover. This means you don't need Defog on Skarmory either, you can replace it for Spikes which can put a lot of pressure on more defensive Pokemon and really helps Pidgeot out. This works particularly well with Starmie since Rapid Spin does not remove your own Spikes. However, I would go even further and run Klefki over Skarmory: you mention that Weavile is a problem which it definitely is, and Klefki counters it, all the while checking Fairies quite well and being able to paralyze random sweepers via priority Thunder Wave.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Soft-Boiled / Moonlight
- Thunder Wave
- Stealth Rock

skarmory.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Roost
- Iron Head
- Whirlwind
- Spikes / Defog

latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog / Roost

starmie.gif

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type

Starmie @ Life Orb
Ability: Natural Cure / Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid nature
- Hydro Pump
- Psychic
- Ice Beam / Thunderbolt
- Rapid Spin / Thunderbolt / Hidden Power [Fire]

serperior.gif

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare

hippowdon.gif

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast / Toxic / Endure

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide / Stone Edge

klefki.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough / Foul Play
- Spikes
- Thunder Wave
- Magnet Rise / Toxic
(by the way, I reccommend you use sprites from here to make your RMT easier to read)[/hide]
 
Okay first of all, you are right in thinking Clefable is a better choice than Sylveon, not just for its access to TWave and Unaware, but also because it gets Stealth Rocks. IMO having Skarmory being both your SRer and Defogger isn't a great idea since not only does that put a lot of pressure on it, but it also prevents it from running Whirlwind with I think you should have on : this lets you phaze out attackers which can otherwise be very threatening to your team like MGyarados and Bisharp, preventing Skarm from being complete setup fodder for any Steel-resist.

One weakness you fail to mention is one to Keldeo, who looks like a considerable threat since it can 2HKO every member of your team, and though you do have checks, it easily switches in on Skarmory. There are 2 ways to fix this, one is to run Latios, and the other is running Starmie. Both of these have their advantages, obviously Latios checks Mega Charizard Y which is a pretty huge threat to your team as you mentioned, but Starmie counters Heatran which looks like a massive pain to switch into since your only switchin, Rotom-W, hates Toxic which Heatran usually carries. If you do run Latios, I would definitely run Earthquake on it to get rid of Heatran, at which point you could potentially consider running HP Fire over HP Ground on Serperior since you already have a heatran lure, though this is up to you. Speaking of which, both of those Pokemon would fit quite well over Rotom-W, you do lose a pivot though which is unfortunate, but

You'll notice that this makes you more weak to Talonflame. The best way to fix this would be running Hippowdon over Sylveon/Clefable. Hippowdon also deals with Mega Charizard X and Bisharp, both of which you are ridiculously weak to (Rotom-W isn't a good Bisharp check since +2 LO Knock Off OHKOs from full). It also serves as a great check to MLopunny, as well as Thundurus and other fast Electric-types, which Sylveon/Clefable were supposed to deal with so it kinda fits. Also, it dispels YZard's sun, which lets you play around it with Starmie since it has to Solarbeam vs it. I'll also mention Garchomp and Landorus-T as alternate options which fit a more offensive team better, but both have flaws : Garchomp loses to XZard, Landorus-T loses to Bisharp, and neither can handle fast Electrics since they all carry HP Ice.

You'll also notice that Latios and Starmie both give you a secondary hazard remover. This means you don't need Defog on Skarmory either, you can replace it for Spikes which can put a lot of pressure on more defensive Pokemon and really helps Pidgeot out. This works particularly well with Starmie since Rapid Spin does not remove your own Spikes. However, I would go even further and run Klefki over Skarmory: you mention that Weavile is a problem which it definitely is, and Klefki counters it, all the while checking Fairies quite well and being able to paralyze random sweepers via priority Thunder Wave.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Soft-Boiled / Moonlight
- Thunder Wave
- Stealth Rock

skarmory.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Roost
- Iron Head
- Whirlwind
- Spikes / Defog

latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog / Roost

starmie.gif

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type

Starmie @ Life Orb
Ability: Natural Cure / Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid nature
- Hydro Pump
- Psychic
- Ice Beam / Thunderbolt
- Rapid Spin / Thunderbolt / Hidden Power [Fire]

serperior.gif

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare

hippowdon.gif

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast / Toxic / Endure

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide / Stone Edge

klefki.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough / Foul Play
- Spikes
- Thunder Wave
- Magnet Rise / Toxic
(by the way, I reccommend you use sprites from here to make your RMT easier to read)[/hide]

Thanks. I tried to get sprites but like I said this was my first time so I didn't know how to. Wow, my team is weak to more things than I could've thought. I'll update the team and change things up a bit to see how it fares afterwards.
 
So here's the updated team. I took Albacore 's advice and changed things up a bit, and used his recomendations. I just didn't know how which Pokemon to combine with which. I didn't know who to put for the last spot, so I put Clefable, so please help me more and help me arrange the team and make it better.

pidgeot-mega.gif


Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost

skarmory.gif


Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Whirlwind
- Roost
- Iron Head
- Defog

latios.gif


Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Roost

hippowdon.gif


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

clefable.gif


Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Moonblast
- Moonlight
- Thunder Wave
- Stealth Rock

serperior.gif


Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
 
So, here comes my rate:
I'm no OU expert, but the team seems pretty solid after the changes. However, I feel like Charizard X could be a threat, especially if Hippo is down (am I missing something?). Charizard X can switch in and scare Skarm. If it tries to boost on Skarm's face you could attempt to phaze it, however, if the opponent knows this, will go for Flare Blitz putting a massive dent on Skarm. Clefable has Unaware, but
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172 Def Clefable: 301-355 (76.3 - 90.1%) -- guaranteed 2HKO after Leftovers recovery
either Adamant or Jolly variants kill it. Serperior can only deal with it with a +2 Dragon Pulse, so it must get a Leaf Storm first. I feel that Serperior is your best answer (if Hippo is down) as it can paralyze it at the cost of its life. Latios is good but can't switch in on Dragon Claw. Serperior and Latios also fail to check a +1 Mega Charizard X as it outspeeds them. So, as Albacore said, you should probably replace Skarm and run Klefki. After a kill, Klefki would come in and safely paralyze it. If you do this, change Serperior's last move to Giga Drain. Maybe this way the team will be weak to something else so please make me know.
 
So, here comes my rate:
I'm no OU expert, but the team seems pretty solid after the changes. However, I feel like Charizard X could be a threat, especially if Hippo is down (am I missing something?). Charizard X can switch in and scare Skarm. If it tries to boost on Skarm's face you could attempt to phaze it, however, if the opponent knows this, will go for Flare Blitz putting a massive dent on Skarm. Clefable has Unaware, but
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172 Def Clefable: 301-355 (76.3 - 90.1%) -- guaranteed 2HKO after Leftovers recovery
either Adamant or Jolly variants kill it. Serperior can only deal with it with a +2 Dragon Pulse, so it must get a Leaf Storm first. I feel that Serperior is your best answer (if Hippo is down) as it can paralyze it at the cost of its life. Latios is good but can't switch in on Dragon Claw. Serperior and Latios also fail to check a +1 Mega Charizard X as it outspeeds them. So, as Albacore said, you should probably replace Skarm and run Klefki. After a kill, Klefki would come in and safely paralyze it. If you do this, change Serperior's last move to Giga Drain. Maybe this way the team will be weak to something else so please make me know.
Alright, sorry for the late, late response, but thanks. I think these changes should work even better :)
 
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