This is my team from an idea about mega pinsir
So obviously as the title says my first pokemon is mega pinsir
Pinsir @ Pinsirite
Ability: Hyper Cutter (Aerilate)
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Quick Attack
- Swords Dance
- Earthquake
- Return
Mega pinsir's ability aerilate makes all of his normal moves flying type and boots them to 1.3x power. With this he gains a very powerful stab in quick attack coming in at 78 power, huge for a priority move. If the enemy has a pokemon like ferrothorn or fortress that can't touch him he will SD and sweep the enemy team, otherwise he will usually act as a revenge killer for my team with his quick attack.
Next I wanted a good defensive pokemon that could switch in on the common fire and flying moves that threaten pinsir. I also wanted to maintain momentum so volt/turn was a must. Next up, Landrous-T.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
This is my typical lead and physical tank. He knows stealth rock in order to kill focus sashes, and possible flying type sweepers like talonflame and dragonite. Earthquake is a good stab for converage. Knock off is for crippling the enemy tank by removing their leftovers, or the sweeper by removing their life orb. U-turn is for maintaining momentum.
Next i wanted a pursuit user to deal with pesky psychic types (mainly expeon). I didn't want to use bishop because everyone uses him and I'm kinda a hipster. Up next, Tyrannitar.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Pursuit is his main use on the team for dealing with psychic types that will try to switch out of his grasp. Earthquake and Stone Edge give him (near?) perfect coverage for being able to semi-sweep. Im not entirely sure about the crunch though, most of the time whenever I'm using a dark move its gonna be because its super effective, so I'm underwhelmed by crunch and will almost always use pursuit over it. This might be open to become something cheesy like ice beam or something.
Next i wanted another sweeper/revenge killer. Greninja is the premier choice for this.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Extrasensory
- Ice Beam
- Scald
- Dark Pulse
I use life orb over expert belt for the extra damage, and sometimes this is who i have to use to wall break a skarmory with scald, and in that case expert belt is useless. Extrasensory is for coverage over the ever-present fighting types such as keldio and conkledurr. Ice beam is for dragons (dragonite+lati@s) and grass types that threaten him. Dark pulse rounds out the move set as another counter to psychics.
I needed a way to deal with water types now. The premier poke for this was a defensive Rotom-W. I did decide to run Rotom-W, but chose to run sort of an older set.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Trick
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Tricking the choice scarf is for breaking walls+ruining greedy DD and SD sets. Volt Switch is to maintain momentum. Hydro Pump is the best stab available and will-o-wisp is for crippling physical sweepers so that Landrous can switch in without fear.
I felt i was lacking in special tank, and the best one ever is blissey.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Toxic
- Seismic Toss
Boosting a monstrous 700 hp and 400 special defense not even a stab focus blast will deal more than 50%. Wish is for healing herself and the team. Wish is amazing now on blissey. With 700 hp anyone i switch in to be healed will gain 350 hp, full hp for the rest of my team. Heal bell is to cure pesky paralysis and burn from my sweepers. Toxic is to deal residual damage to the enemy while stalling with wish, same with seismic toss.
Thats my team, sorry if i didn't use the best formatting this is my first time posting a RMT.
*Edits in red
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