ORAS OU Mega Pinsir Trap 'n Turn (1651 currently)

I don't know how this team is this high lol. I really don't. So this team is based on Mega Pinsir Volt-Turn, and trapping Pinsir's counters (a.k.a the things that can take any +2 hit from it). This team is really fun to use suprisingly, but there are questionable things that I want to fix (go to the lasr mon lol). So I decided to start with a SD Pinsir.
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Pinsir(mega)
Item Pinsirite
Ability: Aerilate
252 atk 252 spd 4 def Jolly
Return
Close Combat
Swords Dance
Quick Attack

Mega Pinsir hits like 20 trucks. Aerilate boosted quick attack picks of faster things, like the latis and gengar, who would otherwise revenge kill it. I chose close combat over return to hit rotoms. Now I know that rocks are really bad for this mon, but I plan to have hazard removal on this team for pinsir to function. One of its main counters though is skarm, so I plan to try and trap it.
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Magnezone
Item Choice Specs
Ability: Magnet Pull
252 sp atk 108 hp 148 spd Timid
Thunderbolt
Flash Cannon
Volt Switch
Hidden Power Fire

Magnezone is a really fun mon to use. Its main purpose is to trap skarm. If there is no skarm, the volt switch around, and chip things for pinsir to nuke everything. The ev spread is a little odd. It makes so it will outspeed standard rotom, and chip it for pinsir to kill it. This mon is pretty technical, and has to be played to exactly what it needs to do. It also synergies well with pinsir. But I wanted rocks on the team so that I can get chip damage on mons, and a wall.
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Landorus T
Item Leftovers
Ability: Intimidate
252 hp 240 def 8 sp def 8 spd Impish
U-Turn
Stealth Rocks
Earthquake
Rock Slide

Lando was a good fit on the team. It set up rocks, made a volt-turn core, and has intimidate for talons, who is a big threat to this team. This is usually my lead to set up rocks. From there, I usually volt-turn wit this and magnezone, weakening things for pinsir. Rock slide is so I dont miss on talons and volcaronas. Next, I needed a defoger, and a powerful threat.
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Latios
Item Life Orb
Ability: Levitate
252 sp atk 252 spd 4 def Timid
Draco Meteor
Psyshock
Roost
Defog

My main switch in to rotom, who otherwise shuts down this team. Roost is for recovery on the will-os. I chose dual stab because it hits keldeo, who also can do a lot to this team. It also fits better than latios because it's raw power. My main objective with latios is to get rid of hazards at all costs. Now I needed a special sponge, and something that can take a hit from weavile, who can ohko 3/4 of my mons.
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Azumarill
Item Assault Vest
Ability Huge Power
240 hp 252 atk 16 sp def Adament
Waterfall
Play Rough
Knock Off
Aqua Jet

Azu is my main "switch in" to weavile. If it has poisen jab, then i am screwed lol. Azu is powerful, a fairy type, a water type, and another mon with powerful priority. The reason that is important is because of set up sweepers. It handles charizard x, who otherwise 6-0s my team. It is also my only special sponge on the team, for things like volcarona and charizard y. Now this last mon took a while to decide. Many mons were decided, like keldeo, dusknoir (dont ask), and cobalion. But the final decision was....
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Infernape
Item Choice Scarf
Ability Iron Fist
128 atk 128 sp atk 252 spd Naive
Fire Blast
Close Combat
U-Turn
Hidden Power Ice

Sigh. I know I know. I dont know why this is here, but it is. This is my life insurence against set up sweepers. It has put in work though. The ev spread is to divide its attack and special attack even. The MAIN reason I put it is because it is a mon that can ohko weavile, uturn, and hit decently hard. I am open to anything to get rid of this. Just put a fighting type that gets volt/turn and I will change it. Anyway, infernape is here to clean up end game with anything else. It is fast and powerful. It is mixed to hit on both sides of the spectrum. It also risists weaviles stab.

Threats
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weavile ohkos 3/6 of my mons and can 2 shot everything else with the right coverage. I lose everytime I play against this lol.
Mega Lopuuny can also 2hko everything with the right covererage
Mega Charizard Y +Band Tar can do mad damage for something to kill the rest if my team

Overall, I am pleased with this teams success. Tell me what mon should replace ape in the disccusion. Feedback is appreciated. But with that I'm out. BYE.
 
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