ORAS OU Mega Pinsir

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Pinsir-Mega @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Swords Dance
- Return
- Earthquake

I chose to use Mega Pinsir for his powerful priority attacks and hard hitting normal attacks due to his ability, Aerilate. Pinsirs role in my team is very flexible, I could send him in to revenge kill with quick attack, I could set up and sweep due to his above average speed and attack, or I could just send him into to deal with anything that he hits super effectively. I took quick attack because it's a strong priority move with Aerilate, swords dance if I can anticipate a switch for an easy sweep, return as my main damaging STAB move, and earthquake pre mega with mold breaker is nice to catch people off guard and kill rotoms.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Pain Split
- Volt Switch
- Hydro Pump
- Will-O-Wisp

I chose Wash Rotom as he is a strong wall in the OU meta with only one weakness, grass. This pokemon is a good switch in if I'm anticipating a fire type attack and walls Talonflame really well. It's moveset is pretty standard, painsplit to recover some health, volt switch for STAB and easy switch out, hydro pump for stab damage against fire / grounds, and Will-O-Wisp to cripple offensive threats

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Toxic

Ferrothorn is another strong wall and fights off fairy types pretty well with it's resist and gyro ball. It's main role is to set up stealth rocks, wall fairies, wall spore pokemon, and stall out whatever it can. It's moves are pretty standard as well, toxic to deal with bulky pokemon, gyro ball for STAB steel move, leech seed to gain some health back, and stealth rocks for Charizard Y which messes up my team somewhat bad.

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Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Rock Slide
- U-turn

Darmanitan is a powerful revenge killer with choice scarf and an all around strong wall breaker. It's main role is to catch people off with it's power and speed as it outspeed mega charizard Y and kills it with rockslide. Flare Blitz is extremely powerful on Darmanitan due to sheer force and STAB (this is the main attacking move), superpower is to kill Heatran leads who feel safe, rock slide is to kill any fire types that flareblitz cannot, and uturn is good to deal damage if you plan to swap out anyway.

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Hydreigon @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Flash Cannon

I chose Hydreigon because I needed a powerful special attacker and with choice specs he really hurts. It's main role is to just hit as hard as it can as fast as it can, it's slower than a lot of choices in OU but it provides good overall coverage. Draco meteor chunks anything that comes in that doesn't resist, dark pulse deals with any psychic types suck as metagross, flamethrower is for steel types that resist Draco Meteor, and flash cannon is for fairies.

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Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Aromatherapy
- Protect
- Moonblast

Florges is a beefy special wall that could be swapped into outrage which is something I needed. It's main role is to wall any special attackers and if need be cleanse a burn off of my Pinsir. I took wish so that I could survive in the fight for a longer period of time or heal up my wash rotom or ferrothorn if possible, protect to receive the wish or leftovers heal, and moonblast to get out STAB damage against whatever it's fighting.


~ NOTE: I have nothing against Legendary pokemon ~
 
Hi! First off, I think this is a pretty solid concept for a team. Mega Pinsir is one of my favorites. That said, you have a few holes in this team that could leave .you wide open for easy sweeps. Let's start with the major weaknesses:

1. Mega Pinsir hates having to swap in and out on Stealth Rocks and you have no way of getting rid of hazards (not a good thing because Stealth Rocks will force Pinsir into a horrible position as a revenge killer and leave Darmanitan with less uses for Flare Blitz. To solve this problem, my recommendation is Latios > Hydreigon

latios.gif


Latios Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD/ 252 Spe
Timid Nature
-Draco Meteor
-Defog
-Psyshock
-Hidden Power Fire

This set on Latios gives you some of the coverage you got in Hydreigon while giving you an easy Defog to get rid of dangerous hazards. Hidden Power Fire will also help in checking off unsuspecting Scizor or Ferrothorn.

2. We've established that you have a very balanced core (3 Walls in Florges, Rotom-W and Ferrothorn; 3 fast attackers in Pinsir-M, Latios, and Darmanitan). It seems as though you'd really struggle to handle Intimidate-based offensive cores featuring the likes of Manectric-M, Gyarados, and Landorus-Therian. For that reason, I don't believe Darmanitan to be a proper fit (as 2 of those 3 mentioned will be able to easily KO him 1v1 and the rest of your team would find checking them difficult without giving into the Volt/Turn mechanic). For this issue, I recommend Bisharp > Darmanitan.

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
-Knock Off
-Sucker Punch
-Iron Head
-Stone Edge

This Bisharp set is honestly my personal preference when running Bisharp. It discourages switches into Intimidate users because Defiant will trigger (also useful for opponents drying to use Defog). The strong Knock Off/Sucker Punch are great for killing off the Intimidate cores and Stone Edge has been helpful when dealing with predicted switches to Charizard or Talonflame. Overall I think this will greatly help your team by adding some bulk to your offensive core and preventing certain teams from outright sweeping you/out-playing you.

Hope I helped!
 
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