ORAS OU Mega Sableye centered team

Should Rotom have WoW or Pain Split


  • Total voters
    3
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Every team has to start somewhere, and I chose to start a balanced team with Mega-Sableye as my base Pokemon because it is a solid wall pokemon

Sableye @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp

I gave it prankster so it could tank up whatever first hit would come its way whether I use will-o-wisp or calm mind. I gave it the defensive EV's so it could take a hit and will o wisp it. Recover is for stalling will-o-wisp to death. This is my most common lead and I can get

Serperior @ Leftovers
Ability: Contrary
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Leech Seed
- Substitute
- Synthesis

I needed another sweeper that has the potential to sweep teams with ease but not get immediately K.O'ed such as weavile and gengar. Then I found serperior. With its amazing natural bulk and impressive speed it take dish out blows like a champ. But the best part is Contrary, serperior's dreamworld ability which raises a stat when it is lowered and vise versa. Leaf Storm raises my SpA by 2 every time I use it. Also sub leech seed works well for this garden snake

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock

Now I needed a counter for those pesky fairy types that counter my sableye. The best counter was heatran. He had a 4x weakness to fairy and earth power or flash cannon 1HKO's mega diance and outspeeds most pokemon with the choice scarf. magma storm was a good move with its mediocre accuracy and chip damage. If I can predict right, stealth rocks come up and can get chip damage which my serperior enjoys.

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extreme Speed

I found out I was quickly walled out by chansey or any SpD wall. I needed a physical attacker, and D-dance dragonite was a scary bulky sweeper. With speed that comes in E-speed and multiscale to survive and gain a boost from fairy dragon and even ice type moves with that weakness policy. Without a will-o-wisp pokemon, dragonite can sweep teams with the right setup.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- Slack Off
- Stealth Rock

This is a somewhat BALANCED team, so I can't have a all out offensive team, but have to have some pokemon to switch in. The ultimate stall defensive wall is hippowdon. His Hp and Defense go up to crazy levels and can tank water moves after a will-o-wisp with ease. He doesn't appreciate any SpA from any pokemon and has to switch out. But can toxic stall a pokemon to death.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 128 Def / 128 SpD / 252 Spe
Calm Nature
- Trick
- Volt Switch
- Will-O-Wisp/pain split
- Hydro Pump

You probably noticed my team was weak to SpA by now, Rotom is a good counter for that. With the Choice scarf, he can outspeed most pokemon for a trick or a Volt switch. Hydro pump for stab and will-o-wisp for those water physical attackers.

This team had many wins but lost to a Voltturn team and also a Landorus-Therian, Azumarill team, any suggestions?
 
Solid team bro, I'm starting to like how people are starting to use CM Mega Sableye. Usually I just see spdef Foul Play sets lol. Anyways, I have a couple of suggestions that may make the team better.

First off, I'd change Serperior's set. Sub Seed isn't the greatest rn in this meta, as the AOA set is a lot more viable.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Synthesis / Giga Drain
- Hidden Power Fire / Hidden Power Ground / Knock Off

Set Details:
-Leaf Storm is its main STAB, giving Serperior a +2 Special Attack boost with its ability Contrary.
-Dragon Pulse is to hit Charizard X, Latis, Chomp, and Dragonite.
-You can run Synthesis for recovery, or use Giga Drain to get damage off while recovering 50% of the damage you dished out.
-Hidden Power Fire is used to hit bulky steel types such as Skarmory, Scizor, and Ferrothorn.
-HP Ground is another option for the last move to hit Heatran.
-Knock Off is actually not a bad option on Serperior. Serperior baits in Chanseys to come in, and getting its Eviolite knocked off could help your team deal with Stall a lot more.

Next thing I change would be Talonflame>Heatran. The reason why I'm saying this is because you already have an excellent Stealth Rocker(Hippowdon) and Magma Storm is only on Heatran to StallBreak with Taunt and Toxic. Furthermore, I feel like the Stallbreaker Talonflame set helps you a lot more, just because Dragon Dance Earthquake Mega Altaria is a huge threat to the team. It will outspeed your Heatran at +1, just because you don't have any speed with a choice scarf and knocking it out with Earthquake. Dragonite, Sableye, and Serperior gets ohkoed by a +1 Frustration, and all Hippowdon can really do is just poison it.

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Taunt
- Brave Bird
- Roost

Set Details:
-Will-O-Wisp cripples DD Mega Altaria for you, as Altaria can't do anything back. However, be careful of Facade Sets; they may cause trouble for you.
-Taunt is the move that makes Stall Breaker Talonflame good. It prevents pokemon on Stall Teams to send Talonflame status, and crippling it with Will-O-Wisp. Also prevents Mega Altaria from setting up a Dragon Dance(obviously not on the switch).
-Brave Bird is Talonflame's main STAB, which is used for priority, revenge killing, and getting damage off on walls after statusing them with Will-O-Wisp.
-Roost is for recovery, and the extra 8 EVs are to speed creep other Stallbreaker T-Flames.


This is just a small suggestion, but I'd change the EVs on Hippo to a mixed wall spread. Mega Manectric and LO Thundurus can be very annoying to the team. Nothing takes a Thunderbolt or Hidden Power Ice very nicely. The mixed wall spread will allow Hippo to freely switch into both electric type mons, also having reliable recovery.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
Set Details:
-The EVs prevent you from being 2hkoed by Mega Manectric/LO Thundurus's HP ice.
-Earthquake is Hippowdon's main STAB, helping you hit threats like Bisharp and LO Excadrill.
-I chose Stone Edge over Whirlwind on this set, because you seemed like you needed something for Bird Spam.
-Slack Off is a mandatory move on Hippo, giving it reliable recovery.

I know that Sableye has Magic Bounce, but sometimes you can't rely on Magic Bounce to prevent hazards to help Talonflame. For example, Mega Sableye can't switch into Heatran because it can potentially be burned by Lava Plume, making Sableye a lot harder to sweep. That's why I'm suggesting Starmie>Rotom-W. Not only does Starmie provide Rapid Spin support, but it also is a switch in to Keldeo, which you lack.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Reflect Type
- Rapid Spin
- Recover

Set Details:
-The EVs prevent you from being 2hkoed by scarf Keldeo's HP electric.
-Leftovers is just for recovery, and Natural Cure is nice to cure Starmie's status on the switch. Analytic isn't useful on defensive Starmie, especially if it has only one STAB, Scald.
-Reflect Type is a cool move on Starmie, as it helps you with Ferrothorns, preventing them from setting up a leech seed and repeatingly going for Scald, fishing for a burn.
-Rapid Spin is to get rid of rocks for Talonflame and Dragonite, and Recover is for recovery.


I hope you take these suggestions into consideration, GL with the team bro :]
 
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Hi sux 2 b u, great team you've got there, I've some suggestions to hopefully make it better!

Hidden Power Ground over Leech Seed on Serperior, this change will allow you to hit Heatran that completely walls your set at the moment, and you can deal with Ferrothorn, Scizor and Skarmory in other ways so HP Ground is better. Also a spread of 56 HP / 200 Spa / 252 Spe will allow you to get a leftovers number while still hitting with a decent power.
serperior.gif

Serperior @ Leftovers
Ability: Overgrow
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Synthesis
- Hidden Power [Ground]
- Substitute
On Heatran Fire Blast over Magma Storm and Stone Edge over Stealth Rocks, you don't need 2 stealth rock user, and Fire Blast hit harder then magma storm and it has more accuracy! Also change the spread to 252 Spa / 4 SpD / 252 Spe alongside a Timid Nature in order to get more speed as you can.
heatran.gif

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stone Edge
- Earth Power
- Flash Cannon
- Fire Blast
Lum Berry over Weakness Policy on Dragonite will allow you to setup on things like Mega Sableye or Rotom-W without the risk of getting burned. Also Outrage over Dragon Claw can be an option to hit much harder and potentially clean in late game, when fairies are dead.
dragonite.gif

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
The last suggestion I've is to run a more standard set on Rotom, changing the Scarf for Leftovers and Pain Split over Trick, also a spread of 248 HP / 216 Def / 44 Spe alongside a Bold Nature will allow you to check physical threats with more ease.
rotom-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Volt Switch

I hope this was helpful and good luck with the team n__n!
 
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