The moment I heard about mega sableye being released I went crazy for it. Sabeleye finally got the stats (and ability) to really shine during battles in the XY and (then) upcomming ORAS meta game.
With his ability magic bounce and his bulky stats mega sableye ahs become one of the most durable magic bouncers in the game and oh boy, he does it good.
At first i tried a more balanced team approach around mega sableye but i quickly found out he fits best in a (full) stall team and this was the basc design i came up with.
100 Rupees (Sableye) (F) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
This is the flagship set for Mega Sableye, with this set pokemon such as ferrothorn (and forretress, but he is outclassed by most spinners/setters) are complete setup bait for him. The moment sabeleye starts boosting the only pokemon that can really scare him out are the fairies, for these situations i have Bronzong, and for azumarill I always try to burn her on the switch in and then switch to lando for the extra intimidate or the suicune/chesnaught to stall it out with either sleep talk or with leech seed + spiky shield.
With recover mega sableye has a nice and stable recovery, with certain team set ups I must be sure to switch out with atleast 50% hp so i can take a hit before recoveering if i switch back or take the Wish from my clefable. Calm Mind is the patch up his special defence and boost up Dark Pulse.
For now I run Dark Pulse on my sableye but I might switch it to Shadow Ball for the occasional sp def drop on my enemies. But for now dark pulse does its job.
Invictus Maneo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-t is a real beast when it comes to tanking physical hits, with intimidate + def build he can take a lot of physical hits. Because of this he creates a lot of switches on the opponents side of the field which will give him the opportunity to set up some Stealth Rocks or use Knock Off on the incomming counter for him and significantly weaken them(or atleast get rid of the LO etc.)
U-turn is in his set to keep the momentum and get some chip-damage on the opponents which is always welcome in a stall based team. Earthquake is a really powerfull stab move which can Heavily damage if not KO alot of pokemon.
Condom (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Wish
For my team I really needed a wishpasser and a clerc and Unaware clefable is perfect for this rol, with unaware clefable I can switch in on setting up pokemon (after statussing them/leech seeding if possible) and punish them for setting up. Clefable has the important roll of keeping lando-t healthy through out the battle and get rid of nasty status effects for my team which can break my team during the late/end game. Moonlight+wish combo so I am able to instantly heal her or OPT out for a wishpass while PP stalling/toxic stalling some setup threats.
The only pokemon i sometimes find hard to beat is Volcarona and must make sure to toxic it ASAP to stall out with clefable till toxis starts taking its toll.
Nawty (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
After this I was looking for a good spike setter and found out that Chesnaught is a very good spiker and has acces to leech seed. The only thing I find a bit meh is that a lot (if not all) moves blocked by bulletproof are special attacks and since he is a physical tank it isnt deemed wise to switch in on a special attacker unless I am 100% sure they are going to use a blockable move and thus PP stall a bit.
With the release of ORAS chesnaught got acces to Drain Punch which is a nice recovery drain attack when paired with leech seeds/leftovers recovery.
Heat Bunny (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 60 Def / 200 Spd
Timid Nature
- Toxic
- Lava Plume
- Earth Power
- Taunt
This set was suggested by Enki And I have to say I really love this set, if I see a clefable in the team preview I must preserve my heatran at all costs to counter that since otherwise it might sweep thrwough my whole team. If I somehow lose heatran before taking down the clefable my only chance of winning will be PP stalling it and CMing up with Suicune and even then it mostlikely is already too late. The suggested speed makes me able to outrun and 1hit most specs magnezones.
Heatran is also my full counter vs mega venusaur (unless they run EQ but i've only seen people run that on mega venu in the first weeks of XY)
The moment i let a clefable set up her second CM on the switch to heatren its pretty much over and I can forfeit the game So i really need to keep the pressure high on any clefable i see in the team preview.
Toxic is there to toxic stall out any other bulky opponent and forces more switches if they decided on statting up/staying in longer. Lava Plume and EP are two very reliable STABs which give a wide variety of coverage which I lacked before when I was using bronzong.
Hentai Senpai (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Acid Spray
- Scald
- Toxic Spikes
- Rapid Spin
After some thinking I decided to ditch CroCune (even tho I loved using it, so I recommend it to other people who need a bulky water type) and get this monster on my team instead. It was pointed out that i need a good counter vs zard Y and acid spray + scald should be able to do this for me. I will see if im really going to need Haze since I already am running taunt on Heatran so I might switch this back to knock off or go for toxic spikes.
a rapid spin user is always n ice to have in my team since if im not able to mega evolve sableye early game (forced out by a fairy type or something) I am most likely going to have hazards on my side so with this I should be able to take care of that. Haze is on him to get rid of some annoying stat boosters that might get out of control and punish people who get greedy and think they can set up on tentacruel
Pastebin link for the Android app users:
http://pastebin.com/72ZUu0YA
With his ability magic bounce and his bulky stats mega sableye ahs become one of the most durable magic bouncers in the game and oh boy, he does it good.
At first i tried a more balanced team approach around mega sableye but i quickly found out he fits best in a (full) stall team and this was the basc design i came up with.

100 Rupees (Sableye) (F) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
This is the flagship set for Mega Sableye, with this set pokemon such as ferrothorn (and forretress, but he is outclassed by most spinners/setters) are complete setup bait for him. The moment sabeleye starts boosting the only pokemon that can really scare him out are the fairies, for these situations i have Bronzong, and for azumarill I always try to burn her on the switch in and then switch to lando for the extra intimidate or the suicune/chesnaught to stall it out with either sleep talk or with leech seed + spiky shield.
With recover mega sableye has a nice and stable recovery, with certain team set ups I must be sure to switch out with atleast 50% hp so i can take a hit before recoveering if i switch back or take the Wish from my clefable. Calm Mind is the patch up his special defence and boost up Dark Pulse.
For now I run Dark Pulse on my sableye but I might switch it to Shadow Ball for the occasional sp def drop on my enemies. But for now dark pulse does its job.

Invictus Maneo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-t is a real beast when it comes to tanking physical hits, with intimidate + def build he can take a lot of physical hits. Because of this he creates a lot of switches on the opponents side of the field which will give him the opportunity to set up some Stealth Rocks or use Knock Off on the incomming counter for him and significantly weaken them(or atleast get rid of the LO etc.)
U-turn is in his set to keep the momentum and get some chip-damage on the opponents which is always welcome in a stall based team. Earthquake is a really powerfull stab move which can Heavily damage if not KO alot of pokemon.

Condom (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Wish
For my team I really needed a wishpasser and a clerc and Unaware clefable is perfect for this rol, with unaware clefable I can switch in on setting up pokemon (after statussing them/leech seeding if possible) and punish them for setting up. Clefable has the important roll of keeping lando-t healthy through out the battle and get rid of nasty status effects for my team which can break my team during the late/end game. Moonlight+wish combo so I am able to instantly heal her or OPT out for a wishpass while PP stalling/toxic stalling some setup threats.
The only pokemon i sometimes find hard to beat is Volcarona and must make sure to toxic it ASAP to stall out with clefable till toxis starts taking its toll.

Nawty (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
After this I was looking for a good spike setter and found out that Chesnaught is a very good spiker and has acces to leech seed. The only thing I find a bit meh is that a lot (if not all) moves blocked by bulletproof are special attacks and since he is a physical tank it isnt deemed wise to switch in on a special attacker unless I am 100% sure they are going to use a blockable move and thus PP stall a bit.
With the release of ORAS chesnaught got acces to Drain Punch which is a nice recovery drain attack when paired with leech seeds/leftovers recovery.

Heat Bunny (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 60 Def / 200 Spd
Timid Nature
- Toxic
- Lava Plume
- Earth Power
- Taunt
This set was suggested by Enki And I have to say I really love this set, if I see a clefable in the team preview I must preserve my heatran at all costs to counter that since otherwise it might sweep thrwough my whole team. If I somehow lose heatran before taking down the clefable my only chance of winning will be PP stalling it and CMing up with Suicune and even then it mostlikely is already too late. The suggested speed makes me able to outrun and 1hit most specs magnezones.
Heatran is also my full counter vs mega venusaur (unless they run EQ but i've only seen people run that on mega venu in the first weeks of XY)
The moment i let a clefable set up her second CM on the switch to heatren its pretty much over and I can forfeit the game So i really need to keep the pressure high on any clefable i see in the team preview.
Toxic is there to toxic stall out any other bulky opponent and forces more switches if they decided on statting up/staying in longer. Lava Plume and EP are two very reliable STABs which give a wide variety of coverage which I lacked before when I was using bronzong.

Hentai Senpai (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Acid Spray
- Scald
- Toxic Spikes
- Rapid Spin
After some thinking I decided to ditch CroCune (even tho I loved using it, so I recommend it to other people who need a bulky water type) and get this monster on my team instead. It was pointed out that i need a good counter vs zard Y and acid spray + scald should be able to do this for me. I will see if im really going to need Haze since I already am running taunt on Heatran so I might switch this back to knock off or go for toxic spikes.
a rapid spin user is always n ice to have in my team since if im not able to mega evolve sableye early game (forced out by a fairy type or something) I am most likely going to have hazards on my side so with this I should be able to take care of that. Haze is on him to get rid of some annoying stat boosters that might get out of control and punish people who get greedy and think they can set up on tentacruel
Heatproof4Life (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Toxic
- Stealth Rock
- Gyro Ball
Bronzong is my main fairy blocker which like to switch in on mega sableye and get easily tanked by this sp defence beast. the reason why I named my bronzong Heatproof is to cause a little mind game on my opponent which makes them either try out a fire attack (non stab) and get a gyroball back in return or try out an eartquake (this is less likely to happen since the fire attack is more safe to use than giving a free turn, but every now and then it happens)bronzong is also my back up SR setter for when i completely screw up and my lando gets taken out before i can set up my SRs. Toxic is always welcommed on stall teams.
I added EQ to his set so he wont be complete setup fodder for any taunter in the game.
Suicide (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
This is the first time for me to use Suicune, it has always been a threat vs one of my older teams (look up sandcharm if you are interested, i can post a link if people ask for it) and I must say, CroCune is a BEAST in OU. With a physical defensive EV spread he can take on pokemon such as cloyster with ease (even tho a burn on the switch in from sableye helps a lot) and is being able to perfectly PP stall a lot of pokemon during midgame and endgame with his rest talk combo with the ability Pressure. At first I wasnt really happy with it only having pressure but damn was I wrong. This ability has perfectly PP stall a lot of high recovery users I have faced in my time on the ladder with this team.
The thing i was missing in my team was a set up pokemon and suicune fits this role perfectly with calm mind. Scald is a nice stab attack with 30% chance to burn physical or any other steel type pokemon that I couldnt get a status on before.
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Toxic
- Stealth Rock
- Gyro Ball
Bronzong is my main fairy blocker which like to switch in on mega sableye and get easily tanked by this sp defence beast. the reason why I named my bronzong Heatproof is to cause a little mind game on my opponent which makes them either try out a fire attack (non stab) and get a gyroball back in return or try out an eartquake (this is less likely to happen since the fire attack is more safe to use than giving a free turn, but every now and then it happens)bronzong is also my back up SR setter for when i completely screw up and my lando gets taken out before i can set up my SRs. Toxic is always welcommed on stall teams.
I added EQ to his set so he wont be complete setup fodder for any taunter in the game.

Suicide (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
This is the first time for me to use Suicune, it has always been a threat vs one of my older teams (look up sandcharm if you are interested, i can post a link if people ask for it) and I must say, CroCune is a BEAST in OU. With a physical defensive EV spread he can take on pokemon such as cloyster with ease (even tho a burn on the switch in from sableye helps a lot) and is being able to perfectly PP stall a lot of pokemon during midgame and endgame with his rest talk combo with the ability Pressure. At first I wasnt really happy with it only having pressure but damn was I wrong. This ability has perfectly PP stall a lot of high recovery users I have faced in my time on the ladder with this team.
The thing i was missing in my team was a set up pokemon and suicune fits this role perfectly with calm mind. Scald is a nice stab attack with 30% chance to burn physical or any other steel type pokemon that I couldnt get a status on before.
100 Rupees (Sableye) (F) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Invictus Maneo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Condom (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Wish
Nawty (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
Heat Bunny (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 60 Def / 200 Spd
Timid Nature
- Toxic
- Lava Plume
- Earth Power
- Taunt
Suicide (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Invictus Maneo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Condom (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Wish
Nawty (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
Heat Bunny (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 60 Def / 200 Spd
Timid Nature
- Toxic
- Lava Plume
- Earth Power
- Taunt
Suicide (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
Pastebin link for the Android app users:
http://pastebin.com/72ZUu0YA
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