ORAS OU Mega Sableye Offense

Hello, guys!

The following team is a pretty fun not at all standard team I made a while ago, and it's a strange team. It easily wins or loses, honestly, cause it relies a lot on leading correctly and also a on a little predicting. It is based on keeping hazards away and set with either volc or sharp, with some nice offensive presence provided by starmie and kyurem-B, and sableye and shuckle providing nice support and taking hits when needed.

Anyway, I'd like to have a little feedback on it, so thank you all in advance.

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Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Will-O-Wisp
- Metal Burst/Foul Play
- Recover
- Knock Off

First of, comes M-Sableye, which is a very good lead against HO, countering some common leads such as defensive chomp and lando-T, Azelf and Terrakion. Standard set, will-o for offensive threats, knock off and recover are mandatory, and I like to run Metal Burst, though Foul Play is also quite good and requires less prediction. Sableye also serves as a spin blocker.

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Volcarona @ Lum Berry
Ability: Flame Body
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz

Next, comes this crazy set up sweeper. I like running Lum berry due to all those skillful players that just spam t-wave. Enough speed to beat excadrill, Quiver Dance for setting up, STAB fiery dance and bug buzz and Giga Drain, cause I fell that's all in all better than HP ground to hit Heatran. That recover is useful most of the times, and is nice to beat Rotom-W, Keldeo and Diancie after quivering. I also feel like fiery dance has more use than fire blast, cause it's strong, hax that nice 505 to raise spA and is more reliable, imo.

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

My other sweeper is Bisharp. since the main goal is to keep away hazards to set up, i run Sharp with Sash and SD on whatever thing that tries to beat it. And we all know +2 Bisharp is a god. In that sense, I run the usual knock off-iron head-sucker punch set. The other main reason to use bisharp is to predict a defog and go from there. This is my counter to clef: SD on the fire blast, hope i don't get burned and retaliate.

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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Ice Beam

Good old Starmie comes next, hitting really hard pretty much all switch ins. Ice beam for dragons and serperior, t-bolt mainly for skarmory and zard-Y (I also have seem some vaporeons), scald for that nice chance to burn, hitting things in general. Starmie also cleans the field on my side in case, for some reason, they manage to get there.


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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
- Roost
- Ice Beam
- Earth Power
- Fusion Bolt

Kyurem-B is the next mon, with crazy offensive presence. This, along Starmie, is my counter to heatran, Zard and fire stuff in general. Fusion bolt is to hit Azu, ice beam to hit... well, stuff, as it's a nice cover move, really strong STAB that OHKOs Dragonites (most run Adamant anyway). Roost is to keep the offensive presence longer and earth power is to hit heatran, exca, rotom, raikou and manectric.

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Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 148 Def / 108 SpD
Careful Nature
- Sticky Web
- Stealth Rock
- Toxic
- Infestation


Last, comes this guy, which you don't see much in OU. Freaking annoying shuckle, my hazard setter and often my lead, if I see zard or talon on the opponent's team. I believe there is not much to say about it. Toxic the chomp or whatever, set up rocks, watch out for sharp or serp on the other side and throw that nice sticky web: it is really helpful.



Threat lists:

I believe most threats are fire types, since sableye can't do much about them, such as talon, heatran and zard. Lead taunt Will-o SD talon is GG, honestly. TTar is often hard to take down, though not really a threat. Besides that, I think the team is pretty cool. Let me know your thoughts and advices!
 
Hi marcelloc2 i really like the concept of your team and i have some suggests for you. First of all you need a ground immunity because your team can easily be swept in late game by choice scarf lando-t, for this reason id change shuckle with a Gliscor. Gliscor is an underrated setter and it can deal with bisharp and landorus that are huge threats to your team, eq is the mandatory stab, roost is for longevity while in the 4th slot you can run Ice fang to beat landorus, (offensive) garchomp and other gliscor, stone edge to deal with annoying spdef Talonflame or Toxic to cripple bulky 'mons like tankchomp, hippowdon or rotom-w. Lastly you really, really need a solid check to fairy types such as Azumarill, Gardevoir, Mega Diancie or Clefable and a reliable Lati@s switch in so i suggest you to swap bisharp with a bulky Scizor. Spdef evs allow you to avoid 2hko from mega Gardevoir focus blast, Mega Diancie earth Power and also Latios draco meteor while the rest is invested in defense to tank better mega Metagross hits. Sword dance can help you in late game and is in general a useful move to have. Bug Bite is for heavy damage but u-turn is also fine to keep momentum. Clefable with a Fire move can be a huge problem so you can run roost on volcarona which allows you to win always the 1vs1. Even though scald is One of the best move of the game, Life Orb Starmie really needs Hydro Pump in order to get great damage on opposing team.
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 116 Def / 148 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Ice Fang/Stone Edge/Toxic
- Roost

scizor.gif


Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite/U-Turn
 
Hey!

Thanks for the tips, buddy. I'm gonna try good old scizor on the team and gliscor as well, though good old shuckle has won me some games. thanks!
 
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