Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Went with Sableye to stop incoming rocks/spikes and deflect toxic stallers. He's part of the "Shield" part of the team with Chansey and Gliscor. Will-O-Wisp plus Calm Mind and max SpD gives him fairly balanced resistances. Once a threat shows up, switch to either Gliscor or Chansey.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Heal Bell
- Dazzling Gleam
- Toxic
- Soft-Boiled
The Special part of the "Shield." Use for toxic stalling special sweepers and nothing more. If it looks like the opponent is going to status it, switch to Sableye. If the opponent switches to physical, switch to Gliscor.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Earthquake
- Facade
- Knock Off
The Physical part of the "Shield." With his high defense, he can tank most physical sweepers and fight back better than Chansey. Knock Off can take away any items that might be a threat to him (Choice Bands and Leftovers to name a few). Switch to Chansey when a special sweeper comes in.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Facade
- Ice Punch
- Poison Jab
Part of the "Spear." A revenge killer to be sent in once part of the shield (usually Chansey) is broken. Flame Orb for Facade and Guts, Drain Punch for STAB and healing, Poison Jab and Ice Punch for coverage and hopefully a status condition.
Rotom-Wash @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
Part of the "Spear." Special sweeper with Will-O-Wisp for physical pokemon. My best form of Special offense. Life Orb with timid nature tends to make him fast and strong enough to take out most threats like Talonflame.
Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
Part of the "Spear." Not meant to outspeed other Talonflames, just needs to tank out other hitters. A Revenge killer for once part of the "Spear" breaks or if he's a better choice than Rotom or Conk.
The general plan is to wear out the enemy with "Shield" before the "Spear" comes in to take them out. The team has had a pretty good track record so far but it's had more than enough loses to tell me it's not perfect. Any ideas?
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Went with Sableye to stop incoming rocks/spikes and deflect toxic stallers. He's part of the "Shield" part of the team with Chansey and Gliscor. Will-O-Wisp plus Calm Mind and max SpD gives him fairly balanced resistances. Once a threat shows up, switch to either Gliscor or Chansey.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Heal Bell
- Dazzling Gleam
- Toxic
- Soft-Boiled
The Special part of the "Shield." Use for toxic stalling special sweepers and nothing more. If it looks like the opponent is going to status it, switch to Sableye. If the opponent switches to physical, switch to Gliscor.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Earthquake
- Facade
- Knock Off
The Physical part of the "Shield." With his high defense, he can tank most physical sweepers and fight back better than Chansey. Knock Off can take away any items that might be a threat to him (Choice Bands and Leftovers to name a few). Switch to Chansey when a special sweeper comes in.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Facade
- Ice Punch
- Poison Jab
Part of the "Spear." A revenge killer to be sent in once part of the shield (usually Chansey) is broken. Flame Orb for Facade and Guts, Drain Punch for STAB and healing, Poison Jab and Ice Punch for coverage and hopefully a status condition.
Rotom-Wash @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
Part of the "Spear." Special sweeper with Will-O-Wisp for physical pokemon. My best form of Special offense. Life Orb with timid nature tends to make him fast and strong enough to take out most threats like Talonflame.
Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
Part of the "Spear." Not meant to outspeed other Talonflames, just needs to tank out other hitters. A Revenge killer for once part of the "Spear" breaks or if he's a better choice than Rotom or Conk.
The general plan is to wear out the enemy with "Shield" before the "Spear" comes in to take them out. The team has had a pretty good track record so far but it's had more than enough loses to tell me it's not perfect. Any ideas?