ORAS OU Mega-Sableye Stall

As you know, stall is one of the play styles that is available to one in OU. It involves walling your opponent's team and wearing them down, whether with damaging moves or status. Mega-Sableye has revolutionized stall because of its ability, Magic Bounce.

Uses for Magic Bounce:
1. Taunt (It can bounce back Taunt so Mega-Sableye is free to set up CMs or Will-O-Wisp)
2. Status (Things like Toxic and Will-O-Wisp will be bounced back so Mega-Sableye won't get worn down quickly)
3. Hazards (Hazards can quickly deteriorate a stall team as stall relies on lots of switches, however Magic Bounce can bounce the hazards to your opponents side, therefore helping you)

There are lots of megas out there that can also be used, such as Mega Aggron, Mega Latias, Mega Altaria, Mega Venusaur, Mega Slowbro, and Mega Ampharos, each with their own respective niche. However all of them are suspectable to status, and some of them don't have a reliable recovery move (Mega Sableye has Recover).

Now, Onwards to the team:

I start with Mega-Sableye, the star of the show.

sableye-mega.gif

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play

This is the standard utility set, the EVs can be changed a bit to 252HP/252DEF Bold, but I like Mega Sableye being able to take Special Hits so that my other mons don't need to.
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Now I want something that is able to remove hazards, and also pair up nicely with Mega Sableye.

There were many things that I could have chosen, but Tentacruel is what I chose, solely because it can spin, phaze, setup Toxic Spikes, and take fairy hits.
tentacruel.gif

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes

Once again, an analysis spread. The designed EVs allow me to outspeed things that speed creep Jolly Bisharp/Breloom (Tentacruel hits 264, Bisharp hits 262, Speed Creeping Bisharp hits 263). Alternatively you can run more Defense, but sometimes it comes down to a couple of speed ties (especially for that Bisharp).
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I decided that one Fairy stopper isn't enough, not when Mega Gardevoir is still very viable.

A steel type was what I was going to choose. There are many steel types all with their respectable niches, but the two on the top of my list were Heatran and Jirachi. In the end I picked Jirachi as it has reliable recovery in Wish and didn't have a 4x weakness.
jirachi.gif

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish
- Protect

Once again, quite standard Jirachi carrying Rocks>Toxic/Body Slam.
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Next up, I want a core that can switch into Physical and Special Hits over and over.

The first mon I picked of this core was obvious, Chansey. The blob can take Special Attacks like it's nothing, has reliable recovery, and has Heal Bell for support.
chansey.gif

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

I am not running 252HP/252DEF because I have other mons that can tank physical hits easier, and overall I just think having mixed bulk is better for this blob.

Now I need a mon that can patch up Chansey's fighting weakness and take physical hits like a champ.

Once again, there were alot of choices. However one caught my attention when I saw it, Slowbro.
slowbro.gif

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Toxic
- Psyshock/Fire Blast

Slowbro can take physical hits, take fighting type moves, and has reliable recovery in Slack Off and Regenerator. On Slowbro you can run Psyshock or Fire Blast; Psyshock is for CM Sweepers and Keldeo while Fire Blast is for Mega-Scizor and Ferrothorn.
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Finally I wanted something that can stop setup sweepers.

Honestly this spot could be alot of things from Perish Song users (Murkrow yay) to Haze/Clear Smog users. However I decided that Unaware was the way I wanted to stop setup sweepers; I eventually decided I didn't want 3 water types (Quagsire), so my final mon on this team is going to be...
clefable.gif

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 236 Def / 24 Spe
Bold Nature
- Moonblast
- Toxic
- Wish
- Protect

Standard Unaware Clefable, and another MonoAttacking Wish Support mon :pimp:
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And there we have it folks! From a Glance:
sableye-mega.gif
tentacruel.gif
chansey.gif
jirachi.gif
slowbro.gif
clefable.gif


http://www.smogon.com/smog/issue39/sableye-stalling-ou

Thanks Albacore!

Current Discussion Points:
Mega-Sableye --> 252HP/252DEF Bold
Tentacruel --> No speed more defense
Chansey --> 252HP/252DEF Bold
Slowbro --> Psyshock or Fire Blast



 
Yo, Very nice stall team. I notice some common threats to stall that trouble this team. Things like Rain Dance Rest manaphy can trouble this team alot as your unaware mon wont appreciate taking Rain Boosted Scald that could also burn you. Everything else on the team is set up fodder for manaphy. I also notice gyrados-mega being a problem. It can set up on your chansey or sub up on your jirachi/sab-mega/slowbro then set up and ignore the unaware ability from clefable and plow threw your team. Serperior can also trouble this team as it can boost up with leaf storm and plow threw your team since your clefable get 2koed by it as well so ignoring it wont work.

Ok First thing i would recommend you do is run a Spd Unaware Clefable over Physical Defensive Clefable. This allows you to better take on the Rain Dance Manaphy as you wont get 2koed by scald in the rain unlike your old spread. This can also help you versus other special attackers like Nasty Plot Thundurs. I also suggest you run Calm Mind Over Toxic on clefable. Calm Mind can turn you into a win con and help you better versus special attackers as well. As every time you calm mind they will do less damage and will be forced to switch out. For example if your opponent has the rain dance manaphy, they will still stay in and try to scald burn you as they dont mind taking the moonblast as they can rest it off. But if you calm mind they are going to switch as moonblast will do too much too a point where they wont be able to consistently rest it off and there attacking move will do less.
252 SpA Manaphy Scald vs. 252 HP / 0 SpD Clefable in Rain: 180-213 (45.6 - 54%) -- 3.9% chance to 2HKO after Leftovers recovery
252 SpA Manaphy Scald vs. 248 HP / 204+ SpD Clefable in Rain: 133-157 (33.8 - 39.9%) -- 29.2% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Clefable: 204-242 (51.7 - 61.4%) -- 95.7% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 204+ SpD Clefable: 152-179 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
For the sub gyardos-mega problem i would suggest you run Grass Knot over Psyshock on slowbro. This will allow you to break the sub on gyarados-mega meaning it will be harder to set up on you. You wont be able to hit posion types like venuasaur/ammongous but you have other team members for them like your sab and chansey. You will still be able to handle Keldeo's with grass knot all thought this does make calm mind keldeo a bit more of an issue. But grass knot still breaks the sub and you can go to tentacruel get some toxic spikes as they set up and then just complety shut them down with unaware spd clefable.
0 SpA Slowbro Grass Knot (120 BP) vs. 0 HP / 0 SpD Mega Gyarados: 138-164 (41.6 - 49.5%) -- guaranteed 3HKO
0 SpA Slowbro Grass Knot (60 BP) vs. 0 HP / 0 SpD Keldeo: 96-114 (29.7 - 35.2%) -- 16.6% chance to 3HKO
Next up, something you can consider Running is Toxic over Stealth Rocks on Jirachi. This can help you versus the serperior problem as you will be able to status it with jirachi allowing you to stall it down. This also helps you versus physical ground types that like to switch in and try to set up. You can catch something like sword dance landorus-therian on the switch with toxic putting it on a timer and easier to deal with as you can now go to slowbro and just spam slack off making it kill himself because now you don't have to attack the ground type to wear it down. Since we removed the stealth rocks on Jirachi you should run stealth rock over toxic on chansey as now you have the toxic user in jirachi.

You can also consider fake out over Foul Play on Sableye-mega allowing you to Mega-Evolve easier so you can prevent the hazards right away from turn 1.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play/Fake Out

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Toxic
- Wish
- Protect

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Toxic
- Grass Knot

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 52 Def / 204 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Wish
- Protect
Replays With Changes:
http://replay.pokemonshowdown.com/ou-350757253
http://replay.pokemonshowdown.com/ou-350758522
http://replay.pokemonshowdown.com/ou-350761553
 
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Yo, Very nice stall team. A notice some common threats to stall that trouble this team. Things like Rain Dance Rest manaphy can trouble this team alot as your unaware mon wont appreciate taking Rain Boosted Scald that could also burn you. Everything else on the team is set up fodder for manaphy. I also notice gyrados-mega being a problem. It can set up on your chansey or sub up on your jirachi/sab-mega/slowbro then set up and ignore the unaware ability from clefable and plow threw your team. Serperior can also trouble this team as it can boost up with leaf storm and plow threw your team since your clefable get 2koed by it as well so ignoring it wont work.

Ok First thing i would recommend you do is run a Spd Unaware Clefable over Physical Defensive Clefable. This allows you to better take on the Rain Dance Manaphy as you wont get 2koed by scald in the rain unlike your old spread. This can also help you versus other special attackers like Nasty Plot Thundurs. I also suggest you run Calm Mind Over Toxic on clefable. Calm Mind can turn you into a win con and help you better versus special attackers as well. As every time you calm mind they will do less damage and will be forced to switch out. For example if your opponent has the rain dance manaphy, they will still stay in and try to scald burn you as they dont mind taking the moonblast as they can rest it off. But if you calm mind they are going to switch as moonblast will do too much too a point where they wont be able to consistently rest it off and there attacking move will do less.
252 SpA Manaphy Scald vs. 252 HP / 0 SpD Clefable in Rain: 180-213 (45.6 - 54%) -- 3.9% chance to 2HKO after Leftovers recovery
252 SpA Manaphy Scald vs. 248 HP / 204+ SpD Clefable in Rain: 133-157 (33.8 - 39.9%) -- 29.2% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Clefable: 204-242 (51.7 - 61.4%) -- 95.7% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 204+ SpD Clefable: 152-179 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
For the sub gyardos-mega problem i would suggest you run Grass Knot over Psyshock on slowbro. This will allow you to break the sub on gyarados-mega meaning it will be harder to set up on you. You wont be able to hit posion types like venuasaur/ammongous but you have other team members for them like your sab and chansey. You will still be able to handle Keldeo's with grass knot all thought this does make calm mind keldeo a bit more of an issue. But grass knot still breaks the sub and you can go to tentacruel get some toxic spikes as they set up and then just complety shut them down with unaware spd clefable.
0 SpA Slowbro Grass Knot (120 BP) vs. 0 HP / 0 SpD Mega Gyarados: 138-164 (41.6 - 49.5%) -- guaranteed 3HKO
0 SpA Slowbro Grass Knot (60 BP) vs. 0 HP / 0 SpD Keldeo: 96-114 (29.7 - 35.2%) -- 16.6% chance to 3HKO
Next up, something you can consider Running is Toxic over Stealth Rocks on Jirachi. This can help you versus the serperior problem as you will be able to status it with jirachi allowing you to stall it down. This also helps you versus physical ground types that like to switch in and try to set up. You can catch something like sword dance landorus-therian on the switch with toxic putting it on a timer and easier to deal with as you can now go to slowbro and just spam slack off making it kill himself because now you don't have to attack the ground type to wear it down. Since we removed the stealth rocks on Jirachi you should run stealth rock over toxic on clefable as now you have the toxic user in jirachi.

You can also consider fake out over Foul Play or Knock off on Sableye-mega allowing you to Mega-Evolve easier so you can prevent the hazards game right away from turn 1.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off/Fake Out
- Will-O-Wisp
- Recover
- Foul Play

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Toxic
- Wish
- Protect

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Toxic
- Grass Knot

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 52 Def / 204 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Wish
- Protect
Replays With Changes:
http://replay.pokemonshowdown.com/ou-350757253
http://replay.pokemonshowdown.com/ou-350758522
http://replay.pokemonshowdown.com/ou-350761553

I appreciate the comments, I will consider all of them ;D

The problem is that I like to run toxic on chansey because it's sometimes dead weight without it.
 
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The issue with full stall in ORAS is that it is too passive, in a tier where stallbreakers are extremely abundant and it is extremely difficult to prepare for all of them (I don't want to say impossible, I have not gone through all 191 trillion possibilities). Due to a lack of speed control, your team is also particularly prone to them, as you have no way of revenging them and preventing them from scoring kill after kill. In addition to the usual stallbreakers, I noticed a huge weakness to Electric types, which can volt switch all day on your team with impunity, and volt switch into Hoopa-U is not something your team can remotely handle. Furthermore, sand builds, as well as SD Lando-T and Excadrill, can give your team a lot of trouble, as well as things like Lum Berry SD Garchomp.

First, I would replace Chansey with Yache Berry Landorus-T. This gives you a check to Electric types, as well as help you a ton with sand builds. Intimidate support helps soften attacks so that the rest of your team can take them better. While it lacks the team support that Chansey can provide, it can help your team by preventing Volt Switch from gaining momentum freely, and lets you play around it. While you are probably lost if they have something like Hoopa-U, it is a lot easier to play around if they have to double switch it in (play more aggressively) rather than trying to play around it when they are getting free switch-ins with Volt Switch. Yache will let you lure Electric types, so that they don't continually gain momentum off your team.

Next, I think that Clefable can be replaced with Whimsicott. Now, this is a very very offbeat choice for a team. However, Whimsicott makes it much harder for anything to set up with Encore, and its presence alone can often force things like Manaphy into clicking Ice Beam instead of Tail Glow, at which point you can attempt to handle it with Toxic and wear it down. TG RD Manaphy also becomes a complete non-issue for the team. Whimsicott also provides a secondary Ground resist alongside Landorus-T, as well as check Raikou, and provides a Dark type resist, and works as a Hoopa-U check for your team. It also stops things like Serperior, and is very annoying for stall to face.

While the replacement of Chansey removes Heal Bell support and makes your team weaker to status, your team has regen in Slowbro, Mega Sableye, and 2 Pokemon which are immune to Toxic, so it is not that bad to handle.

If I remember, I will provide an importable later, but typing this on my phone makes it much harder to do so. :(
 
The issue with full stall in ORAS is that it is too passive, in a tier where stallbreakers are extremely abundant and it is extremely difficult to prepare for all of them (I don't want to say impossible, I have not gone through all 191 trillion possibilities). Due to a lack of speed control, your team is also particularly prone to them, as you have no way of revenging them and preventing them from scoring kill after kill. In addition to the usual stallbreakers, I noticed a huge weakness to Electric types, which can volt switch all day on your team with impunity, and volt switch into Hoopa-U is not something your team can remotely handle. Furthermore, sand builds, as well as SD Lando-T and Excadrill, can give your team a lot of trouble, as well as things like Lum Berry SD Garchomp.

First, I would replace Chansey with Yache Berry Landorus-T. This gives you a check to Electric types, as well as help you a ton with sand builds. Intimidate support helps soften attacks so that the rest of your team can take them better. While it lacks the team support that Chansey can provide, it can help your team by preventing Volt Switch from gaining momentum freely, and lets you play around it. While you are probably lost if they have something like Hoopa-U, it is a lot easier to play around if they have to double switch it in (play more aggressively) rather than trying to play around it when they are getting free switch-ins with Volt Switch. Yache will let you lure Electric types, so that they don't continually gain momentum off your team.

Next, I think that Clefable can be replaced with Whimsicott. Now, this is a very very offbeat choice for a team. However, Whimsicott makes it much harder for anything to set up with Encore, and its presence alone can often force things like Manaphy into clicking Ice Beam instead of Tail Glow, at which point you can attempt to handle it with Toxic and wear it down. TG RD Manaphy also becomes a complete non-issue for the team. Whimsicott also provides a secondary Ground resist alongside Landorus-T, as well as check Raikou, and provides a Dark type resist, and works as a Hoopa-U check for your team. It also stops things like Serperior, and is very annoying for stall to face.

While the replacement of Chansey removes Heal Bell support and makes your team weaker to status, your team has regen in Slowbro, Mega Sableye, and 2 Pokemon which are immune to Toxic, so it is not that bad to handle.

If I remember, I will provide an importable later, but typing this on my phone makes it much harder to do so. :(

For the Yache Berry Landorus-T, I've thought about it however I am weaker to special attacks if I use it in place of Chansey. I also don't like how it has no reliable recovery and gets easily worn down.

For the Whimsicott>Clefable thing I'm not sure how much I like it, because as you said Rain Dance Manaphy becomes no issue right? But if they predict Whimsicott its butterscotch defenses will get one or two shot by an Ice Beam, and it also doesn't have reliable recovery. I think Clefable is overall a better setup stopper.

Also now these changes make Wish Support from Jirachi even more important as one of my wishers are gone and these mons need alot of Wish support to be healthy.

I'm not sure how much I like these changes, please explain more if possible.
 
Yes ift
For the Yache Berry Landorus-T, I've thought about it however I am weaker to special attacks if I use it in place of Chansey. I also don't like how it has no reliable recovery and gets easily worn down.

For the Whimsicott>Clefable thing I'm not sure how much I like it, because as you said Rain Dance Manaphy becomes no issue right? But if they predict Whimsicott its butterscotch defenses will get one or two shot by an Ice Beam, and it also doesn't have reliable recovery. I think Clefable is overall a better setup stopper.

Also now these changes make Wish Support from Jirachi even more important as one of my wishers are gone and these mons need alot of Wish support to be healthy.

I'm not sure how much I like these changes, please explain more if possible.
You would not be particularly weak to any special attack. You have a switch in to Draco Meteor, to Thunderbolt, Scald, etc. It is unnecessary to have a specially dedicated wall to this extent. What special attack are you afraid of in particular that you think Chansey would be necessary to stop?

As to Manaphy, yes, it is a threat, but it will always be a threat regardless. Clefable can act as a check, but burn really takes its toll. It is really just choosing the variant of Manaphy you want to be weaker to. I feel like between Jirachi, Tentacruel, Slowbro, you should be able to handle its typical coverage moves. Of course, it is much harder in practice as you point out and it's fine to leave Clefable if you want to. Having Whimsicott also means that they are pretty much forced to click Ice Beam-this gives you a lot of breathing room, as a +0 Ice Beam from Manaphy is weak. There are many ways to play around it too, like going to Slowbro, doubling to Whimsicott on the Energy Ball, etc.

2x wish passers is very passive and gives up so much momentum that I cannot really recommend it even on stall. I really think one is enough. Jirachi has amazing typing and can typically stay alive through a match anyway.

Chansey just lets Volt Switch through so you can lose to strong stallbreakers, so take that as you will. Especially since you are running Toxic, so it is impossible to even revenge before they take down 2-3 Pokemon. I think the trade off is not worth it. Something like Hippowdon could work, but I like a Ground immunity to avoid sand from being such a problem. As it is, sand just waltzes up and eats your team alive, especially SD Excadrill, which is currently on the rise. Sand is far more important to be able to handle than a specially dedicated wall, especially as its usage is skyrocketing.
 
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Yes ift

You would not be particularly weak to any special attack. You have a switch in to Draco Meteor, to Thunderbolt, Scald, etc. It is unnecessary to have a specially dedicated wall to this extent. What special attack are you afraid of in particular that you think Chansey would be necessary to stop?

As to Manaphy, yes, it is a threat, but it will always be a threat regardless. Clefable can act as a check, but burn really takes its toll. It is really just choosing the variant of Manaphy you want to be weaker to. I feel like between Jirachi, Tentacruel, Slowbro, you should be able to handle its typical coverage moves. Of course, it is much harder in practice as you point out and it's fine to leave Clefable if you want to. Having Whimsicott also means that they are pretty much forced to click Ice Beam-this gives you a lot of breathing room, as a +0 Ice Beam from Manaphy is weak. There are many ways to play around it too, like going to Slowbro, doubling to Whimsicott on the Energy Ball, etc.

2x wish passers is very passive and gives up so much momentum that I cannot really recommend it even on stall. I really think one is enough. Jirachi has amazing typing and can typically stay alive through a match anyway.

Chansey just lets Volt Switch through so you can lose to strong stallbreakers, so take that as you will. Especially since you are running Toxic, so it is impossible to even revenge before they take down 2-3 Pokemon. I think the trade off is not worth it. Something like Hippowdon could work, but I like a Ground immunity to avoid sand from being such a problem. As it is, sand just waltzes up and eats your team alive, especially SD Excadrill, which is currently on the rise. Sand is far more important to be able to handle than a specially dedicated wall, especially as its usage is skyrocketing.

OK I see your point, it would be nice if you could send me a pastebin possibly?

Yeah Landorus might help with the fact my team is run over by Mega-Scizor and other steel SD mons. I like the Lando-T>Chansey switch because now I get it, however I am still questionable about Whimsicott>Clefable switch. Yes even though its forced to click Ice Beam thats weak helps, but it will still probably two shot my Whimsicott. A little more clarification on the switch.

Thanks for all the comments by the way :)
 
It is entirely fine to run Clefable lol, I just thought your team would appreciate a second Ground check etc. The thing about Whimsicott is that you don't even necessarily have to switch it in, since its presence alone deters set-up, like the presence of Ditto makes it harder to set-up against. Just to make playing against it easier, but Clefable can indeed fit.
 
It is entirely fine to run Clefable lol, I just thought your team would appreciate a second Ground check etc. The thing about Whimsicott is that you don't even necessarily have to switch it in, since its presence alone deters set-up, like the presence of Ditto makes it harder to set-up against. Just to make playing against it easier, but Clefable can indeed fit.

I see, can u provide me a pastebin for what you think my new team should be? That would be helpful, thanks.
 
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