It's easy to see that Sableye is one of my favorite Pokemon so I decided to build a team around him.
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Mega Sableye is known to be a pain to take care of, because it will just simply not die to a single attack you throw at it and with magic bounce it can not be stalled out like other walls. And with having first turn priority before mega evolving with prankster is can get off a nice wil-o-wisp on something. Wil-o is here to cripple physical attackers and give me a chance to set up, calm mind is my set up move, and recover is there to restore my hp and keep Sableye alive. Finally I have dark pulse, but shadow ball can be used but that's up to you both of them work out.
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Iron Head
- Leech Seed
- Stealth Rock
Ferrothorn is here because I needed something to help out with fairys, and it gave me a nice switch in to latios, the set is kind of standard with a chople berry to weaken fighting moves and let me paralyze them with thunder wave, leech seed is for extra recovery and iron head for stab and it has more pp than gyro ball. And then stealth rocks just to break sashes and sturdy to help out with a potential sweep.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Memento
With ferrothorn heatran becomes a huge problem for that Pokemon so I decided to use Dugtrio as a trapper, the set is simple enough with earthquake for stab, stone edge for coverage, reversal as it will become very strong when down to your sash, and then sucker punch for priority. Again Memenoto is there to help out with a sweep.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Scald
- Sleep Talk
- Circle Throw
Poilwrath is here as a way to stop Pokemon like weavlie from sweeping, and a nice counter to both bisharp and keldeo, it's physically defense to take on the pursuit trappers utilizing rest/talk as its main way to get health back. It also has scald to burn Pokemon and circle throw to shift out Pokemon. Water absorb also allows me to switch in on volcanion and get health back with it.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Hurricane
- Heat Wave
Tornadus is a Pokemon I love in this teir as it can outspeed a lot of Pokemon and hit really hard. Knock off is here to just get rid of annoying items and for a nice chunk of damage. Hurricane is the main stab for this Pokemon, and nothing really switches in to this. Superpower is to catch those rock types like ttar that think they can take a hurricane, heatwave is there for filler, mainly letting me hit things like Ferro, and scizcor without having to risk missing.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 32 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Psychic
- Roost
- Will-O-Wisp
Mew is here as an answer to Mega Lopunny taking only 35% from return and mew can proceed to burn it and heal off the damn with roost, it's also here to defog away rocks to let Tornadus stay alive longer and keep dugtrio's sash intact, finally psychic as its only attacking move which lets it kill things like Lopunny and take on Venusaur.
Copy and paste
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Hurricane
- Heat Wave
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Scald
- Sleep Talk
- Circle Throw
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Iron Head
- Leech Seed
- Stealth Rock
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Memento
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 32 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Psychic
- Roost
- Will-O-Wisp
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Mega Sableye is known to be a pain to take care of, because it will just simply not die to a single attack you throw at it and with magic bounce it can not be stalled out like other walls. And with having first turn priority before mega evolving with prankster is can get off a nice wil-o-wisp on something. Wil-o is here to cripple physical attackers and give me a chance to set up, calm mind is my set up move, and recover is there to restore my hp and keep Sableye alive. Finally I have dark pulse, but shadow ball can be used but that's up to you both of them work out.
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Iron Head
- Leech Seed
- Stealth Rock
Ferrothorn is here because I needed something to help out with fairys, and it gave me a nice switch in to latios, the set is kind of standard with a chople berry to weaken fighting moves and let me paralyze them with thunder wave, leech seed is for extra recovery and iron head for stab and it has more pp than gyro ball. And then stealth rocks just to break sashes and sturdy to help out with a potential sweep.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Memento
With ferrothorn heatran becomes a huge problem for that Pokemon so I decided to use Dugtrio as a trapper, the set is simple enough with earthquake for stab, stone edge for coverage, reversal as it will become very strong when down to your sash, and then sucker punch for priority. Again Memenoto is there to help out with a sweep.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Scald
- Sleep Talk
- Circle Throw
Poilwrath is here as a way to stop Pokemon like weavlie from sweeping, and a nice counter to both bisharp and keldeo, it's physically defense to take on the pursuit trappers utilizing rest/talk as its main way to get health back. It also has scald to burn Pokemon and circle throw to shift out Pokemon. Water absorb also allows me to switch in on volcanion and get health back with it.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Hurricane
- Heat Wave
Tornadus is a Pokemon I love in this teir as it can outspeed a lot of Pokemon and hit really hard. Knock off is here to just get rid of annoying items and for a nice chunk of damage. Hurricane is the main stab for this Pokemon, and nothing really switches in to this. Superpower is to catch those rock types like ttar that think they can take a hurricane, heatwave is there for filler, mainly letting me hit things like Ferro, and scizcor without having to risk missing.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 32 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Psychic
- Roost
- Will-O-Wisp
Mew is here as an answer to Mega Lopunny taking only 35% from return and mew can proceed to burn it and heal off the damn with roost, it's also here to defog away rocks to let Tornadus stay alive longer and keep dugtrio's sash intact, finally psychic as its only attacking move which lets it kill things like Lopunny and take on Venusaur.
Copy and paste
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Hurricane
- Heat Wave
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Scald
- Sleep Talk
- Circle Throw
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Iron Head
- Leech Seed
- Stealth Rock
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Memento
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 32 Spe
Impish Nature
IVs: 0 Atk
- Defog
- Psychic
- Roost
- Will-O-Wisp