ORAS OU Mega Sableye troll team -- please rate! (max 1600).

I was dabbling around on showdown and created what I believe to be a near perfect team. However, I am relying on your lovely people to make some recommendations in order to prove me wrong. :)

1. Sableye (mega).
-- Will-O-Wisp.
-- Snarl.
-- Calm Mind.
-- Recover.
Ability (before mega): Prankster; after mega: Magic bounce.
Nature and EVs: Bold; 200 defence, 252 HP and 56 special defence.
Item: Sablenite.
mega_sableye_walk_by_dragonrod342-d8l71nc.gif


This Pokemon is always my lead to check hazard-setters and to get a prankster will-o-wisp on physically offensive leads. I know that snarl is an interesting choice, but the idea is to wear down special attackers, while having the ability to boost my own special stats with calm mind. If the special attacker does not have a fairy move, I would take their hit, snarl back, use recover and proceed to calm mind until I force a swap. However, I would never stay in on any Pokemon I suspect to have a fairy move. In addition, I swap Sableye in whenever I suspect a status or hazard; it is therefore imperative for me to keep him alive.

2. Amoonguss
-- Sludge Bomb.
-- Giga Drain.
-- Synthesis.
-- Spore.
Ability: Regenerator; Nature and EVs: 252 HP, 128 special defence and 128 defence with a calm nature.
Item: Black Sludge.
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The main way I swap into Amoonguss is to swap it in at fairy-type attacks aimed at Sableye. Thereafter, I would usually force a swap and I would get a free spore off. Spore is very useful, as it gives me a free swap into one of my sweepers to gain momentum. I have Giga-Drain for extra recovery, and way to hit bulky water types (Milotic, Slowbro, etc.), and sludge bomb to hit fairies. The 30% poison chance is also nice. Some of you might be wondering why I chose to include Synthesis, as I already have black sludge, Giga Drain, and regenerator. The reason is that it usually means the difference between nicely living a strong, neutral hit, or being forced to swap, thereby giving the opponent an edge. For example, if an Exadrill's earthquake will do lots to me; however, if I use synthesis, I will regain most of that health, which may force a swap. If I did not have synthesis, I would then be useless.

3. Clefable.
-- Calm Mind.
-- Moonblast.
-- Thunder Wave.
-- Moonlight.
Ability: Unaware; Nature and EVs: Bold nature with 252 HP EVs, 252 defence, and 4 special defence.
Item: Leftovers.
619908-clefable_pic01.gif

Ah, one of the most vanilla, OP Pokemon currently in the OU metagame. This Pokemon is too useful not to include on my team. Having unaware as an ability is simply amazing to halt set-up Pokemon in their tracks. Furthermore, Thunder Wave is excellent for support, allowing Pokemon such as Gyrados and Heatran get out-speeds. Calm mind is useful to boost special defence, as well as improve its offensive presence. As well, Moonblast is useful to threaten dragons, and is just nice STAB to have. I would never swap Clefable into an oncoming attack; rather, I would swap it in on a Pokemon setting up in order to just shut them down.

4. Excadrill.
-- Earthquake.
-- Facade.
-- Iron Head.
-- Rock Slide.
Ability: Mold Breaker; Nature and EVs: Adamant nature with 252 attack EVs, 252 speed EVs, and 4 HP EVs; Item: Choice Scarf.
250px-Iris_Excadrill.png

Excadrill serves as a crucial wall-breaker for this team. STAB Earthquake coming off 405 attack is tough for any Pokemon to take, as well as STAB Iron Head to threaten fairies. Rock slide is useful when predicting a swap (if the opponent expects an earthquake) -- it is particularly funny to wreck Talonflame this way. I chose to run Facade, because Exadrill is Will-O-Wisp bait. Since Facade ignores the effects of burn, it can be a nasty surprise for the opponent, as well as a way to keep Excadrill relevant. This is particularly useful if my Will-O-Wisp check, Heatran, is down. I chose a choice scarf because I dislike using sand rush Excadrill: I find it too gimmicky.

5. Heatran.
-- Lava Plume.
-- HP Ice.
-- Earth Power.
-- Flash Cannon.
Ability: Flash Fire; Nature and EVs: Modest nature with 68 special attack EVs, 188 HP EVs, and 252 speed EVs; Item: Choice Specs.
485.png

Heatran is a crucial check to Will-O-Wisps aimed at Gyrados and Excadrill. Furthermore, it has an extremely strong offensive presence: STAB Lava Plume with 344 special defence plus specs is not easy for anything to take. The 30% burn chance is also lovely. I know my EV spread seems odd, but 252 speed EVs are useful for out-speeding tank Garchomp and Landerous T and other faster threats. Most people do not expect to see such a speedy Heatran, and may, for instance, stay in with their Garchomp, only to get destroyed by an HP Ice. Speaking of HP Ice -- it is so useful to have because it destroys threats like Garchomp, Landerous-T, Dragonite and Gliscor. I have Flash Cannon for STAB, and Earth Power for coverage (it kills other Heatran quite nicely).

6. Gyrados.
-- Waterfall.
-- Earthquake.
-- Stone Edge.
-- Dragon Dance.
Ability: Intimidate; Nature and EVs: Adamant nature with 252 HP EVs, 252 speed EVs, and 4 attack EVs.
Item: Leftovers.
230px-Gyarados_Mouth_Closed.png

Gyrados is useful on my team as both an offensive and defensive threat. Intimidate is a useful ability to weaken physical attackers, which then allows me to either set up Dragon Dance easier, or allows my teammates to take hits more effectively. Having earthquake immunity is also really useful, as it usually gives me a free turn to Dragon Dance up (especially if the Pokemon is scarfed -- Excadrill, Landerous T, etc.). I try and use Gyrados defensively at the beginning of the game: It would take a few hits, get some intimidates, and maybe a few waterfalls off. In late game, however, I would use him as a sweeper (I would also attempt to do this if he had <30-40% HP in most situations, depending on the opposing team's remaining Pokemon). I chose to include Gyrados on my team because water-type attacks have fantastic neutral coverage. Speaking of moves, I chose earthquake for coverage (and a way to hit my weaknesses super-effectively), stone edge for coverage and waterfall for STAB.

Notable checks to this team that I notice:

1. Mega Charizard Y.
2. Mega Charizard X.
Both these Pokemon can break through my defences, and if my Clefable is not around to Thunder-Wave them, I can get in trouble.
 
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Yo,

This isn't really a troll team (thank god, because most of those threads just get locked). This is just a semi-stall team. I actually don't mind this team, and I am a big Mega Sableye fan, so I'm going to try to edit this team to make it more solid.

Firstly, Unaware Clefable is really your best check to Tail Glow Manaphy. Amoonguss can check most of the other Waters like Keldeo, but Clef is solely relied upon to beat Manaphy, because of this, I suggest changing your Clefable spread in order to combat it better. A spread of 248 HP / 56 Def / 204 SpD means that you'll never be 2HKOd by Modest, Rain boosted Scald from Manaphy, even if you get burned. I'm also going to tweak Clefable's moveset to Wish / Protect / Moonblast / Calm Mind + Heal Bell because it is a far more effective set on semistall, and provides your team with much better overall support compared to the current set you are using.

Next, you mentioned your team is weak to Charizard X. You also don't seem to have Stealth Rock on this team. For that reason I suggest changing Excadrill to Hippowdon. Hippo can act as a check to Mega Charizard X (it can also check Mega Charizard Y in certain cases) as well as also providing Stealth Rock for your team. Hippowdon can also act as a check to dangerous Electric types like Choice Specs Raikou, or Mega Manectric, which can otherwise be a bit troubling for your current build.

After that, being semistall, this team needs a reliable check to Hoopa-U, as well as reliable hazard removal. Mandibuzz can actually fill both roles, and works out quite well on this team, as it also checks threatening Water Pokemon such as Mega Swampert, and Feraligatr. Swap Gyarados for Mandibuzz, as currently Gyarados is not only being misused (the set doesn't make sense) but it doesn't quite fit with the identity of the rest of this build.

Moving on, if you're going to be running a All-out Attacking Heatran, you might as well run it with better coverage to lure in the right Pokemon. Magma Storm / Earth Power / HP Ice / Solar Beam provides the coverage to hit almost all the common switchins to Heatran, and is also a decent stallbreaker due to Magma Storm acting as a way to pseudo trap certain Pokemon, and then remove them with the appropriate coverage.

Lastly, just a couple spread, and moveset tweaks. Amoonguss should be Clear Smog > Synthesis in order to be a reliable answer to Serperior, Clefable and Mega Altaria. Mega Sableye should have 248 HP / 160 Def / 96 SpD / 4 Spe | Careful Nature. the extra SpD makes Mega Sableye a reliable answer to Gengar, which is something your team appreciates a reliable check to.

tl;dr
Tweak Spread on
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450.png
>
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>
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Magma Storm + Solar Beam > Lava Plume + Flash Cannon on
485.png

Clear Smog > Synthesis on
591.png

Tweak Spread on
302-mega.png
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 56 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell / Calm Mind
- Protect
- Wish

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 240 HP / 152 Def / 116 SpD
Impish Nature
- Earthquake
- Stone Edge / Toxic / Whirlwind
- Stealth Rock
- Slack Off

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Defog
- Roost

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Magma Storm
- Solar Beam
- Earth Power
- Hidden Power [Ice]

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb / Hidden Power [Fire]
- Clear Smog
- Spore

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Calm Mind
- Recover



I appreciate your suggestions. However, a concern that I have is that Hippowdown will not really check Mega Charizard Y, as they almost always carry Solar Beam.
 
Hey man I would go with what notfalse has said. Don't forget that yzard is super uncommon and between heatran and hippo you should be enough. Also sand is something semistall doesn't usually have a problem with because most of your mind have some form of recovery. If you are really concerned about yzard, you could change gyarados to a specially defensive set with thunderwave/dragontail, rest, sleep talk and waterfall. I think you are OK though. Also I highly recommend you go with shadow ball> snarl or the support set. Your current set leaves you extremely vulnerable to bisharp. If they get a free switch into snarl, they get a free +2 boost and that represents a big problem. If you do go with the support set, you can afford to go with calm mind unaware clef.
 
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