When Oras OU was first released I, like many others, rushed to play with the new megas. After trying a few megas out i decided to try mega sceptile out. i began building a team around it and have had some pretty good success with it. BTW this is my first RMT
-Team Overview-
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 76 Atk / 252 SpA / 180 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
This monster... when mega sceptile was first announced i was a bit skeptical at first. When i saw its stats and abilities i wasn't sure how good it would be. I was very wrong. This pokemon serves as the primary sweeper of the team and i usually save it for late game as it can completely wreck late game. I chose sceptile because i liked its sweeping potential. I chose an all out mixed attacker set to allow it to have wide coverage. the speed is enough to out-speed 252+ base 110s before megaing, and to outspeed timid mega manetric after megaing. leaf storm and dragon pulse for dual stab. Earthquake is for heatrans that come in thinking they can wall you. hidden power fire is to hit skarmory and ferrothorn. this set is amazing for late game against weakened teams
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Protect
- Toxic
- Lava Plume
- Stealth Rock
this is your standard specially defensive heatran. i added it as a way to help cover mega sceptile's huge ice weakness. it also helps counter most latios/latias sets. It gives mega sceptile switch ins with its ground/water weaknesses. the set is really standard, stealth rock support, lava plume for stab, toxic for chip damage, and protect for scouting + lefties recovery
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Choice Scarf Landorus provides us a mega beedrill counter and a good momentum changer. With its intimidate it allows it to come in on physical attackers and u-turn on the opponents switch. Earthquake is its primary stab and can do a lot of damage. u-turn for offensive momentum. Stone edge and knock off for coverage.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
When making this team i knew i needed a keldeo switch in, and what is better than mega latias at that job. It also provides defog support and has a lot off offensive presence. i chose a Life orb defog set as i liked what it added to the team. draco meteor and psyshock for stab coverage. Defog is for hazard control. Healing wish is very important as it allows latias to heal up mega sceptile if it gets statused or is too low.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
this spot was originally held by slowbro, as i need a way to counter salamence and mega metagross. while rotom may bot be as good as bro at those jobs, the utilit it adds for this team is great. It helps counter birdspam, and it creats a volt turn core with scizor and lando. the evs for the set provide physical bulk with enough speed to outspeed jolly azumarill. hydro pump is a strong stab move. Volt switch is a secondary stab that allows you to keep offensive momentum. will o wisp cripples physical attackers and provides chip damage. pain split allows you to gain some health when at low hp
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
when making this team there was 2 problems, 1- i was weak to clefable and mega audino. 2- I had no priority users. Choice band scizor fixed both those problems (kinda). scizor is my primary switch in to clefable, but can backfire if hit by a predicted flamethrower. usually i will switch to tran first than go to scizor as it reduces the risk of that happening. On to the set it is la pretty standard banded scizor. Bullet punch as Stab/priority. U-turn as Stab/momentum. Pursuit allows it to pursuit trap the latis that dont run HP fire. superpower allows me to hit chansey hard.
-Threat List-
Greninja- I dont know if theres a single possible team without greninja in the threat list. if my sceptile hasn't megad yet greninja usually takes a lot of switching and playing around.
Mega sableye- this thing is very hard for my team to take down if it can set up.
more to come...
-Importable-
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 76 Atk / 252 SpA / 180 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Protect
- Toxic
- Lava Plume
- Stealth Rock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
-Team Overview-

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 76 Atk / 252 SpA / 180 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
This monster... when mega sceptile was first announced i was a bit skeptical at first. When i saw its stats and abilities i wasn't sure how good it would be. I was very wrong. This pokemon serves as the primary sweeper of the team and i usually save it for late game as it can completely wreck late game. I chose sceptile because i liked its sweeping potential. I chose an all out mixed attacker set to allow it to have wide coverage. the speed is enough to out-speed 252+ base 110s before megaing, and to outspeed timid mega manetric after megaing. leaf storm and dragon pulse for dual stab. Earthquake is for heatrans that come in thinking they can wall you. hidden power fire is to hit skarmory and ferrothorn. this set is amazing for late game against weakened teams

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Protect
- Toxic
- Lava Plume
- Stealth Rock
this is your standard specially defensive heatran. i added it as a way to help cover mega sceptile's huge ice weakness. it also helps counter most latios/latias sets. It gives mega sceptile switch ins with its ground/water weaknesses. the set is really standard, stealth rock support, lava plume for stab, toxic for chip damage, and protect for scouting + lefties recovery

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Choice Scarf Landorus provides us a mega beedrill counter and a good momentum changer. With its intimidate it allows it to come in on physical attackers and u-turn on the opponents switch. Earthquake is its primary stab and can do a lot of damage. u-turn for offensive momentum. Stone edge and knock off for coverage.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
When making this team i knew i needed a keldeo switch in, and what is better than mega latias at that job. It also provides defog support and has a lot off offensive presence. i chose a Life orb defog set as i liked what it added to the team. draco meteor and psyshock for stab coverage. Defog is for hazard control. Healing wish is very important as it allows latias to heal up mega sceptile if it gets statused or is too low.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
this spot was originally held by slowbro, as i need a way to counter salamence and mega metagross. while rotom may bot be as good as bro at those jobs, the utilit it adds for this team is great. It helps counter birdspam, and it creats a volt turn core with scizor and lando. the evs for the set provide physical bulk with enough speed to outspeed jolly azumarill. hydro pump is a strong stab move. Volt switch is a secondary stab that allows you to keep offensive momentum. will o wisp cripples physical attackers and provides chip damage. pain split allows you to gain some health when at low hp

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
when making this team there was 2 problems, 1- i was weak to clefable and mega audino. 2- I had no priority users. Choice band scizor fixed both those problems (kinda). scizor is my primary switch in to clefable, but can backfire if hit by a predicted flamethrower. usually i will switch to tran first than go to scizor as it reduces the risk of that happening. On to the set it is la pretty standard banded scizor. Bullet punch as Stab/priority. U-turn as Stab/momentum. Pursuit allows it to pursuit trap the latis that dont run HP fire. superpower allows me to hit chansey hard.
-Threat List-
Greninja- I dont know if theres a single possible team without greninja in the threat list. if my sceptile hasn't megad yet greninja usually takes a lot of switching and playing around.
Mega sableye- this thing is very hard for my team to take down if it can set up.
more to come...
-Importable-
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 76 Atk / 252 SpA / 180 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Protect
- Toxic
- Lava Plume
- Stealth Rock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
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