ORAS OU Mega Sceptile balanced team (Peaked 1700)

Hey guys, I'm here today to bring you my most successful ORAS OU balanced team, as it brought me (even though ladder is shit) to around 1800. It's a pretty standard team but w/e it does what it's supposed to do. If you play it well it actually deals with all other play styles and handles most of the current threats in the meta. It's basically Balance/Offense stack with a few mons that really pressure the opponent to switch as that's basically what offensive is.

Team preview

sceptile-mega.gif
keldeo.gif
latios.gif

landorus-therian.gif
talonflame.gif
tyranitar.gif

Ok i will skip the Teambuilding Process because it was to bored and weird, and i'm to busy to write so, first...
a20ef79ad527a85df906a5872a51c135.png

05db00fbace3d747c746e5a9a4155505.png


So let's meet the crew!


mega_sceptile_by_sanjulwhiteshadow-d7mh98s.jpg


Planta Feroz (Sceptile) @ Sceptilite
Ability: Overgrow
EVs: 72 Atk / 252 SpA / 184 Spe
Hasty Nature
- Giga Drain / Leaf Storm
- Dragon Pulse
- Focus Blast / HP fire
- Earthquake

First, the soul of the team imo... im sleepy so fuck it i wont write XD with just +184 in speed to can outspeed thundurus in the first turn, because of the HP ice or something, and when he gets mega is in 409 just slower than aerodactyl mega i did it because i need evs in atk to can 1hko heatran and magnezones (even if this last is scarf) and giga drain to can stop mons like slowbro, azumarill, keldeo etc... The hard part is get the turn to mega evolve him to can use the opponents electric movs to boost. Sceptile gains additional Dragon typing after Mega Evolution, giving it a unique and powerful STAB combination in the form of Leaf Storm and Dragon Pulse. Additionally, it also gains Lightning Rod, enabling it to absorb and benefit from the ubiquitous Electric-type moves in Doubles. Notably, Mega Sceptile can make a decent offensive core with Electric-type teammates, as it can absorb Discharge and provides spectacular coverage against Ground- and Dragon-types. While Leaf Storm is the most powerful attack on this set, it must be used with caution as it sharply drops Sceptile's offense and can force it to switch out. Focus Blast and Hidden Power Fire further improve Mega Sceptile's coverage, especially against Steel-types. The former is more powerful and hits Heatran super effectively, while the latter is a more effective and accurate option against the likes of Ferrothorn and Scizor. As usual in Doubles, Protect is mandatory in that it offers a method of scouting against Fake Out and other predicted attacks, while enabling Sceptile to Mega Evolve to its faster and more powerful form safely. The given spread allows Mega Sceptile to outrun max Speed Shaymin-S while maintaining a considerable amount of offense.


landorus-therian.gif


Stealth Rocks (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 28 HP / 252 Atk / 4 Def / 224 Spe
Jolly Nature
IVs: 0 SpA
- U-turn
- Knock Off
- Stone Edge
- Earthquake

I got landorus t. (the nick name is to mind game xD) Lando serves as a pivot as well as ground and electric immunity for the team and thanks to its power is capable of dealing massive damage. Scarf is by far landos best set and it really puts in work for the team. Having such a great typing really helps my team as he provides more switch ins for the team. that pesky ice and water weakness mean nothing as the team has several mons to deal with them. (watch out for mammoswine however) u-turn allows me to get a switch as well as scout leads, earthquake it a strong stab move to have, knock off does wonders vs the latis and eviolite users and stone miss..i mean edge takes care of birds.

talonflame.gif

Banded (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 36 Atk / 128 SpD / 96 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Roost
- Brave Bird


Well now we have a Stallbreaker talonflame with an unusual set, the speed is to can burn metagross in first turn b4 he evolvs, his propose is stop fairys and taunt rock setters. Brave Bird is one of Talonflame's most powerful attacking moves and it even has priority. Taunt prevents the use of healing, status, boosting, and phazing moves as well as the use of entry hazards. It also allows Talonflame to beat Heatran that lack a Rock-type move. Roost helps Talonflame stay healthy and outlast dangerous Pokemon that lack a coverage move for it such as Mega Charizard Y. Roost's priority usually enables Talonflame to heal before being attacked, allowing Talonflame to get in a Will-O-Wisp or Taunt before it needs to start healing. Having access to reliable recovery is one of Talonflame's advantages over stallbreaker Victini and Chandelure. Will-O-Wisp pressures many of Talonflame's checks and counters by slowly wearing them down and by restricting their offensive capabilities. The combination of Will-O-Wisp and Taunt gives Talonflame more versatility than running Bulk Up with either Taunt or Will-O-Wisp. Taunt gives it the ability to stallbreak similarly to the Bulk Up + Taunt set while still having the ability lure and cripple like the Bulk Up + Will-O-Wisp set.

keldeo.gif


Scarf (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Substitute / HP Flying
- Scald / Hydro Pump
- Secret Sword
- Calm Mind

With Calm Mind, Keldeo uses its fairly unique typing, high power, and good natural bulk to set up and sweep the opposing team. Hydro Pump is Keldeo's recommended Water-type STAB move due to its high Base Power. Despite Hydro Pump's excellent Base Power, Scald can be used in its place as a more reliable STAB attack, as the Special Attack boost makes up for Scald's lower Base Power. It also has a 30% burn chance, which is able to cripple many of Keldeo's counters such as Latias, Azumarill, and Mega Venusaur, as well as increase the amount of Keldeo's setup opportunities. Secret Sword is Keldeo's secondary STAB move, receiving great coverage with Keldeo's Water-type STAB attacks and hitting special walls such as Chansey for super effective damage. Hidden Power Flying hits many of Keldeo's common checks, such as Mega Venusaur and Chesnaught, for super effective damage and receives perfect neutral coverage with Secret Sword and Keldeo's Water-type STAB attack. Icy Wind is an alternate coverage move that Keldeo can utilize to defeat various threats such as Dragonite and Salamence.

tyranitar.gif


Ice Beam (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Pursuit /Earthquake
- Stealth Rock
- Stone Edge
- Crunch

Because of Tyranitar's incredible bulk and useful resistances to Flying-, Fire-, and Dark-type moves, it's easily one of the most reliable users of Stealth Rock in the tier. However, if another Pokemon on your team is already running Stealth Rock, Fire Blast is a fine alternative to KO bulky Steel-types, such as Skarmory, Scizor, and Ferrothorn, that Tyranitar lures out. Crunch is Tyranitar's Dark-type STAB move of choice, and hits Psychic-types such as Latias and Latios as well as Gengar. Ice Beam keeps Landorus-T, Gliscor, and Hippowdon from completely walling Tyranitar and prevents Garchomp from switching in freely. Earthquake hits Lucario, Heatran, Bisharp, and Excadrill hard. Stone Edge can be used as a Rock-type STAB move to OHKO Talonflame, Mega Charizard Y, and Mega Pinsir. Pursuit can be used to trap Psychic-types such as Latios and Latias, but it's very weak without Attack investment, and Tyranitar prefers the extra coverage from Ice Beam.


latios.gif


Trick (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire] / Surf
- Defog

Draco Meteor is Latios's main STAB attack and is capable of OHKOing many offensively oriented Pokemon, including Landorus, Mega Pinsir, and Mega Medicham. Due to its high Base Power, it also gives Latios the ability to act as a wallbreaker, dealing significant damage to quite a few defensively oriented Pokemon, such as Landorus-T, Alomomola, Slowbro, and specially defensive Gliscor. Psyshock gives Latios the ability to hit Fighting- and Poison-types such as Keldeo, Terrakion, Breloom, Mega Venusaur, and Amoonguss for super effective damage. Psyshock is also Latios's main attack against Fairy-types such as Clefable and Azumarill, as they are immune to Dragon-type attacks. Because Psyshock targets the foe's Defense rather than its Special Defense, it allows Latios to deal a decent amount of damage to Chansey and Blissey, both of which wall Latios otherwise. Latios's coverage move decides which of its switch-ins it is capable of beating. Hidden Power Fire lets it hit Steel-, Bug-, and Grass-types, such as Ferrothorn, Skarmory, Jirachi, Bisharp, Scizor, and Celebi, for super effective damage. Surf gives Latios the ability to 2HKO Heatran, specially defensive Gliscor, and most Tyranitar. It also scores an OHKO on Landorus and Excadrill, allowing Latios to OHKO the former and avoid the drop in Special Attack from Draco Meteor. Earthquake is another option for the third moveslot, as it allows Latios to OHKO Heatran, 2HKO most Tyranitar and Bisharp, and deal a decent amount of damage to Jirachi.


Im done enjoy the team!


Xmas Tree (Sceptile) @ Sceptilite
Ability: Overgrow
EVs: 72 Atk / 252 SpA / 184 Spe
Hasty Nature
IVs: 30 Def
- Giga Drain
- Dragon Pulse
- Focus Blast
- Earthquake

Scarf (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Substitute
- Scald
- Secret Sword
- Calm Mind

Banded (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 36 Atk / 128 SpD / 96 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Roost
- Brave Bird

Ice Beam (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Crunch

Stealth Rocks (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 28 HP / 252 Atk / 4 Def / 224 Spe
Jolly Nature
IVs: 0 SpA
- U-turn
- Knock Off
- Stone Edge
- Earthquake

Trick (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
 
Last edited:
Nice team but pursuit and crunch on t-tar should just be pursuit. Pursuit can hit the ghost and psychic types while crunch can't unless they stay in which they mostly won't. Not much to say.....Those nicknames tho.
 
This team looks pretty weak to Mega-Metagross. You do have a check in Landorus-T, but since it swiches in on 2 of your Pokemon (Latios and Sceptile) Landorus-T is going to end up taking too many hits from MMetagross who can then deal massive damage to your team. Another big weakness is to Azumarill, who beats a large portion of your team and your only good way of dealing with it is checking it with Mega-Sceptile who can't take a Play Rough and wisping it with Talonflame who heavily relies on SR being off the field to even check. And finally, Mega-Gardevoir looks extremely scary, it also check Latios, Keldeo and Sceptile and you basically have no answers to it besides Talonflame who is 2HKOed by psyshock.

One way you could deal with these weaknesses if running Ferrothorn over Tyranitar to check these Pokemon, chipping away at Mmetagross and Azumarill with Iron Barbs damage, unfortunately, all 3 of MMetagross, Azumarill, and Gardevoir commonly run Fighting coverage to get past it (less so Azumarill, but the two others definitely do). Also, you become very vulnerable to HP Fire Latios in return. A better, albeit more unusual option, would be Bronzong. Bronzong doesn't have too much longevity and is very passive, however it can take on these 3 Pokemon reasonably well, especially Gardevoir. It certainly deals with them better than Tyranitar does since it completely loses to them. Another more self-sufficient option is Jirachi, however it loses to Earthquake variants of Metagross. Still it provides Wish support which is nice, but the fact that it can't fit all it needs for your team in 4 slots is unfortunate. Finally, if you don't want to swap round any Pokemon, I think it would be better for your team for Landorus-T to be defensive and TTar to be scarfed instead of the other way round. This enables TTar to revenge kill and even trap MMetagross and MGardevoir (while also being a better Lati remover and trapper in general) and also enables Landorus-T to switch into it better. However, it does nothing at all for your Azumarill weakness and TTAr can't OHKO Metagross without prior damage anyway. But whatever you do, don't use Max Defense Tyranitar with no HP investment, TTar gains much more from HP investment than Defense investment

You have no way of getting past Mega-Sableye at all. I suggest Swords Dance on Talonflame, this enables you to beat it. You don't even have to make it an offensive set since Bulky SD works just fine, however if you find yourself struggling with MMetagross an offensive SD set with Flare Blitz can also work well.

Finally, Focus Blast+EQ on Sceptile makes little sense to me since Focus Blast's only advantage over HP Fire is hitting Heatran which you already have EQ for. I would run either HP Fire+EQ (which you already have slashed I guess) or Substitute+Focus Blast. Substitute is a nice move on Sceptile becuase it enables you to dodge Sucker Punches, status, and eases prediction a lot. It all depends on which set you prefer.
ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 124 Def / 132 SpD (this spread enables you to live Hyper Voice+Focus Blast from Modest MGarde after one turn of Protect assuming SR are off the field)
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect

bronzong.gif

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic

jirachi.gif

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Fire Punch
- Iron Head
- Wish / U-turn

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off / Rock Slide / Stone Edge

tyranitar.gif

Ice Beam (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 4 Spe
Jolly Nature / Naive Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower / Fire Blast / Ice Beam

Ice Beam (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Crunch

talonflame.gif

Banded (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 36 Atk / 128 SpD / 96 Spe
Careful Nature
- Swords Dance
- Will-O-Wisp / Taunt
- Roost
- Brave Bird

Banded (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Timid Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

sceptile-mega.gif

Planta Feroz (Sceptile) @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Substitute
Hope this helps!
 
Of course it helps a lot, first thank you for rate and ill explain some things i put that way.. for example

One way you could deal with these weaknesses if running Ferrothorn over Tyranitar to check these Pokemon, chipping away at Mmetagross and Azumarill with Iron Barbs damage, unfortunately, all 3 of MMetagross, Azumarill, and Gardevoir commonly run Fighting coverage to get past it (less so Azumarill, but the two others definitely do). Also, you become very vulnerable to HP Fire Latios in return. A better, albeit more unusual option, would be Bronzong. Bronzong doesn't have too much longevity and is very passive, however it can take on these 3 Pokemon reasonably well, especially Gardevoir. It certainly deals with them better than Tyranitar does since it completely loses to them. Another more self-sufficient option is Jirachi, however it loses to Earthquake variants of Metagross. Still it provides Wish support which is nice, but the fact that it can't fit all it needs for your team in 4 slots is unfortunate. Finally, if you don't want to swap round any Pokemon, I think it would be better for your team for Landorus-T to be defensive and TTar to be scarfed instead of the other way round. This enables TTar to revenge kill and even trap MMetagross and MGardevoir (while also being a better Lati remover and trapper in general) and also enables Landorus-T to switch into it better. However, it does nothing at all for your Azumarill weakness and TTAr can't OHKO Metagross without prior damage anyway. But whatever you do, don't use Max Defense Tyranitar with no HP investment, TTar gains much more from HP investment than Defense investment

I prefer to run Tyranitar over ferrothorn because one reason Rain teams... but yes i will changuede evs spread

You have no way of getting past Mega-Sableye at all. I suggest Swords Dance on Talonflame, this enables you to beat it. You don't even have to make it an offensive set since Bulky SD works just fine, however if you find yourself struggling with MMetagross an offensive SD set with Flare Blitz can also work well.
I can stop sableye with keldeo even when it CM or something, i just can do the same and maybe win the game if he stays

Finally, Focus Blast+EQ on Sceptile makes little sense to me since Focus Blast's only advantage over HP Fire is hitting Heatran which you already have EQ for. I would run either HP Fire+EQ (which you already have slashed I guess) or Substitute+Focus Blast. Substitute is a nice move on Sceptile becuase it enables you to dodge Sucker Punches, status, and eases prediction a lot. It all depends on which set you prefer.

Maybe that helps:D thank you!
 
Back
Top